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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This file copyright 2006 Chris Cannam and QMUL.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "MainWindow.h"
#include "system/System.h"
#include "system/Init.h"
#include "base/TempDirectory.h"
#include "base/PropertyContainer.h"
#include "base/Preferences.h"
#include "data/fileio/FileSource.h"
#include "widgets/TipDialog.h"
#include "widgets/InteractiveFileFinder.h"
#include "svapp/framework/TransformUserConfigurator.h"
#include "transform/TransformFactory.h"
#include <QMetaType>
#include <QApplication>
#include <QDesktopWidget>
#include <QMessageBox>
#include <QTranslator>
#include <QLocale>
#include <QSettings>
#include <QIcon>
#include <QSessionManager>
#include <QDir>
#include <QSplashScreen>
#include <QTimer>
#include <QPainter>
#include <QFileOpenEvent>
#include "../version.h"
#include <iostream>
#include <signal.h>
#ifdef HAVE_FFTW3F
#include <fftw3.h>
#endif
/*! \mainpage Sonic Visualiser
\section interesting Summary of interesting classes
- Data models: Model and subclasses, e.g. WaveFileModel
- Graphical layers: Layer and subclasses, displayed on View and its
subclass widgets.
- Main window class, document class, and file parser: MainWindow,
Document, SVFileReader
- Turning one model (e.g. audio) into another (e.g. more audio, or a
curve extracted from it): Transform, encapsulating the data that need
to be stored to be able to reproduce a given transformation;
TransformFactory, for discovering the available types of transform;
ModelTransformerFactory, ModelTransformer and subclasses, providing
the mechanisms for applying transforms to data models
- Creating the plugins used by transforms: RealTimePluginFactory,
FeatureExtractionPluginFactory. See also the API documentation for
Vamp feature extraction plugins at
http://www.vamp-plugins.org/code-doc/.
- File reading and writing code: AudioFileReader and subclasses,
WavFileWriter, DataFileReader, SVFileReader
- FFT calculation and cacheing: FFTModel, FFTDataServer
- Widgets that show groups of editable properties: PropertyBox for
layer properties (contained in a PropertyStack), PluginParameterBox
for plugins (contained in a PluginParameterDialog)
- Audio playback: AudioCallbackPlaySource and subclasses,
AudioCallbackPlayTarget and subclasses, AudioGenerator
\section model Data sources: the Model hierarchy
A Model is something containing, or knowing how to obtain, data.
For example, WaveFileModel is a model that knows how to get data
from an audio file; SparseTimeValueModel is a model containing
editable "curve" data.
Models typically subclass one of a number of abstract subclasses of
Model. For example, WaveFileModel subclasses DenseTimeValueModel,
which describes an interface for models that have a value at each
time point for a given sampling resolution. (Note that
WaveFileModel does not actually read the files itself: it uses
AudioFileReader classes for that. It just makes data from the
files available in a Model.) SparseTimeValueModel uses the
SparseModel template class, which provides most of the
implementation for models that contain a series of points of some
sort -- also used by NoteModel, TextModel, and
SparseOneDimensionalModel.
Everything that goes on the screen originates from a model, via a
layer (see below). The models are contained in a Document object.
There is no containment hierarchy or ordering of models in the
document. One model is the main model, which defines the sample
rate for playback.
A model may also be marked as a "derived" model, which means it was
generated from another model using some transform (feature
extraction or effect plugin, etc) -- the idea being that they can
be re-generated using the same transform if a new source model is
loaded.
\section layer Things that can display data: the Layer hierarchy
A Layer is something that knows how to draw parts of a model onto a
timeline.
For example, WaveformLayer is a layer which draws waveforms, based
on WaveFileModel; TimeValueLayer draws curves, based on
SparseTimeValueModel; SpectrogramLayer draws spectrograms, based on
WaveFileModel (via FFTModel).
The most basic functions of a layer are: to draw itself onto a
Pane, against a timeline on the x axis; and to permit user
interaction. If you were thinking of adding the capability to
display a new sort of something, then you would want to add a new
layer type. (You may also need a new model type, depending on
whether any existing model can capture the data you need.)
Depending on the sort of data in question, there are various
existing layers that might be appropriate to start from -- for
example, a layer that displays images that the user has imported
and associated with particular times might have something in common
with the existing TextLayer which displays pieces of text that are
associated with particular times.
Although layers are visual objects, they are contained in the
Document in Sonic Visualiser rather than being managed together
with display widgets. The Sonic Visualiser file format has
separate data and layout sections, and the layers are defined in
the data section and then referred to in the layout section which
determines which layers may go on which panes (see Pane below).
Once a layer class is defined, some basic data about it needs to be
set up in the LayerFactory class, and then it will appear in the
menus and so on on the main window.
\section view Widgets that are used to show layers: The View hierarchy
A View is a widget that displays a stack of layers. The most
important subclass is Pane, the widget that is used to show most of
the data in the main window of Sonic Visualiser.
All a pane really does is contain a set of layers and get them to
render themselves (one on top of the other, with the topmost layer
being the one that is currently interacted with), cache the
results, negotiate user interaction with them, and so on. This is
generally fiddly, if not especially interesting. Panes are
strictly layout objects and are not stored in the Document class;
instead the MainWindow contains a PaneStack widget (the widget that
takes up most of Sonic Visualiser's main window) which contains a
set of panes stacked vertically.
