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//-----------------------------------------------------------------------------
// Implementation of a cosmetic line style, which determines the color and
// other appearance of a line or curve on-screen and in exported files. Some
// styles are predefined, and others can be created by the user.
//
// Copyright 2008-2013 Jonathan Westhues.
//-----------------------------------------------------------------------------
#include "solvespace.h"
const Style::Default Style::Defaults[] = {
{ { ACTIVE_GRP }, "ActiveGrp", RGBf(1.0, 1.0, 1.0), 1.5, 4 },
{ { CONSTRUCTION }, "Construction", RGBf(0.1, 0.7, 0.1), 1.5, 0 },
{ { INACTIVE_GRP }, "InactiveGrp", RGBf(0.5, 0.3, 0.0), 1.5, 3 },
{ { DATUM }, "Datum", RGBf(0.0, 0.8, 0.0), 1.5, 0 },
{ { SOLID_EDGE }, "SolidEdge", RGBf(0.8, 0.8, 0.8), 1.0, 2 },
{ { CONSTRAINT }, "Constraint", RGBf(1.0, 0.1, 1.0), 1.0, 0 },
{ { SELECTED }, "Selected", RGBf(1.0, 0.0, 0.0), 1.5, 0 },
{ { HOVERED }, "Hovered", RGBf(1.0, 1.0, 0.0), 1.5, 0 },
{ { CONTOUR_FILL }, "ContourFill", RGBf(0.0, 0.1, 0.1), 1.0, 0 },
{ { NORMALS }, "Normals", RGBf(0.0, 0.4, 0.4), 1.0, 0 },
{ { ANALYZE }, "Analyze", RGBf(0.0, 1.0, 1.0), 3.0, 0 },
{ { DRAW_ERROR }, "DrawError", RGBf(1.0, 0.0, 0.0), 8.0, 0 },
{ { DIM_SOLID }, "DimSolid", RGBf(0.1, 0.1, 0.1), 1.0, 0 },
{ { HIDDEN_EDGE }, "HiddenEdge", RGBf(0.8, 0.8, 0.8), 1.0, 1 },
{ { OUTLINE }, "Outline", RGBf(0.8, 0.8, 0.8), 3.0, 5 },
{ { 0 }, NULL, RGBf(0.0, 0.0, 0.0), 0.0, 0 }
};
std::string Style::CnfColor(const std::string &prefix) {
return "Style_" + prefix + "_Color";
}
std::string Style::CnfWidth(const std::string &prefix) {
return "Style_" + prefix + "_Width";
}
std::string Style::CnfTextHeight(const std::string &prefix) {
return "Style_" + prefix + "_TextHeight";
}
std::string Style::CnfPrefixToName(const std::string &prefix) {
std::string name = "#def-";
for(size_t i = 0; i < prefix.length(); i++) {
if(isupper(prefix[i]) && i != 0)
name += '-';
name += tolower(prefix[i]);
}
return name;
}
void Style::CreateAllDefaultStyles() {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
(void)Get(d->h);
}
}
void Style::CreateDefaultStyle(hStyle h) {
bool isDefaultStyle = true;
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
if(d->h == h) break;
}
if(!d->h.v) {
// Not a default style; so just create it the same as our default
// active group entity style.
