File: objbox.py

package info (click to toggle)
solarwolf 1.5%2Bdfsg1-7
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 3,656 kB
  • sloc: python: 5,353; ansic: 159; makefile: 102; pascal: 50; sh: 27
file content (143 lines) | stat: -rw-r--r-- 4,131 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
#box class

import random
import pygame
from pygame.locals import *
import game, gfx, snd


boximages = []
yboximages = []
rboximages = []
wboximages = []
popimages = []
spikeimages = []
wspikeimages = []

def load_game_resources():
    global boximages, yboximages, rboximages, wboximages
    global popimages, spikeimages, wspikeimages
    imgs = gfx.load_raw('boxes.png')
    origpal = imgs.get_palette()
    boximages = gfx.animstrip(imgs)

    pal = [(g,g,b) for (r,g,b) in origpal]
    imgs.set_palette(pal)
    yboximages = gfx.animstrip(imgs)

    pal = [(g,b,b) for (r,g,b) in origpal]
    imgs.set_palette(pal)
    rboximages = gfx.animstrip(imgs)

    pal = [min(g+60,255) for (r,g,b) in origpal]
    imgs.set_palette(list(zip(pal,pal,pal)))
    wboximages = gfx.animstrip(imgs)

    popimages = gfx.animstrip(gfx.load('popbox.png'))


    spikes = gfx.load_raw('spikeball.png')
    origpal = spikes.get_palette()
    spikeimages = gfx.animstrip(spikes)
    pal = [(min(r+100,255),min(g+100,255),min(b+100,255)) for r,g,b in origpal]
    spikes.set_palette(pal)
    wspikeimages = gfx.animstrip(spikes)

    snd.preload('boxhit', 'yboxhit')


class Box:
    def __init__(self, pos, touches):
        self.rotate = random.random() * 90.0
        self.rotspeed = random.random() * 2.0 + 2.0
        if random.randint(0, 1):
            self.rotspeed = -self.rotspeed
        self.rect = boximages[0].get_rect().move(pos)
        self.touches = touches
        self.touching = 0
        self.firsttouch = 2.0
        self.dead = 0
        self.popped = 0
        self.imglists = wboximages, boximages, yboximages, rboximages
        self.numframes = len(self.imglists[0])

    def erase(self, background):
        r = background(self.rect)
        if self.dead:
            gfx.dirty(r)

    def draw(self, gfx):
        frame = int(self.rotate)%self.numframes
        if self.popped:
            img = popimages[int(self.popped)]
        elif self.firsttouch > 0.0:
            img = self.imglists[0][frame]
        else:
            img = self.imglists[self.touches][frame]
        r = gfx.surface.blit(img, self.rect)
        gfx.dirty(r)

    def tick(self, speedadjust):
        self.rotate += self.rotspeed * speedadjust * .2
        if self.firsttouch > 0.0:
            self.firsttouch -= speedadjust
        elif self.popped:
            if self.popped >= 1.9:
                self.dead = 1
            else:
                self.popped = min(self.popped + speedadjust * .35, 1.9)
        elif not self.touches:
            self.popped = .01

    def playercollide(self, rect):
        if self.touching:
            self.touching = self.rect.colliderect(rect)
            return 0
        elif self.touches and self.rect.colliderect(rect):
            self.touches -= 1
            if self.touches:
                self.firsttouch = 4.0
                self.touching = 1
                snd.play('yboxhit', 1.0, self.rect.centerx)
                return 2
            self.firsttouch = 2.0
            snd.play('boxhit', 1.0, self.rect.centerx)
            return 1
        return 0

    def pop(self):
        self.touches = 0
        self.firsttouch = 2.0


class Spike:
    blockrocks = 0
    def __init__(self, pos):
        self.rotate = random.random() * 90.0
        self.rotspeed = random.random() * 1.0 + 1.0
        if random.randint(0, 1):
            self.rotspeed = -self.rotspeed
        self.images = spikeimages, wspikeimages
        self.numframes = len(self.images[0])
        self.rect = self.images[0][0].get_rect().move(pos)
        self.dead = 0
        self.popped = 0
        self.armed = 0
        self.armtime = 0.0

    def erase(self, background):
        r = background(self.rect)
        if self.dead:
            gfx.dirty(r)

    def draw(self, gfx):
        frame = int(self.rotate)%self.numframes
        img = self.images[not self.armed][frame]
        r = gfx.surface.blit(img, self.rect)
        gfx.dirty(r)

    def tick(self, speedadjust):
        self.rotate += self.rotspeed * speedadjust * .2
        self.armtime += speedadjust
        self.armed = self.armtime > 14.0