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#teleport in to start animation class
import random
import pygame
from pygame.locals import *
import game, gfx
images = []
def load_game_resources():
global images, imagesbaddie
img = gfx.load('ship-teleport.png')
images.extend(gfx.animstrip(img))
class Tele:
def __init__(self, pos):
self.images = images
self.numclocks = len(images)
self.clocks = 0.0
self.rect = images[0].get_rect()
self.rect.topleft = pos
self.dead = 0
self.rocksclear = 0
def erase(self, background):
r = background(self.rect)
if self.dead:
gfx.dirty(r)
def draw(self, gfx):
frame = min(int(self.clocks), len(self.images)-1)
img = self.images[frame]
r = gfx.surface.blit(img, self.rect)
gfx.dirty(r)
def tick(self, speedadjust):
if self.clocks < 3.0 or self.rocksclear:
self.clocks += speedadjust * .6
if self.clocks >= self.numclocks:
self.dead = 1
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