d = &(Defaults[0]);
isDefaultStyle = false;
}
Style ns = {};
FillDefaultStyle(&ns, d);
ns.h = h;
if(isDefaultStyle) {
ns.name = CnfPrefixToName(d->cnfPrefix);
} else {
ns.name = "new-custom-style";
}
SK.style.Add(&ns);
}
void Style::FillDefaultStyle(Style *s, const Default *d, bool factory) {
Platform::SettingsRef settings = Platform::GetSettings();
if(d == NULL) d = &Defaults[0];
s->color = (factory)
? d->color
: settings->ThawColor(CnfColor(d->cnfPrefix), d->color);
s->width = (factory)
? d->width
: settings->ThawFloat(CnfWidth(d->cnfPrefix), (float)(d->width));
s->widthAs = UnitsAs::PIXELS;
s->textHeight = (factory) ? 11.5
: settings->ThawFloat(CnfTextHeight(d->cnfPrefix), 11.5);
s->textHeightAs = UnitsAs::PIXELS;
s->textOrigin = TextOrigin::NONE;
s->textAngle = 0;
s->visible = true;
s->exportable = true;
s->filled = false;
s->fillColor = RGBf(0.3, 0.3, 0.3);
s->stippleType = (d->h.v == Style::HIDDEN_EDGE) ? StipplePattern::DASH
: StipplePattern::CONTINUOUS;
s->stippleScale = 15.0;
s->zIndex = d->zIndex;
}
void Style::LoadFactoryDefaults() {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
Style *s = Get(d->h);
FillDefaultStyle(s, d, /*factory=*/true);
}
SS.backgroundColor = RGBi(0, 0, 0);
}
void Style::FreezeDefaultStyles(Platform::SettingsRef settings) {
const Default *d;
for(d = &(Defaults[0]); d->h.v; d++) {
settings->FreezeColor(CnfColor(d->cnfPrefix), Color(d->h));
settings->FreezeFloat(CnfWidth(d->cnfPrefix), (float)Width(d->h));
settings->FreezeFloat(CnfTextHeight(d->cnfPrefix), (float)TextHeight(d->h));
}
}
uint32_t Style::CreateCustomStyle(bool rememberForUndo) {
if(rememberForUndo) SS.UndoRemember();
uint32_t vs = max((uint32_t)Style::FIRST_CUSTOM, SK.style.MaximumId() + 1);
hStyle hs = { vs };
(void)Style::Get(hs);
return hs.v;
}
void Style::AssignSelectionToStyle(uint32_t v) {
bool showError = false;
SS.GW.GroupSelection();
SS.UndoRemember();
int i;
for(i = 0; i < SS.GW.gs.entities; i++) {
hEntity he = SS.GW.gs.entity[i];
Entity *e = SK.GetEntity(he);
if(!e->IsStylable()) continue;
if(!he.isFromRequest()) {
showError = true;
continue;
}
hRequest hr = he.request();
Request *r = SK.GetRequest(hr);
r->style.v = v;
SS.MarkGroupDirty(r->group);
}
for(i = 0; i < SS.GW.gs.constraints; i++) {
hConstraint hc = SS.GW.gs.constraint[i];
Constraint *c = SK.GetConstraint(hc);
if(!c->IsStylable()) continue;
c->disp.style.v = v;
SS.MarkGroupDirty(c->group);
}
if(showError) {
Error(_("Can't assign style to an entity that's derived from another "
"entity; try assigning a style to this entity's parent."));
}
SS.GW.ClearSelection();
SS.GW.Invalidate();
// And show that style's info screen in the text window.
SS.TW.GoToScreen(TextWindow::Screen::STYLE_INFO);
SS.TW.shown.style.v = v;
SS.ScheduleShowTW();
}
//-----------------------------------------------------------------------------
// Look up a style by its handle. If that style does not exist, then create
// the style, according to our table of default styles.
//-----------------------------------------------------------------------------
Style *Style::Get(hStyle h) {
if(h.v == 0) h.v = ACTIVE_GRP;
Style *s = SK.style.FindByIdNoOops(h);
if(s) {
// It exists, good.
return s;
} else {
// It doesn't exist; so we should create it and then return that.
CreateDefaultStyle(h);
return SK.style.FindById(h);
}
}
//-----------------------------------------------------------------------------
// A couple of wrappers, so that I can call these functions with either an
// hStyle or with the integer corresponding to that hStyle.v.
//-----------------------------------------------------------------------------
RgbaColor Style::Color(int s, bool forExport) {
hStyle hs = { (uint32_t)s };
return Color(hs, forExport);
}
double Style::Width(int s) {
hStyle hs = { (uint32_t)s };
return Width(hs);
}
//-----------------------------------------------------------------------------
// If a color is almost white, then we can rewrite it to black, just so that
// it won't disappear on file formats with a light background.
//-----------------------------------------------------------------------------
RgbaColor Style::RewriteColor(RgbaColor rgbin) {
Vector rgb = Vector::From(rgbin.redF(), rgbin.greenF(), rgbin.blueF());
rgb = rgb.Minus(Vector::From(1, 1, 1));
if(rgb.Magnitude() < 0.4 && SS.fixExportColors) {
// This is an almost-white color in a default style, which is
// good for the default on-screen view (black bg) but probably
// not desired in the exported files, which typically are shown
// against white backgrounds.
return RGBi(0, 0, 0);
} else {
return rgbin;
}
}
//-----------------------------------------------------------------------------
// Return the stroke color associated with our style as 8-bit RGB.
