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#define SOL_ALL_SAFETIES_ON 1
#include <sol/sol.hpp>
#include <my_object/my_object.hpp>
#include <iostream>
int main(int, char*[]) {
std::cout << "=== require from DLL ===" << std::endl;
sol::state lua;
lua.open_libraries(sol::lib::package, sol::lib::base);
const auto& code = R"(
mo = require("my_object")
obj = mo.test.new(24)
print(obj.value))";
auto script_result
= lua.safe_script(code, &sol::script_pass_on_error);
if (script_result.valid()) {
std::cout << "The DLL was require'd from successfully!"
<< std::endl;
}
else {
sol::error err = script_result;
std::cout << "Something bad happened: " << err.what()
<< std::endl;
}
SOL_ASSERT(script_result.valid());
my_object::test& obj = lua["obj"];
SOL_ASSERT(obj.value == 24);
return 0;
}
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