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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#ifndef SOFA_SIMULATION_MECHANICALMATRIXVISITOR_H
#define SOFA_SIMULATION_MECHANICALMATRIXVISITOR_H
#if !defined(__GNUC__) || (__GNUC__ > 3 || (_GNUC__ == 3 && __GNUC_MINOR__ > 3))
#pragma once
#endif
#include <sofa/simulation/common/Visitor.h>
#include <sofa/core/componentmodel/behavior/BaseMechanicalState.h>
#include <sofa/core/componentmodel/behavior/BaseMechanicalMapping.h>
#include <sofa/core/componentmodel/behavior/Mass.h>
#include <sofa/core/componentmodel/behavior/ForceField.h>
#include <sofa/core/componentmodel/behavior/InteractionForceField.h>
#include <sofa/core/componentmodel/behavior/InteractionConstraint.h>
#include <sofa/core/componentmodel/behavior/Constraint.h>
#include <sofa/defaulttype/BaseMatrix.h>
#include <sofa/defaulttype/BaseVector.h>
#include <iostream>
using std::cerr;
using std::endl;
namespace sofa
{
namespace simulation
{
using namespace sofa::defaulttype;
/** Base class for easily creating new actions for mechanical matrix manipulation
During the first traversal (top-down), method processNodeTopDown(simulation::Node*) is applied to each simulation::Node. Each component attached to this node is processed using the appropriate method, prefixed by fwd.
During the second traversal (bottom-up), method processNodeBottomUp(simulation::Node*) is applied to each simulation::Node. Each component attached to this node is processed using the appropriate method, prefixed by bwd.
The default behavior of the fwd* and bwd* is to do nothing. Derived actions typically overload these methods to implement the desired processing.
*/
class SOFA_SIMULATION_COMMON_API MechanicalMatrixVisitor : public Visitor
{
public:
typedef sofa::core::componentmodel::behavior::BaseMechanicalState::VecId VecId;
/// Return a class name for this visitor
/// Only used for debugging / profiling purposes
virtual const char* getClassName() const { return "MechanicalMatrixVisitor"; }
/**@name Forward processing
Methods called during the forward (top-down) traversal of the data structure.
Method processNodeTopDown(simulation::Node*) calls the fwd* methods in the order given here. When there is a mapping, it is processed first, then method fwdMappedMechanicalState is applied to the BaseMechanicalState.
When there is no mapping, the BaseMechanicalState is processed first using method fwdMechanicalState.
Then, the other fwd* methods are applied in the given order.
*/
///@{
/// This method calls the fwd* methods during the forward traversal. You typically do not overload it.
virtual Result processNodeTopDown(simulation::Node* node);
/// Process the OdeSolver
virtual Result fwdOdeSolver(simulation::Node* /*node*/, core::componentmodel::behavior::OdeSolver* /*solver*/)
{
return RESULT_CONTINUE;
}
/// Process the BaseMechanicalMapping
virtual Result fwdMechanicalMapping(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalMapping* /*map*/)
{
return RESULT_CONTINUE;
}
/// Process the BaseMechanicalState if it is mapped from the parent level
virtual Result fwdMappedMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* /*mm*/)
{
return RESULT_PRUNE;
}
/// Process the BaseMechanicalState if it is not mapped from the parent level
virtual Result fwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* /*mm*/)
{
return RESULT_CONTINUE;
}
/// Process the BaseMass
virtual Result fwdMass(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMass* /*mass*/)
{
return RESULT_CONTINUE;
}
/// Process all the BaseForceField
virtual Result fwdForceField(simulation::Node* /*node*/, core::componentmodel::behavior::BaseForceField* /*ff*/)
{
return RESULT_CONTINUE;
}
/// Process all the InteractionForceField
virtual Result fwdInteractionForceField(simulation::Node* node, core::componentmodel::behavior::InteractionForceField* ff)
{
return fwdForceField(node, ff);
}
/// Process all the BaseConstraint
virtual Result fwdConstraint(simulation::Node* /*node*/, core::componentmodel::behavior::BaseConstraint* /*c*/)
{
return RESULT_CONTINUE;
}
/// Process all the InteractionConstraint
virtual Result fwdInteractionConstraint(simulation::Node* node, core::componentmodel::behavior::InteractionConstraint* c)
{
return fwdConstraint(node, c);
}
///@}
/**@name Backward processing
Methods called during the backward (bottom-up) traversal of the data structure.