//-----------------------------------------------------------------------------
RgbaColor Style::Color(hStyle h, bool forExport) {
Style *s = Get(h);
if(forExport) {
return RewriteColor(s->color);
} else {
return s->color;
}
}
//-----------------------------------------------------------------------------
// Return the fill color associated with our style as 8-bit RGB.
//-----------------------------------------------------------------------------
RgbaColor Style::FillColor(hStyle h, bool forExport) {
Style *s = Get(h);
if(forExport) {
return RewriteColor(s->fillColor);
} else {
return s->fillColor;
}
}
//-----------------------------------------------------------------------------
// Return the width associated with our style in pixels..
//-----------------------------------------------------------------------------
double Style::Width(hStyle h) {
Style *s = Get(h);
switch(s->widthAs) {
case UnitsAs::MM: return s->width * SS.GW.scale;
case UnitsAs::PIXELS: return s->width;
}
ssassert(false, "Unexpected units");
}
//-----------------------------------------------------------------------------
// Return the width associated with our style in millimeters..
//-----------------------------------------------------------------------------
double Style::WidthMm(int hs) {
double widthpx = Width(hs);
return widthpx / SS.GW.scale;
}
//-----------------------------------------------------------------------------
// Return the associated text height, in pixels.
//-----------------------------------------------------------------------------
double Style::TextHeight(hStyle h) {
Style *s = Get(h);
switch(s->textHeightAs) {
case UnitsAs::MM: return s->textHeight * SS.GW.scale;
case UnitsAs::PIXELS: return s->textHeight;
}
ssassert(false, "Unexpected units");
}
double Style::DefaultTextHeight() {
hStyle hs { Style::CONSTRAINT };
return TextHeight(hs);
}
//-----------------------------------------------------------------------------
// Return the parameters of this style, as a canvas stroke.
//-----------------------------------------------------------------------------
Canvas::Stroke Style::Stroke(hStyle hs) {
Canvas::Stroke stroke = {};
Style *style = Style::Get(hs);
stroke.color = style->color;
stroke.stipplePattern = style->stippleType;
stroke.stippleScale = style->stippleScale;
stroke.width = style->width;
switch(style->widthAs) {
case Style::UnitsAs::PIXELS:
stroke.unit = Canvas::Unit::PX;
break;
case Style::UnitsAs::MM:
stroke.unit = Canvas::Unit::MM;
break;
}
return stroke;
}
Canvas::Stroke Style::Stroke(int hsv) {
hStyle hs = { (uint32_t) hsv };
return Style::Stroke(hs);
}
//-----------------------------------------------------------------------------
// Should lines and curves from this style appear in the output file? Only
// if it's both shown and exportable.
//-----------------------------------------------------------------------------
bool Style::Exportable(int si) {
hStyle hs = { (uint32_t)si };
Style *s = Get(hs);
return (s->exportable) && (s->visible);
}
//-----------------------------------------------------------------------------
// Return the appropriate style for our entity. If the entity has a style
// explicitly assigned, then it's that style. Otherwise it's the appropriate
// default style.
//-----------------------------------------------------------------------------
hStyle Style::ForEntity(hEntity he) {
Entity *e = SK.GetEntity(he);
// If the entity has a special style, use that. If that style doesn't
// exist yet, then it will get created automatically later.
if(e->style.v != 0) {
return e->style;
}
// Otherwise, we use the default rules.
