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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/simulation/common/ResetVisitor.h>
#include <sofa/helper/Factory.h>
#include <sofa/simulation/common/Node.h>
namespace sofa
{
namespace simulation
{
void ResetVisitor::processObject(core::objectmodel::BaseObject* obj)
{
obj->reset();
obj->sendl.clearWarnings(); obj->sendl.clearOutputs();
}
Visitor::Result ResetVisitor::processNodeTopDown(simulation::Node* node)
{
for (simulation::Node::ObjectIterator it = node->object.begin(); it != node->object.end(); ++it)
{
this->processObject(*it);
}
node->sendl.clearWarnings(); node->sendl.clearOutputs();
return RESULT_CONTINUE;
}
void ResetVisitor::processNodeBottomUp(simulation::Node* /*node*/)
{
}
void StoreResetStateVisitor::processObject(core::objectmodel::BaseObject* obj)
{
obj->storeResetState();
}
Visitor::Result StoreResetStateVisitor::processNodeTopDown(simulation::Node* node)
{
for (simulation::Node::ObjectIterator it = node->object.begin(); it != node->object.end(); ++it)
{
this->processObject(*it);
}
return RESULT_CONTINUE;
}
void StoreResetStateVisitor::processNodeBottomUp(simulation::Node* /*node*/)
{
}
} // namespace simulation
} // namespace sofa
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