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"gamemenu handler. main menu"
import math, os
import pygame, pygame.draw
from pygame.locals import *
import game, gfx, input, snd
import gamecreds, gamenews, gamestart, players
images = []
boximages = []
class MenuItem:
def __init__(self, imgname, handler):
self.imgname = imgname
self.handler = handler
def init(self, pos):
self.img_on = gfx.load('menu_'+self.imgname+'_on.gif')
self.img_off = gfx.load('menu_'+self.imgname+'_off.gif')
self.rect = self.img_on.get_rect().move(pos)
self.smallrect = self.img_off.get_rect()
self.smallrect.center = self.rect.center
menu = [
MenuItem('start', gamestart.preGameStart),
# MenuItem('highs', gamename.GameName),
MenuItem('news', gamenews.GameNews),
MenuItem('creds', gamecreds.GameCreds),
MenuItem('quit', None),
]
def load_game_resources():
global menu, images, boximages
images = []
pos = [100, 420] #[20, 420]
odd = 0
for m in menu:
m.init(pos)
pos[0] += 150
odd = (odd+1)%2
if odd:
pos[1] += 20
else:
pos[1] -= 20
images.append(gfx.load('menu_on_bgd.gif'))
images[0].set_colorkey(0)
images.append(gfx.load('logo.gif'))
for i in range(15):
boximages.append(gfx.load('bigbox%04d.gif'%i))
snd.preload('select_move', 'select_choose')
class GameMenu:
def __init__(self, prevhandler):
self.prevhandler = prevhandler
self.current = 0
self.glow = 0.0
self.switchhandler = None
self.switchclock = 0
self.startclock = 5
self.logo = images[1]
self.logorect = self.logo.get_rect().move(30, 25)
self.boxtick = 0
self.boxrect = boximages[0].get_rect().move(520, 190)
fnt = pygame.font.Font(None, 18)
self.version = gfx.text(fnt, (100, 200, 120), 'SolarWolf Version ' + game.version, (10, 580), 'topleft')
if players.winners:
msg = 'Hall Of Famers: '
for w in players.winners:
msg += w.name + ' '
textfont = pygame.font.Font(None, 26)
t = gfx.text(textfont, (255, 250, 160), msg, (gfx.rect.centerx, 560))
self.fame = t
else:
self.fame = None
def starting(self):
snd.playmusic('gamemenu.wav')
r = gfx.surface.blit(self.logo, self.logorect)
gfx.dirty(r)
def quit(self):
self.current = len(menu)-1
self.workbutton()
def workbutton(self):
button = menu[self.current]
if not button.handler:
self.switchhandler = self.prevhandler
else:
self.switchhandler = button.handler
self.switchclock = 10
def clearitem(self, item, dirty=0):
r = self.background(item.rect)
if dirty:
gfx.dirty(r)
def setalphas(self, alpha, extras=[]):
imgs = []
selected = menu[self.current]
imgs.extend([x.img_off for x in menu if x is not selected])
imgs.extend(extras)
if gfx.surface.get_bytesize()==1:
return
if alpha < 255:
for i in imgs:
i.set_alpha(alpha)
else:
for i in imgs:
i.set_alpha()
c = i.get_colorkey()
if c:
i.set_colorkey(c, RLEACCEL)
def drawitem(self, item, lit):
if not lit:
gfx.surface.blit(item.img_off, item.smallrect)
else:
lite = images[0]
glowval = (math.sin(self.glow) + 2.5) * 50.0
if self.switchclock == 2:
glowval /= 2
if gfx.surface.get_bytesize()>1:
lite.set_alpha(glowval)
gfx.surface.blit(lite, item.rect)
gfx.surface.blit(item.img_on, item.rect)
gfx.dirty(item.rect)
def input(self, i):
if self.switchclock: return
if i == input.LEFT:
self.current = (self.current - 1)%len(menu)
snd.play('select_move')
elif i == input.RIGHT:
self.current = (self.current + 1)%len(menu)
snd.play('select_move')
elif i == input.PRESS:
self.workbutton()
snd.play('select_choose')
elif i == input.ABORT:
snd.play('select_choose')
self.quit()
def event(self, e):
pass
def run(self):
self.glow += .25
self.boxtick = (self.boxtick + 1)%15
boximg = boximages[self.boxtick]
if self.startclock:
alpha = (6-self.startclock)*40
self.setalphas(alpha, [menu[self.current].img_on, boximg])
self.background(self.boxrect)
elif self.switchclock:
alpha = (self.switchclock-1)*20
self.setalphas(alpha, [boximg])
self.background(self.boxrect)
if self.switchclock == 2 and gfx.surface.get_bytesize()>1:
menu[self.current].img_on.set_alpha(128)
for m in menu:
self.clearitem(m)
gfx.updatestars(self.background, gfx)
gfx.dirty(gfx.surface.blit(*self.version))
if self.fame:
gfx.dirty(gfx.surface.blit(*self.fame))
if self.startclock == 1 or self.switchclock == 1:
self.setalphas(255, [menu[self.current].img_on] + boximages)
if self.switchclock != 1:
r = gfx.surface.blit(boximg, self.boxrect)
gfx.dirty(r)
select = menu[self.current]
for m in [m for m in menu if m is not select]:
self.drawitem(m, 0)
self.drawitem(select, 1)
else:
gfx.dirty(self.background(self.logorect))
gfx.dirty(self.background(self.boxrect))
for m in menu:
gfx.dirty(m.rect)
if self.switchhandler == self.prevhandler:
game.handler = self.prevhandler
else:
game.handler = self.switchhandler(self)
self.switchclock = 0
self.switchhandler = None
self.startclock = 5
gfx.dirty(self.background(self.version[1]))
if self.fame:
gfx.dirty(self.background(self.fame[1]))
if self.startclock:
self.startclock -= 1
elif self.switchclock:
self.switchclock -= 1
def background(self, area):
if area.colliderect(self.logorect) and self.switchclock != 1:
r = area.move(-self.logorect.left, -self.logorect.top)
return gfx.surface.blit(self.logo, area, r)
return gfx.surface.fill((0, 0, 0), area)
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