hStyle hs;
if(e->group != SS.GW.activeGroup) {
hs.v = INACTIVE_GRP;
} else if(e->construction) {
hs.v = CONSTRUCTION;
} else {
hs.v = ACTIVE_GRP;
}
return hs;
}
StipplePattern Style::PatternType(hStyle hs) {
Style *s = Get(hs);
return s->stippleType;
}
double Style::StippleScaleMm(hStyle hs) {
Style *s = Get(hs);
if(s->widthAs == UnitsAs::MM) {
return s->stippleScale;
} else if(s->widthAs == UnitsAs::PIXELS) {
return s->stippleScale / SS.GW.scale;
}
return 1.0;
}
std::string Style::DescriptionString() const {
if(name.empty()) {
return ssprintf("s%03x-(unnamed)", h.v);
} else {
return ssprintf("s%03x-%s", h.v, name.c_str());
}
}
void TextWindow::ScreenShowListOfStyles(int link, uint32_t v) {
SS.TW.GoToScreen(Screen::LIST_OF_STYLES);
}
void TextWindow::ScreenShowStyleInfo(int link, uint32_t v) {
GraphicsWindow::MenuEdit(Command::UNSELECT_ALL);
SS.TW.GoToScreen(Screen::STYLE_INFO);
SS.TW.shown.style.v = v;
}
void TextWindow::ScreenLoadFactoryDefaultStyles(int link, uint32_t v) {
Style::LoadFactoryDefaults();
SS.TW.GoToScreen(Screen::LIST_OF_STYLES);
}
void TextWindow::ScreenCreateCustomStyle(int link, uint32_t v) {
Style::CreateCustomStyle();
}
void TextWindow::ScreenChangeBackgroundColor(int link, uint32_t v) {
RgbaColor rgb = SS.backgroundColor;
SS.TW.ShowEditControlWithColorPicker(3, rgb);
SS.TW.edit.meaning = Edit::BACKGROUND_COLOR;
}
void TextWindow::ShowListOfStyles() {
Printf(true, "%Ft color style-name");
bool darkbg = false;
Style *s;
for(s = SK.style.First(); s; s = SK.style.NextAfter(s)) {
Printf(false, "%Bp %Bz %Bp %Fl%Ll%f%D%s%E",
darkbg ? 'd' : 'a',
&s->color,
darkbg ? 'd' : 'a',
ScreenShowStyleInfo, s->h.v,
s->DescriptionString().c_str());
darkbg = !darkbg;
}
Printf(true, " %Fl%Ll%fcreate a new custom style%E",
&ScreenCreateCustomStyle);
Printf(false, "");
RgbaColor rgb = SS.backgroundColor;
Printf(false, "%Ft background color (r, g, b)%E");
Printf(false, "%Ba %@, %@, %@ %Fl%D%f%Ll[change]%E",
rgb.redF(), rgb.greenF(), rgb.blueF(),
top[rows-1] + 2, &ScreenChangeBackgroundColor);
Printf(false, "");
Printf(false, " %Fl%Ll%fload factory defaults%E",
&ScreenLoadFactoryDefaultStyles);
}
void TextWindow::ScreenChangeStyleName(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
SS.TW.ShowEditControl(12, s->name);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = Edit::STYLE_NAME;
}
void TextWindow::ScreenDeleteStyle(int link, uint32_t v) {
SS.UndoRemember();
hStyle hs = { v };
Style *s = SK.style.FindByIdNoOops(hs);
if(s) {
SK.style.RemoveById(hs);
// And it will get recreated automatically if something is still using
// the style, so no need to do anything else.
}
SS.TW.GoToScreen(Screen::LIST_OF_STYLES);
SS.GW.Invalidate();
}
void TextWindow::ScreenChangeStylePatternType(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
s->stippleType = (StipplePattern)(link - 1);
SS.GW.persistentDirty = true;
}
void TextWindow::ScreenChangeStyleMetric(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
double val;
Style::UnitsAs units;
Edit meaning;
int col;
switch(link) {
case 't':
val = s->textHeight;
units = s->textHeightAs;
col = 10;
meaning = Edit::STYLE_TEXT_HEIGHT;
break;
case 's':
val = s->stippleScale;
units = s->widthAs;
col = 17;
meaning = Edit::STYLE_STIPPLE_PERIOD;
break;
case 'w':
case 'W':
val = s->width;
units = s->widthAs;
col = 9;
meaning = Edit::STYLE_WIDTH;
break;
default: ssassert(false, "Unexpected link");
}
std::string edit_value;
if(units == Style::UnitsAs::PIXELS) {
