1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303
|
# SolveSpace
<img src="res/freedesktop/solvespace-scalable.svg" width="70" height="70" alt="SolveSpace Logo" align="left">
[](https://github.com/solvespace/solvespace/actions)
[](https://snapcraft.io/solvespace)
[](https://snapcraft.io/solvespace)
This repository contains the source code of [SolveSpace][], a parametric
2d/3d CAD.
[solvespace]: https://solvespace.com
## Community
The official SolveSpace [website][sswebsite] has [tutorials][sstutorial],
[reference manual][ssref] and a [forum][ssforum]; there is also an official
IRC channel [#solvespace at web.libera.chat][ssirc].
[sswebsite]: http://solvespace.com/
[ssref]: http://solvespace.com/ref.pl
[sstutorial]: http://solvespace.com/tutorial.pl
[ssforum]: http://solvespace.com/forum.pl
[ssirc]: https://web.libera.chat/#solvespace
## Installation
### Via Official Packages
_Official_ release packages for macOS (>=10.6 64-bit) and Windows
(>=Vista 32-bit) are available via [GitHub releases][rel]. These packages are
automatically built by the SolveSpace maintainers for each stable release.
[rel]: https://github.com/solvespace/solvespace/releases
### Via Snap Store
Official releases can be installed from the `stable` channel.
Builds from master are automatically released to the `edge` channel in the Snap
Store. Those packages contain the latest improvements, but receive less testing
than release builds.
[](https://snapcraft.io/solvespace)
Or install from a terminal:
```sh
# for the latest stable release:
snap install solvespace
# for the bleeding edge builds from master:
snap install solvespace --edge
```
### Via automated edge builds
> :warning: **Edge builds might be unstable or contain severe bugs!**
> They are intended for experienced users to test new features or verify bugfixes.
Cutting edge builds from the latest master commit are available as zip archives
from the following links:
- [macOS](https://nightly.link/solvespace/solvespace/workflows/cd/master/macos.zip)
- [Windows](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows.zip)
- [Windows with OpenMP enabled](https://nightly.link/solvespace/solvespace/workflows/cd/master/windows-openmp.zip)
Extract the downloaded archive and install or execute the contained file as is
appropriate for your platform.
### Via source code
See below.
## Building on Linux
### Building for Linux
You will need the usual build tools, CMake, zlib, libpng, cairo, freetype. To
build the GUI, you will need fontconfig, gtkmm 3.0 (version 3.16 or later),
pangomm 1.4, OpenGL and OpenGL GLU, and optionally, the Space Navigator client
library. On a Debian derivative (e.g. Ubuntu) these can be installed with:
```sh
sudo apt install git build-essential cmake zlib1g-dev libpng-dev \
libcairo2-dev libfreetype6-dev libjson-c-dev \
libfontconfig1-dev libgtkmm-3.0-dev libpangomm-1.4-dev \
libgl-dev libglu-dev libspnav-dev
```
On a RedHat derivative (e.g. Fedora) the dependencies can be installed with:
```sh
sudo dnf install git gcc-c++ cmake zlib-devel libpng-devel \
cairo-devel freetype-devel json-c-devel \
fontconfig-devel gtkmm30-devel pangomm-devel \
mesa-libGL-devel mesa-libGLU-devel libspnav-devel
```
Before building, check out the project and the necessary submodules:
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc extlib/eigen
```
After that, build SolveSpace as following:
```sh
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
# Optionally
sudo make install
```
Link Time Optimization is supported by adding `-DENABLE_LTO=ON` to cmake at the
expense of longer build time.
The graphical interface is built as `build/bin/solvespace`, and the command-line
interface is built as `build/bin/solvespace-cli`. It is possible to build only
the command-line interface by passing the `-DENABLE_GUI=OFF` flag to the cmake
invocation.
### Building for Windows
Ubuntu will require 20.04 or above. Cross-compiling with WSL is also confirmed
to work.
