File: objpopshot.py

package info (click to toggle)
solarwolf 1.0-3
  • links: PTS
  • area: main
  • in suites: woody
  • size: 2,348 kB
  • ctags: 371
  • sloc: python: 2,640; makefile: 56; sh: 31
file content (41 lines) | stat: -rw-r--r-- 827 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
#box class

import random
import pygame
from pygame.locals import *
import game, gfx


images = []
explode_frames = 11

def load_game_resources():
    global images
    for i in range(1,5):
        img = gfx.load('popshot%d.gif'%i)
        images.append(img)

   

class PopShot:
    def __init__(self, pos):
        self.clocks = 0
        self.life = explode_frames
        self.rect = images[0].get_rect()
        self.rect.center = pos
        self.dead = 0

    def erase(self, background):
        r = background(self.rect)
        if self.dead:
            gfx.dirty(r)

    def draw(self, gfx):
        img = images[self.clocks/3]
        r = gfx.surface.blit(img, self.rect)
        gfx.dirty(r)

    def tick(self, speedadjust):
        self.clocks += 1
        if self.clocks == self.life:
            self.dead = 1