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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
/*
This is a modified version of a source file from the
Rosegarden MIDI and audio sequencer and notation editor.
This file copyright 2000-2006 Chris Cannam.
*/
#ifndef _REAL_TIME_H_
#define _REAL_TIME_H_
#include <iostream>
#include <string>
struct timeval;
/**
* RealTime represents time values to nanosecond precision
* with accurate arithmetic and frame-rate conversion functions.
*/
struct RealTime
{
int sec;
int nsec;
int usec() const { return nsec / 1000; }
int msec() const { return nsec / 1000000; }
RealTime(): sec(0), nsec(0) {}
RealTime(int s, int n);
RealTime(const RealTime &r) :
sec(r.sec), nsec(r.nsec) { }
static RealTime fromSeconds(double sec);
static RealTime fromMilliseconds(int msec);
static RealTime fromTimeval(const struct timeval &);
static RealTime fromXsdDuration(std::string xsdd);
double toDouble() const;
RealTime &operator=(const RealTime &r) {
sec = r.sec; nsec = r.nsec; return *this;
}
RealTime operator+(const RealTime &r) const {
return RealTime(sec + r.sec, nsec + r.nsec);
}
RealTime operator-(const RealTime &r) const {
return RealTime(sec - r.sec, nsec - r.nsec);
}
RealTime operator-() const {
return RealTime(-sec, -nsec);
}
bool operator <(const RealTime &r) const {
if (sec == r.sec) return nsec < r.nsec;
else return sec < r.sec;
}
bool operator >(const RealTime &r) const {
if (sec == r.sec) return nsec > r.nsec;
else return sec > r.sec;
}
bool operator==(const RealTime &r) const {
return (sec == r.sec && nsec == r.nsec);
}
bool operator!=(const RealTime &r) const {
return !(r == *this);
}
bool operator>=(const RealTime &r) const {
if (sec == r.sec) return nsec >= r.nsec;
else return sec >= r.sec;
}
bool operator<=(const RealTime &r) const {
if (sec == r.sec) return nsec <= r.nsec;
else return sec <= r.sec;
}
RealTime operator*(int m) const;
RealTime operator/(int d) const;
RealTime operator*(double m) const;
RealTime operator/(double d) const;
/**
* Return the ratio of two times.
*/
double operator/(const RealTime &r) const;
/**
* Return a human-readable debug-type string to full precision
* (probably not a format to show to a user directly). If align
* is true, prepend " " to the start of positive values so that
* they line up with negative ones (which start with "-").
*/
std::string toString(bool align = false) const;
/**
* Convert a string as obtained from toString back to a RealTime
* object.
*/
static RealTime fromString(std::string);
/**
* Return a user-readable string to the nearest millisecond, in a
* form like HH:MM:SS.mmm
*/
std::string toText(bool fixedDp = false) const;
/**
* Return a user-readable string in which seconds are divided into
* frames (presumably at a lower frame rate than audio rate,
* e.g. 24 or 25 video frames), in a form like HH:MM:SS:FF. fps
* gives the number of frames per second, and must be integral
* (29.97 not supported).
*/
std::string toFrameText(int fps) const;
/**
* Return a user-readable string to the nearest second, in a form
* like "6s" (for less than a minute) or "2:21" (for more).
*/
std::string toSecText() const;
/**
* Return a string in xsd:duration format.
*/
std::string toXsdDuration() const;
/**
* Convert a RealTime into a sample frame at the given sample rate.
*/
static long realTime2Frame(const RealTime &r, unsigned int sampleRate);
/**
* Convert a sample frame at the given sample rate into a RealTime.
*/
static RealTime frame2RealTime(long frame, unsigned int sampleRate);
static const RealTime zeroTime;
};
std::ostream &operator<<(std::ostream &out, const RealTime &rt);
#endif
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