You will need the usual build tools, CMake, and a Windows cross-compiler. On a
Debian derivative (e.g. Ubuntu) these can be installed with:
```sh
apt-get install git build-essential cmake mingw-w64
```
Before building, check out the project and the necessary submodules:
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
```
Build 64-bit SolveSpace with the following:
```sh
mkdir build
cd build
cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/Toolchain-mingw64.cmake \
-DCMAKE_BUILD_TYPE=Release
make
```
The graphical interface is built as `build/bin/solvespace.exe`, and the
command-line interface is built as `build/bin/solvespace-cli.exe`.
Space Navigator support will not be available.
## Building on macOS
You will need git, XCode tools, CMake and libomp. Git, CMake and libomp can be installed
via [Homebrew][]:
```sh
brew install git cmake libomp
```
XCode has to be installed via AppStore or [the Apple website][appledeveloper];
it requires a free Apple ID.
Before building, check out the project and the necessary submodules:
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
```
After that, build SolveSpace as following:
```sh
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release -DENABLE_OPENMP=ON
make
```
Link Time Optimization is supported by adding `-DENABLE_LTO=ON` to cmake at the
expense of longer build time.
Alternatively, generate an XCode project, open it, and build the "Release" scheme:
```sh
mkdir build
cd build
cmake .. -G Xcode
```
The application is built in `build/bin/SolveSpace.app`, the graphical interface executable
is `build/bin/SolveSpace.app/Contents/MacOS/SolveSpace`, and the command-line interface executable
is `build/bin/SolveSpace.app/Contents/MacOS/solvespace-cli`.
[homebrew]: https://brew.sh/
[appledeveloper]: https://developer.apple.com/download/
## Building on OpenBSD
You will need git, cmake, libexecinfo, libpng, gtk3mm and pangomm.
These can be installed from the ports tree:
```sh
pkg_add -U git cmake libexecinfo png json-c gtk3mm pangomm
```
Before building, check out the project and the necessary submodules:
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init extlib/libdxfrw extlib/mimalloc extlib/eigen
```
After that, build SolveSpace as following:
```sh
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
sudo make install
```
Unfortunately, on OpenBSD, the produced executables are not filesystem location independent
and must be installed before use. By default, the graphical interface is installed to
`/usr/local/bin/solvespace`, and the command-line interface is built as
`/usr/local/bin/solvespace-cli`. It is possible to build only the command-line interface
by passing the `-DENABLE_GUI=OFF` flag to the cmake invocation.
## Building on Windows
You will need [git][gitwin], [cmake][cmakewin] and a C++ compiler
(either Visual C++ or MinGW). If using Visual C++, Visual Studio 2015
or later is required.
If gawk is in your path be sure it is a proper Windows port that can handle CL LF line endings.
If not CMake may fail in libpng due to some awk scripts - issue #1228.
### Building with Visual Studio IDE
Check out the git submodules. Create a directory `build` in
the source tree and point cmake-gui to the source tree and that directory.
Press "Configure" and "Generate", then open `build\solvespace.sln` with
Visual C++ and build it.
### Building with Visual Studio in a command prompt
First, ensure that `git` and `cl` (the Visual C++ compiler driver) are in your
`%PATH%`; the latter is usually done by invoking `vcvarsall.bat` from your
Visual Studio install. Then, run the following in cmd or PowerShell:
```bat
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -G "NMake Makefiles" -DCMAKE_BUILD_TYPE=Release
nmake
```
### Building with MinGW
It is also possible to build SolveSpace using [MinGW][mingw], though
Space Navigator support will be disabled.
First, ensure that git and gcc are in your `$PATH`. Then, run the following
in bash:
```sh
git clone https://github.com/solvespace/solvespace
cd solvespace
git submodule update --init
mkdir build
cd build
cmake .. -DCMAKE_BUILD_TYPE=Release
make
```
[gitwin]: https://git-scm.com/download/win
[cmakewin]: http://www.cmake.org/download/#latest
[mingw]: http://www.mingw.org/
## Contributing
See the [guide for contributors](CONTRIBUTING.md) for the best way to file issues, contribute code,
and debug SolveSpace.
## License
SolveSpace is distributed under the terms of the [GPL v3](COPYING.txt) or later.
|