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//-----------------------------------------------------------------------------
// Mesh rendering shader
//
// Copyright 2016 Aleksey Egorov
//-----------------------------------------------------------------------------
attribute vec3 pos;
attribute vec3 nor;
attribute vec4 col;
uniform mat4 modelview;
uniform mat4 projection;
varying vec3 fragNormal;
varying vec4 fragColor;
void main() {
fragNormal = vec3(modelview * vec4(nor, 0.0));
fragColor = col;
gl_Position = projection * modelview * vec4(pos, 1.0);
}
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