Method processNodeBottomUp(simulation::Node*) calls the bwd* methods.
When there is a mapping, method bwdMappedMechanicalState is applied to the BaseMechanicalState.
When there is no mapping, the BaseMechanicalState is processed using method bwdMechanicalState.
Finally, the mapping (if any) is processed using method bwdMechanicalMapping.
*/
///@{
/// This method calls the bwd* methods during the backward traversal. You typically do not overload it.
virtual void processNodeBottomUp(simulation::Node* node);
/// Process the BaseMechanicalState when it is not mapped from parent level
virtual void bwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* /*mm*/)
{}
/// Process the BaseMechanicalState when it is mapped from parent level
virtual void bwdMappedMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* /*mm*/)
{}
/// Process the BaseMechanicalMapping
virtual void bwdMechanicalMapping(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalMapping* /*map*/)
{}
/// Process the OdeSolver
virtual void bwdOdeSolver(simulation::Node* /*node*/, core::componentmodel::behavior::OdeSolver* /*solver*/)
{}
///@}
/// Return a category name for this action.
/// Only used for debugging / profiling purposes
virtual const char* getCategoryName() const
{
return "animate";
}
unsigned int offsetOnEnter, offsetOnExit;
};
/** Compute the size of a dynamics matrix (mass or stiffness) of the whole scene */
class SOFA_SIMULATION_COMMON_API MechanicalGetMatrixDimensionVisitor : public MechanicalMatrixVisitor
{
public:
unsigned int * const nbRow;
unsigned int * const nbCol;
MechanicalGetMatrixDimensionVisitor(unsigned int * const _nbRow, unsigned int * const _nbCol)
: nbRow(_nbRow), nbCol(_nbCol)
{}
virtual Result fwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* ms)
{
ms->contributeToMatrixDimension(nbRow, nbCol);
return RESULT_CONTINUE;
}
/// Return a class name for this visitor
/// Only used for debugging / profiling purposes
virtual const char* getClassName() const { return "MechanicalGetMatrixDimensionVisitor"; }
};
/** Accumulate the entries of a dynamics matrix (mass or stiffness) of the whole scene */
class SOFA_SIMULATION_COMMON_API MechanicalAddMBK_ToMatrixVisitor : public MechanicalMatrixVisitor
{
public:
BaseMatrix *mat;
double m, b, k;
// unsigned int offset, offsetBckUp;
MechanicalAddMBK_ToMatrixVisitor(BaseMatrix *_mat, double _m=0.0, double _b=0.0, double _k=0.0, unsigned int _offset=0)
: mat(_mat),m(_m),b(_b),k(_k)
{
offsetOnEnter = _offset;
offsetOnExit = _offset;
}
/// Return a class name for this visitor
/// Only used for debugging / profiling purposes
virtual const char* getClassName() const { return "MechanicalAddMBK_ToMatrixVisitor"; }
virtual Result fwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* ms)
{
ms->setOffset(offsetOnExit);
return RESULT_CONTINUE;
}
virtual Result fwdForceField(simulation::Node* /*node*/, core::componentmodel::behavior::BaseForceField* ff)
{
if ((mat != NULL)&&(k!=0.0))
{
//offsetOnExit = offsetOnEnter;
ff->addMBKToMatrix(mat,m,b,k,offsetOnEnter);
}
return RESULT_CONTINUE;
}
//Masses are now added in the addMBKToMatrix call for all ForceFields
/*
virtual Result fwdMass(simulation::Node*, core::componentmodel::behavior::BaseMass* mass)
{
if ((mat != NULL)&&(m!=0.0))
{
//offsetOnExit = offsetOnEnter;
mass->addMToMatrix(mat,m,offsetOnEnter);
}
return RESULT_CONTINUE;
}
