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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/simulation/common/Visitor.h>
#include <sofa/simulation/common/VisualVisitor.h>
#include <sofa/simulation/common/MechanicalVisitor.h>
#ifdef DUMP_VISITOR_INFO
#include <sofa/simulation/common/Simulation.h>
#endif
namespace sofa
{
namespace simulation
{
void Visitor::execute(sofa::core::objectmodel::BaseContext* c)
{
c->executeVisitor(this);
}
#ifdef DUMP_VISITOR_INFO
unsigned int Visitor::depthLevel=0;
simulation::Node::ctime_t Visitor::initDumpTime;
bool Visitor::printActivated=false;
std::ostream *Visitor::outputVisitor=NULL;
void Visitor::setNode(core::objectmodel::Base* c)
{
if (!enteringBase) enteringBase=c;
}
void Visitor::printInfo(const core::objectmodel::BaseContext* context, bool dirDown)
{
if (!Visitor::printActivated) return;
//Traversing the Graph: print the name of the context
if (context != enteringBase)
{
std::string info;
if (dirDown)
{
for (unsigned int i=0;i<Visitor::depthLevel;++i) info += "\t";
info += "<Node name=\"" + context->getName() + "\">\n";
Visitor::depthLevel++;
}
else
{
Visitor::depthLevel--;
for (unsigned int i=0;i<Visitor::depthLevel;++i) info +="\t";
info+= "</Node>\n";
}
dumpInfo(info);
return;
}
else if (!this->infoPrinted)
{
//Beginning processing: Visitor entered its first node
this->infoPrinted=true;
std::string info;
std::string infos(this->getInfos());
std::string NodeName;
if (enteringBase) NodeName=enteringBase->getName();
initVisitTime = CTime::getRefTime();
for (unsigned int i=0;i<Visitor::depthLevel;++i) info+= "\t";
info +="<" + std::string(this->getClassName());
if (!infos.empty())
{
info += " infos=\"" + infos + "\"";
}
info+= ">\n";
Visitor::depthLevel++;
for (unsigned int i=0;i<Visitor::depthLevel;++i)info+= "\t";
info+= "<Node name=\"" + NodeName + "\">\n";
Visitor::depthLevel++;
dumpInfo(info);
}
else
{
//Ending the traversal: The visitor has finished its work
if (this->infoPrinted)
{
std::ostringstream s;
if (enteringBase)
{
Visitor::depthLevel--;
for (unsigned int i=0;i<Visitor::depthLevel;++i) s << "\t";
s << "</Node>\n";
}
Visitor::depthLevel--;
for (unsigned int i=0;i<Visitor::depthLevel;++i) s<< "\t";
s << "<Time value=\"" << getTimeSpent(initVisitTime,CTime::getRefTime()) << "\" />\n";
for (unsigned int i=0;i<Visitor::depthLevel;++i) s<< "\t";
s << "</" + std::string(this->getClassName()) + ">\n";
dumpInfo(s.str());
}
//Reinit the Visitor debug variables
enteringBase=NULL;
infoPrinted=false;
}
}
void Visitor::printComment(const std::string &s)
{
if (Visitor::printActivated)
{
std::string info;
info+= "<!--";
// for (unsigned int i=0;i<Visitor::depthLevel;++i)info+="\t";
info+= s + " -->\n";
dumpInfo(info);
}
}
#endif
/// Optional helper method to call before handling an object if not using the for_each method.
/// It currently takes care of time logging, but could be extended (step-by-step execution for instance)
simulation::Node::ctime_t Visitor::begin(simulation::Node* node, core::objectmodel::BaseObject*
#ifdef DUMP_VISITOR_INFO
obj
#endif
)
{
#ifdef DUMP_VISITOR_INFO
if (printActivated)
{
std::ostringstream info;
for (unsigned int i=0;i<depthLevel;++i) info << "\t";
info<< "<Component type=\"" << obj->getClassName() << "\" name=\"" << obj->getName() << "\" ptr=\"" << obj << "\" >\n";
dumpInfo(info.str());
Visitor::depthLevel++;
initComponentTime = CTime::getRefTime();
}
#endif
return node->startTime();
}
/// Optional helper method to call after handling an object if not using the for_each method.
/// It currently takes care of time logging, but could be extended (step-by-step execution for instance)
void Visitor::end(simulation::Node* node, core::objectmodel::BaseObject* obj, ctime_t t0)
{
node->endTime(t0, getCategoryName(), obj);
#ifdef DUMP_VISITOR_INFO
if (printActivated)
{
Visitor::depthLevel--;
std::string info;
std::ostringstream s;
for (unsigned int i=0;i<depthLevel;++i) info += "\t";
s << "<Time value=\"" << getTimeSpent(initComponentTime,CTime::getRefTime()) << "\" />\n";
info += s.str();
for (unsigned int i=0;i<depthLevel;++i) info += "\t";
info += "</Component>\n";
dumpInfo(info);
}
#endif
}
#ifdef SOFA_VERBOSE_TRAVERSAL
void Visitor::debug_write_state_before( core::objectmodel::BaseObject* obj )
{
using std::cerr;
using std::endl;
if( dynamic_cast<VisualVisitor*>(this) ) return;
cerr<<"Visitor "<<getClassName()<<" enter component "<<obj->getName();
using core::componentmodel::behavior::BaseMechanicalState;
if( BaseMechanicalState* dof = dynamic_cast<BaseMechanicalState*> ( obj->getContext()->getMechanicalState() ) )
{
cerr<<", state:\nx= "; dof->writeX(cerr);
cerr<<"\nv= "; dof->writeV(cerr);
cerr<<"\ndx= "; dof->writeDx(cerr);
cerr<<"\nf= "; dof->writeF(cerr);
}
cerr<<endl;
}
void Visitor::debug_write_state_after( core::objectmodel::BaseObject* obj )
{
using std::cerr;
using std::endl;
if( dynamic_cast<VisualVisitor*>(this) ) return;
cerr<<"Visitor "<<getClassName()<<" leave component "<<obj->getName();
using core::componentmodel::behavior::BaseMechanicalState;
if( BaseMechanicalState* dof = dynamic_cast<BaseMechanicalState*> ( obj->getContext()->getMechanicalState() ) )
{
cerr<<", state:\nx= "; dof->writeX(cerr);
cerr<<"\nv= "; dof->writeV(cerr);
cerr<<"\ndx= "; dof->writeDx(cerr);
cerr<<"\nf= "; dof->writeF(cerr);
}
cerr<<endl;
}
#endif
} // namespace simulation
} // namespace sofa
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