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/******************************************************************************
* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This library is free software; you can redistribute it and/or modify it *
* under the terms of the GNU Lesser General Public License as published by *
* the Free Software Foundation; either version 2.1 of the License, or (at *
* your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License *
* for more details. *
* *
* You should have received a copy of the GNU Lesser General Public License *
* along with this library; if not, write to the Free Software Foundation, *
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. *
*******************************************************************************
* SOFA :: Modules *
* *
* Authors: The SOFA Team and external contributors (see Authors.txt) *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/simulation/common/XMLPrintVisitor.h>
#include <sofa/helper/Factory.h>
#include <sofa/simulation/common/Node.h>
#include <sofa/core/componentmodel/behavior/InteractionForceField.h>
#include <sofa/core/componentmodel/behavior/InteractionConstraint.h>
namespace sofa
{
namespace simulation
{
static std::string xmlencode(const std::string& str)
{
std::string res;
for (unsigned int i=0; i<str.length(); ++i)
{
switch(str[i])
{
case '<': res += "<"; break;
case '>': res += ">"; break;
case '&': res += "&"; break;
case '"': res += """; break;
case '\'': res += "'"; break;
default: res += str[i];
}
}
return res;
}
template<class T>
void XMLPrintVisitor::processObject(T obj)
{
for (int i=0;i<level;i++)
m_out << "\t";
std::string classname = obj->getClassName();
std::string templatename = obj->getTemplateName();
m_out << "<" << xmlencode(classname);
if (!templatename.empty())
m_out << " template=\"" << xmlencode(templatename) << "\"";
if (!compact) m_out << ">\n";
obj->xmlWriteDatas( m_out, level+1, compact );
if (compact)
{
m_out << "/>" << std::endl;
}
else
{
for (int i=0;i<level;i++)
m_out << "\t";
m_out << "</" << xmlencode(classname) <<">" << std::endl;
}
}
void XMLPrintVisitor::processBaseObject(core::objectmodel::BaseObject* obj)
{
processObject(obj);
}
template<class Seq>
void XMLPrintVisitor::processObjects(Seq& list)
{
if (list.empty()) return;
// the following line breaks the compilator on Visual2003
//for_each<XMLPrintVisitor, Seq, typename Seq::value_type>(this, list, &XMLPrintVisitor::processObject<typename Seq::value_type>);
for (typename Seq::iterator it = list.begin(); it != list.end(); ++it)
{
typename Seq::value_type obj = *it;
this->processObject<typename Seq::value_type>(obj);
}
}
Visitor::Result XMLPrintVisitor::processNodeTopDown(simulation::Node* node)
{
for (int i=0;i<level;i++)
m_out << "\t";
m_out << "<Node \t";
++level;
node->xmlWriteNodeDatas(m_out,level);
for (int i=0;i<level;i++)
m_out << "\t";
m_out << " >\n";
if (node->mechanicalMapping != NULL)
(*(node->mechanicalMapping.begin()))->disable();
//processObjects(node->object);
// BUGFIX(Jeremie A.): filter objects to output interactions classes after the children nodes to resolve dependencies at creation time
for (simulation::Node::ObjectIterator it = node->object.begin(); it != node->object.end(); ++it)
{
sofa::core::objectmodel::BaseObject* obj = *it;
if ( dynamic_cast<sofa::core::componentmodel::behavior::InteractionForceField*> (obj) == NULL
&& dynamic_cast<sofa::core::componentmodel::behavior::InteractionConstraint*> (obj) == NULL
&& dynamic_cast<sofa::core::componentmodel::behavior::BaseLMConstraint*> (obj) == NULL)
this->processObject(obj);
}
return RESULT_CONTINUE;
}
void XMLPrintVisitor::processNodeBottomUp(simulation::Node* node)
{
for (simulation::Node::ObjectIterator it = node->object.begin(); it != node->object.end(); ++it)
{
sofa::core::objectmodel::BaseObject* obj = *it;
if ( dynamic_cast<sofa::core::componentmodel::behavior::InteractionForceField*> (obj) != NULL
|| dynamic_cast<sofa::core::componentmodel::behavior::InteractionConstraint*> (obj) != NULL
|| dynamic_cast<sofa::core::componentmodel::behavior::BaseLMConstraint*> (obj) != NULL )
this->processObject(obj);
}
--level;
for (int i=0;i<level;i++)
m_out << "\t";
m_out << "</Node>"<<std::endl;
}
} // namespace simulation
} // namespace sofa
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