*/
virtual Result fwdConstraint(simulation::Node* /*node*/, core::componentmodel::behavior::BaseConstraint* c)
{
if (mat != NULL)
{
//offsetOnExit = offsetOnEnter;
c->applyConstraint(mat, offsetOnEnter);
}
return RESULT_CONTINUE;
}
};
#if 0 // deprecated: as dx is stored in MechanicalState, compute df there and then convert to BaseVector using MechanicalMultiVector2BaseVectorVisitor
/** Accumulate the entries of a dynamics vector (e.g. force) of the whole scene */
class SOFA_SIMULATION_COMMON_API MechanicalAddMBKdx_ToVectorVisitor : public MechanicalMatrixVisitor
{
public:
BaseVector *vect;
VecId dx;
double m, b, k;
// unsigned int offset, offsetBckUp;
MechanicalAddMBKdx_ToVectorVisitor(BaseVector *_vect, VecId _dx, double _m=0.0, double _b=0.0, double _k=0.0, unsigned int _offset=0)
: vect(_vect), dx(_dx), m(_m),b(_b),k(_k)
{
offsetOnEnter = _offset;
offsetOnExit = _offset;
}
virtual Result fwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* mm)
{
mm->setOffset(offsetOnExit);
if (!dx.isNull())
mm->setDx(dx);
return RESULT_CONTINUE;
}
virtual Result fwdForceField(simulation::Node* /*node*/, core::componentmodel::behavior::BaseForceField* ff)
{
if ((vect != NULL)&&(k != 0.0))
{
// offsetOnExit = offsetOnEnter;
ff->addKDxToVector(vect,k,offsetOnEnter);
}
return RESULT_CONTINUE;
}
virtual Result fwdMass(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMass* mass)
{
if ((vect != NULL)&&(m != 0.0))
{
// offsetOnExit = offsetOnEnter;
if (dx.isNull())
std::cout << "Dx Null\n";
else
std::cout << "Dx Not Null\n";
mass->addMDxToVector(vect,m,offsetOnEnter,dx.isNull());
}
return RESULT_CONTINUE;
}
virtual Result fwdConstraint(simulation::Node* /*node*/, core::componentmodel::behavior::BaseConstraint* c)
{
if (vect != NULL)
{
// offsetOnExit = offsetOnEnter;
c->applyConstraint(vect, offsetOnEnter);
}
return RESULT_CONTINUE;
}
};
#endif
class SOFA_SIMULATION_COMMON_API MechanicalMultiVector2BaseVectorVisitor : public MechanicalMatrixVisitor
{
public:
VecId src;
BaseVector *vect;
unsigned int offset;
/// Return a class name for this visitor
/// Only used for debugging / profiling purposes
virtual const char* getClassName() const { return "MechanicalMultiVector2BaseVectorVisitor"; }
MechanicalMultiVector2BaseVectorVisitor(VecId _src, defaulttype::BaseVector * _vect, unsigned int _offset=0)
: src(_src),vect(_vect),offset(_offset)
{
}
virtual Result fwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* mm)
{
if (vect!= NULL)
{
mm->loadInBaseVector(vect, src, offset);
}
return RESULT_CONTINUE;
}
};
class SOFA_SIMULATION_COMMON_API MechanicalMultiVectorPeqBaseVectorVisitor : public MechanicalMatrixVisitor
{
public:
BaseVector *src;
VecId dest;
unsigned int offset;
/// Return a class name for this visitor
/// Only used for debugging / profiling purposes
virtual const char* getClassName() const { return "MechanicalMultiVectorPeqBaseVectorVisitor"; }
MechanicalMultiVectorPeqBaseVectorVisitor(VecId _dest, defaulttype::BaseVector * _src, unsigned int _offset=0)
: src(_src),dest(_dest),offset(_offset)
{
}
virtual Result fwdMechanicalState(simulation::Node* /*node*/, core::componentmodel::behavior::BaseMechanicalState* mm)
{
if (src!= NULL)
{
mm->addBaseVectorToState(dest, src, offset);
}
return RESULT_CONTINUE;
}
};
} // namespace simulation
} // namespace sofa
#endif
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