edit_value = ssprintf("%.2f", val);
} else {
edit_value = SS.MmToString(val);
}
SS.TW.ShowEditControl(col, edit_value);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = meaning;
}
void TextWindow::ScreenChangeStyleTextAngle(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
SS.TW.ShowEditControl(9, ssprintf("%.2f", s->textAngle));
SS.TW.edit.style = hs;
SS.TW.edit.meaning = Edit::STYLE_TEXT_ANGLE;
}
void TextWindow::ScreenChangeStyleColor(int link, uint32_t v) {
hStyle hs = { v };
Style *s = Style::Get(hs);
// Same function used for stroke and fill colors
Edit em;
RgbaColor rgb;
if(link == 's') {
em = Edit::STYLE_COLOR;
rgb = s->color;
} else if(link == 'f') {
em = Edit::STYLE_FILL_COLOR;
rgb = s->fillColor;
} else ssassert(false, "Unexpected link");
SS.TW.ShowEditControlWithColorPicker(13, rgb);
SS.TW.edit.style = hs;
SS.TW.edit.meaning = em;
}
void TextWindow::ScreenChangeStyleYesNo(int link, uint32_t v) {
SS.UndoRemember();
hStyle hs = { v };
Style *s = Style::Get(hs);
switch(link) {
// Units for the width
case 'w':
if(s->widthAs != Style::UnitsAs::MM) {
s->widthAs = Style::UnitsAs::MM;
s->width /= SS.GW.scale;
s->stippleScale /= SS.GW.scale;
}
break;
case 'W':
if(s->widthAs != Style::UnitsAs::PIXELS) {
s->widthAs = Style::UnitsAs::PIXELS;
s->width *= SS.GW.scale;
s->stippleScale *= SS.GW.scale;
}
break;
// Units for the height
case 'g':
if(s->textHeightAs != Style::UnitsAs::MM) {
s->textHeightAs = Style::UnitsAs::MM;
s->textHeight /= SS.GW.scale;
}
break;
case 'G':
if(s->textHeightAs != Style::UnitsAs::PIXELS) {
s->textHeightAs = Style::UnitsAs::PIXELS;
s->textHeight *= SS.GW.scale;
}
break;
case 'e':
s->exportable = !(s->exportable);
break;
case 'v':
s->visible = !(s->visible);
break;
case 'f':
s->filled = !(s->filled);
break;
// Horizontal text alignment
case 'L':
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin | (uint32_t)Style::TextOrigin::LEFT);
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::RIGHT);
break;
case 'H':
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::LEFT);
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::RIGHT);
break;
case 'R':
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::LEFT);
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin | (uint32_t)Style::TextOrigin::RIGHT);
break;
// Vertical text alignment
case 'B':
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin | (uint32_t)Style::TextOrigin::BOT);
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::TOP);
break;
case 'V':
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::BOT);
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::TOP);
break;
case 'T':
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin & ~(uint32_t)Style::TextOrigin::BOT);
s->textOrigin = (Style::TextOrigin)((uint32_t)s->textOrigin | (uint32_t)Style::TextOrigin::TOP);
break;
}
SS.GW.Invalidate(/*clearPersistent=*/true);
}
bool TextWindow::EditControlDoneForStyles(const std::string &str) {
Style *s;
switch(edit.meaning) {
case Edit::STYLE_STIPPLE_PERIOD:
case Edit::STYLE_TEXT_HEIGHT:
case Edit::STYLE_WIDTH: {
SS.UndoRemember();
s = Style::Get(edit.style);
double v;
Style::UnitsAs units = (edit.meaning == Edit::STYLE_TEXT_HEIGHT) ?
s->textHeightAs : s->widthAs;
if(units == Style::UnitsAs::MM) {
v = SS.StringToMm(str);
} else {
v = atof(str.c_str());
}
v = max(0.0, v);
if(edit.meaning == Edit::STYLE_TEXT_HEIGHT) {
s->textHeight = v;
} else if(edit.meaning == Edit::STYLE_STIPPLE_PERIOD) {
