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"gamemenu handler. main menu"
import math, os, threading, re
import pygame, pygame.font
from pygame.locals import *
import game, gfx, input, snd
import gameplay
import urllib, tempfile, shutil
images = []
fonts = []
downimgs = []
news_downloaded = 0
def load_game_resources():
global images, fonts
img = gfx.load('menu_news_on.gif')
r = img.get_rect().move(10, 10)
images.append((img, r))
img = gfx.load('newsrules.gif')
r = img.get_rect().move(220, 20)
images.append((img, r))
for i in ('download1', 'download2', 'downerror', 'newversion', 'downok'):
img = gfx.load(i+'.gif')
downimgs.append(img)
fonts.append((pygame.font.Font(None, 40), (50, 50, 200)))
fonts.append((pygame.font.Font(None, 26), (100, 100, 250)))
fonts.append((pygame.font.Font(None, 30), (100, 100, 250)))
#fonts[0][0].set_underline(1) #this crashes SDL_ttf :[
fonts[1][0].set_italic(1)
snd.preload('select_choose', 'startlife', 'levelskip')
def downloadfunc(gamenews):
global news_downloaded
try:
news = urllib.urlopen(game.news_url).readlines()
except:
gamenews.downcur = 3
return
gamenews.downcur = 0
try:
tag = re.compile('<.*>\n*')
newsfilename = game.make_dataname('news')
f = open(newsfilename, 'w')
for line in news:
l = re.sub(tag, '', line)
if l:
f.write(l.rstrip() + os.linesep)
f.close()
gamenews.success = 1
news_downloaded = 1
except (IOError, OSError):
gamenews.downcur = 3
class GameNews:
def __init__(self, prevhandler):
global news_downloaded
news_downloaded = 0
self.prevhandler = prevhandler
self.images = images
self.imgs = []
self.thread = None
self.done = 1
self.newsversion = "0.0"
self.loadnews()
self.done = 0
self.success = 0
self.downimgs = downimgs
self.downloadpos = 600, 20
self.clocks = 0
self.downcur = 0
self.lastdownrect = None
def quit(self):
snd.play('select_choose')
game.handler = self.prevhandler
self.done = 1
def makebadnews(self, title, message):
t = gfx.text(fonts[1][0], fonts[1][1], title, (100, 200), 'topleft')
self.imgs.append(t)
t = gfx.text(fonts[0][0], fonts[1][1], message, (140, 235), 'topleft')
self.imgs.append(t)
def rendertext(self, font, text):
return gfx.text(fonts[font][0], fonts[font][1], text)
def loadnews(self):
if not self.done:
self.cleartext()
self.imgs = []
newsfilename = game.make_dataname('news')
if os.path.isfile(newsfilename):
news = open(newsfilename).readlines()
self.newsversion = news[0].split()[-1]
newsitems = []
title = date = None
body = []
for line in news[2:]:
line = line.rstrip()
if not line:
if title: newsitems.append((title, date, body))
title = date = None
body = []
elif not title: title = line
elif not date: date = line
else: body.append(line)
top = 140
for t, d, body in newsitems:
text, r = self.rendertext(0, t)
trect = r.move(100, top)
self.imgs.append((text, trect))
text, r = self.rendertext(1, d)
r = r.move(trect.right + 25, top+10)
self.imgs.append((text, r))
top = trect.bottom
for b in body:
text, r = self.rendertext(2, b)
r = r.move((120, top))
top = r.bottom
self.imgs.append((text, r))
top += 30
else:
self.makebadnews('Error', 'No Local Newsfile')
def download_start(self):
if not self.thread:
self.success = 0
thread = threading.Thread(None, downloadfunc, 'FETCHNEWS', [self])
self.downcur = 1
thread.start()
self.thread = thread
snd.play('startlife')
def download_finished(self):
self.thread = None
snd.play('levelskip')
self.loadnews()
def input(self, i):
if i == input.RIGHT:
self.download_start()
else:
self.quit()
def event(self, e):
pass
def cleartext(self):
for i in self.imgs:
r = i[1]
self.background(r)
gfx.dirty(r)
def run(self):
self.clocks += 1
self.cleartext()
if self.thread and (not self.thread.isAlive() and self.success):
self.download_finished()
clearme = None
if self.lastdownrect:
gfx.dirty(self.background(self.lastdownrect))
clearme = self.lastdownrect
self.lastdownrect = None
gfx.updatestars(self.background, gfx)
if not self.done:
for img, r in self.images:
gfx.dirty(gfx.surface.blit(img, r))
downimg, downrect = self.downimg()
if downimg:
self.lastdownrect = gfx.surface.blit(downimg, downrect)
gfx.dirty2(self.lastdownrect, clearme)
else:
for img, r in self.images:
gfx.dirty(self.background(r))
gfx.dirty(clearme)
if not self.done:
for text, pos in self.imgs:
gfx.surface.blit(text, pos)
def downimg(self):
if not self.downcur:
if self.newsversion > game.version:
img = self.downimgs[3]
r = img.get_rect()
r.centerx = self.downloadpos[0]
r.top = self.downloadpos[1]
return img, r
elif news_downloaded:
img = self.downimgs[4]
r = img.get_rect().move(self.downloadpos)
return img, r
else:
return None, None
if self.downcur == 3:
img = self.downimgs[2]
else:
self.downcur = (self.clocks / 8) % 2 + 1
img = self.downimgs[self.downcur-1]
return img, img.get_rect().move(self.downloadpos)
def background(self, area):
return gfx.surface.fill((0, 0, 0), area)
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