s->stippleScale = v;
} else {
s->width = v;
}
break;
}
case Edit::STYLE_TEXT_ANGLE:
SS.UndoRemember();
s = Style::Get(edit.style);
s->textAngle = WRAP_SYMMETRIC(atof(str.c_str()), 360);
break;
case Edit::BACKGROUND_COLOR:
case Edit::STYLE_FILL_COLOR:
case Edit::STYLE_COLOR: {
Vector rgb;
if(sscanf(str.c_str(), "%lf, %lf, %lf", &rgb.x, &rgb.y, &rgb.z)==3) {
rgb = rgb.ClampWithin(0, 1);
if(edit.meaning == Edit::STYLE_COLOR) {
SS.UndoRemember();
s = Style::Get(edit.style);
s->color = RGBf(rgb.x, rgb.y, rgb.z);
} else if(edit.meaning == Edit::STYLE_FILL_COLOR) {
SS.UndoRemember();
s = Style::Get(edit.style);
s->fillColor = RGBf(rgb.x, rgb.y, rgb.z);
} else {
SS.backgroundColor = RGBf(rgb.x, rgb.y, rgb.z);
}
} else {
Error(_("Bad format: specify color as r, g, b"));
}
break;
}
case Edit::STYLE_NAME:
if(str.empty()) {
Error(_("Style name cannot be empty"));
} else {
SS.UndoRemember();
s = Style::Get(edit.style);
s->name = str;
}
break;
default: return false;
}
SS.GW.persistentDirty = true;
return true;
}
void TextWindow::ShowStyleInfo() {
Printf(true, "%Fl%f%Ll(back to list of styles)%E", &ScreenShowListOfStyles);
Style *s = Style::Get(shown.style);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(true, "%FtSTYLE %E%s ", s->DescriptionString().c_str());
} else {
Printf(true, "%FtSTYLE %E%s "
"[%Fl%Ll%D%frename%E/%Fl%Ll%D%fdel%E]",
s->DescriptionString().c_str(),
s->h.v, &ScreenChangeStyleName,
s->h.v, &ScreenDeleteStyle);
}
Printf(true, "%Ft line stroke style%E");
Printf(false, "%Ba %Ftcolor %E%Bz %Ba (%@, %@, %@) %D%f%Ls%Fl[change]%E",
&s->color,
s->color.redF(), s->color.greenF(), s->color.blueF(),
s->h.v, ScreenChangeStyleColor);
// The line width, and its units
if(s->widthAs == Style::UnitsAs::PIXELS) {
Printf(false, " %Ftwidth%E %@ %D%f%Lp%Fl[change]%E",
s->width,
s->h.v, &ScreenChangeStyleMetric,
(s->h.v < Style::FIRST_CUSTOM) ? 'w' : 'W');
} else {
Printf(false, " %Ftwidth%E %s %D%f%Lp%Fl[change]%E",
SS.MmToString(s->width).c_str(),
s->h.v, &ScreenChangeStyleMetric,
(s->h.v < Style::FIRST_CUSTOM) ? 'w' : 'W');
}
if(s->widthAs == Style::UnitsAs::PIXELS) {
Printf(false, "%Ba %Ftstipple width%E %@ %D%f%Lp%Fl[change]%E",
s->stippleScale,
s->h.v, &ScreenChangeStyleMetric, 's');
} else {
Printf(false, "%Ba %Ftstipple width%E %s %D%f%Lp%Fl[change]%E",
SS.MmToString(s->stippleScale).c_str(),
s->h.v, &ScreenChangeStyleMetric, 's');
}
bool widthpx = (s->widthAs == Style::UnitsAs::PIXELS);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(false," %Ftin units of %Fdpixels%E");
} else {
Printf(false,"%Ba %Ftin units of %Fd"
"%D%f%LW%s pixels%E "
"%D%f%Lw%s %s",
s->h.v, &ScreenChangeStyleYesNo,
widthpx ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
!widthpx ? RADIO_TRUE : RADIO_FALSE,
SS.UnitName());
}
Printf(false,"%Ba %Ftstipple type:%E");
const size_t patternCount = (size_t)StipplePattern::LAST + 1;
const char *patternsSource[patternCount] = {
"___________",
"- - - - ",
"- - - - - -",
"__ __ __ __",
"-.-.-.-.-.-",
"..-..-..-..",
"...........",
"~~~~~~~~~~~",
"__~__~__~__"
};
std::string patterns[patternCount];
for(uint32_t i = 0; i <= (uint32_t)StipplePattern::LAST; i++) {
const char *str = patternsSource[i];
do {
switch(*str) {
case ' ': patterns[i] += " "; break;
case '.': patterns[i] += "\xEE\x80\x84"; break;
case '_': patterns[i] += "\xEE\x80\x85"; break;
case '-': patterns[i] += "\xEE\x80\x86"; break;
case '~': patterns[i] += "\xEE\x80\x87"; break;
default: ssassert(false, "Unexpected stipple pattern element");
}
} while(*(++str));
}
for(uint32_t i = 0; i <= (uint32_t)StipplePattern::LAST; i++) {
const char *radio = s->stippleType == (StipplePattern)i ? RADIO_TRUE : RADIO_FALSE;
Printf(false, "%Bp %D%f%Lp%s %s%E",
(i % 2 == 0) ? 'd' : 'a',
s->h.v, &ScreenChangeStylePatternType,
i + 1, radio, patterns[i].c_str());
}
if(s->h.v >= Style::FIRST_CUSTOM) {
// The fill color, and whether contours are filled
Printf(false, "");
Printf(false, "%Ft contour fill style%E");
Printf(false,
"%Ba %Ftcolor %E%Bz %Ba (%@, %@, %@) %D%f%Lf%Fl[change]%E",
&s->fillColor,
s->fillColor.redF(), s->fillColor.greenF(), s->fillColor.blueF(),
s->h.v, ScreenChangeStyleColor);
Printf(false, "%Bd %D%f%Lf%s contours are filled%E",
s->h.v, &ScreenChangeStyleYesNo,
s->filled ? CHECK_TRUE : CHECK_FALSE);
}
// The text height, and its units
Printf(false, "");
Printf(false, "%Ft text style%E");
if(s->textHeightAs == Style::UnitsAs::PIXELS) {
Printf(false, "%Ba %Ftheight %E%@ %D%f%Lt%Fl%s%E",
s->textHeight,
s->h.v, &ScreenChangeStyleMetric,
"[change]");
} else {
Printf(false, "%Ba %Ftheight %E%s %D%f%Lt%Fl%s%E",
SS.MmToString(s->textHeight).c_str(),
s->h.v, &ScreenChangeStyleMetric,
"[change]");
}
bool textHeightpx = (s->textHeightAs == Style::UnitsAs::PIXELS);
if(s->h.v < Style::FIRST_CUSTOM) {
Printf(false,"%Bd %Ftin units of %Fdpixels");
} else {
Printf(false,"%Bd %Ftin units of %Fd"
"%D%f%LG%s pixels%E "
"%D%f%Lg%s %s",
s->h.v, &ScreenChangeStyleYesNo,
textHeightpx ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
!textHeightpx ? RADIO_TRUE : RADIO_FALSE,
SS.UnitName());
}
if(s->h.v >= Style::FIRST_CUSTOM) {
Printf(false, "%Ba %Ftangle %E%@ %D%f%Ll%Fl[change]%E",
s->textAngle,
s->h.v, &ScreenChangeStyleTextAngle);
Printf(false, "");
Printf(false, "%Ft text comment alignment%E");
bool neither;
neither = !((uint32_t)s->textOrigin & ((uint32_t)Style::TextOrigin::LEFT | (uint32_t)Style::TextOrigin::RIGHT));
Printf(false, "%Ba "
"%D%f%LL%s left%E "
"%D%f%LH%s center%E "
"%D%f%LR%s right%E ",
s->h.v, &ScreenChangeStyleYesNo,
((uint32_t)s->textOrigin & (uint32_t)Style::TextOrigin::LEFT) ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
neither ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
((uint32_t)s->textOrigin & (uint32_t)Style::TextOrigin::RIGHT) ? RADIO_TRUE : RADIO_FALSE);
neither = !((uint32_t)s->textOrigin & ((uint32_t)Style::TextOrigin::BOT | (uint32_t)Style::TextOrigin::TOP));
Printf(false, "%Bd "
"%D%f%LB%s bottom%E "
"%D%f%LV%s center%E "
"%D%f%LT%s top%E ",
s->h.v, &ScreenChangeStyleYesNo,
((uint32_t)s->textOrigin & (uint32_t)Style::TextOrigin::BOT) ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
neither ? RADIO_TRUE : RADIO_FALSE,
s->h.v, &ScreenChangeStyleYesNo,
((uint32_t)s->textOrigin & (uint32_t)Style::TextOrigin::TOP) ? RADIO_TRUE : RADIO_FALSE);
}
if(s->h.v >= Style::FIRST_CUSTOM) {
Printf(false, "");
Printf(false, " %Fd%D%f%Lv%s show these objects on screen%E",
s->h.v, &ScreenChangeStyleYesNo,
s->visible ? CHECK_TRUE : CHECK_FALSE);
Printf(false, " %Fd%D%f%Le%s export these objects%E",
s->h.v, &ScreenChangeStyleYesNo,
s->exportable ? CHECK_TRUE : CHECK_FALSE);
Printf(false, "");
Printf(false, "To assign lines or curves to this style,");
Printf(false, "right-click them on the drawing.");
}
}
void TextWindow::ScreenAssignSelectionToStyle(int link, uint32_t v) {
Style::AssignSelectionToStyle(v);
}
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