Another View subclass is Overview, which is the widget that
contains that green waveform showing the entire file at the bottom
of the window.
*/
static QMutex cleanupMutex;
static bool cleanedUp = false;
static void
signalHandler(int /* signal */)
{
// Avoid this happening more than once across threads
cerr << "signalHandler: cleaning up and exiting" << endl;
cleanupMutex.lock();
if (!cleanedUp) {
TempDirectory::getInstance()->cleanup();
cleanedUp = true;
}
cleanupMutex.unlock();
exit(0);
}
class SVApplication : public QApplication
{
public:
SVApplication(int &argc, char **argv) :
QApplication(argc, argv),
m_readyForFiles(false),
m_filepathQueue(QStringList()),
m_mainWindow(0)
{
}
virtual ~SVApplication() { }
void setMainWindow(MainWindow *mw) { m_mainWindow = mw; }
void releaseMainWindow() { m_mainWindow = 0; }
virtual void commitData(QSessionManager &manager) {
if (!m_mainWindow) return;
bool mayAskUser = manager.allowsInteraction();
bool success = m_mainWindow->commitData(mayAskUser);
manager.release();
if (!success) manager.cancel();
}
void handleFilepathArgument(QString path, QSplashScreen *splash);
bool m_readyForFiles;
QStringList m_filepathQueue;
protected:
MainWindow *m_mainWindow;
bool event(QEvent *);
};
int
main(int argc, char **argv)
{
svSystemSpecificInitialisation();
#ifdef Q_WS_X11
#if QT_VERSION >= 0x040500
// QApplication::setGraphicsSystem("raster");
#endif
#endif
#ifdef Q_OS_MAC
if (QSysInfo::MacintoshVersion > QSysInfo::MV_10_8) {
// Fix for OS/X 10.9 font problem
QFont::insertSubstitution(".Lucida Grande UI", "Lucida Grande");
}
#endif
SVApplication application(argc, argv);
QStringList args = application.arguments();
signal(SIGINT, signalHandler);
signal(SIGTERM, signalHandler);
#ifndef Q_OS_WIN32
signal(SIGHUP, signalHandler);
signal(SIGQUIT, signalHandler);
#endif
bool audioOutput = true;
bool oscSupport = true;
if (args.contains("--help") || args.contains("-h") || args.contains("-?")) {
cerr << QApplication::tr(
"\nSonic Visualiser is a program for viewing and exploring audio data\nfor semantic music analysis and annotation.\n\nUsage:\n\n %1 [--no-audio] [--no-osc] [<file> ...]\n\n --no-audio: Do not attempt to open an audio output device\n --no-osc: Do not provide an Open Sound Control port for remote control\n <file>: One or more Sonic Visualiser (.sv) and audio files may be provided.\n").arg(argv[0]) << endl;
exit(2);
}
if (args.contains("--no-audio")) audioOutput = false;
if (args.contains("--no-osc")) oscSupport = false;
QApplication::setOrganizationName("sonic-visualiser");
QApplication::setOrganizationDomain("sonicvisualiser.org");
QApplication::setApplicationName(QApplication::tr("Sonic Visualiser"));
QSplashScreen *splash = 0;
QSettings settings;
settings.beginGroup("Preferences");
if (settings.value("show-splash", true).toBool()) {
QPixmap pixmap(":/icons/sv-splash.png");
QPainter painter;
painter.begin(&pixmap);
QString text = QString("v%1").arg(SV_VERSION);
painter.drawText
(pixmap.width() - painter.fontMetrics().width(text) - 10,
10 + painter.fontMetrics().ascent(),
text);
painter.end();
splash = new QSplashScreen(pixmap);
splash->show();
QTimer::singleShot(5000, splash, SLOT(hide()));
application.processEvents();
}
settings.endGroup();
settings.beginGroup("RDF");
if (!settings.contains("rdf-indices")) {
QStringList list;
list << "http://www.vamp-plugins.org/rdf/plugins/index.txt";
settings.setValue("rdf-indices", list);
}
settings.endGroup();
QIcon icon;
int sizes[] = { 16, 22, 24, 32, 48, 64, 128 };
for (int i = 0; i < int(sizeof(sizes)/sizeof(sizes[0])); ++i) {
icon.addFile(QString(":icons/sv-%1x%2.png").arg(sizes[i]).arg(sizes[i]));
}
QApplication::setWindowIcon(icon);
QString language = QLocale::system().name();
settings.beginGroup("Preferences");
language = settings.value("locale", language).toString();
settings.endGroup();
QTranslator qtTranslator;
QString qtTrName = QString("qt_%1").arg(language);
SVDEBUG << "Loading " << qtTrName << "... ";
bool success = false;
if (!(success = qtTranslator.load(qtTrName))) {
QString qtDir = getenv("QTDIR");
if (qtDir != "") {
success = qtTranslator.load
(qtTrName, QDir(qtDir).filePath("translations"));
}
}
if (!success) {
SVDEBUG << "Failed\nFailed to load Qt translation for locale" << endl;
} else {
cerr << "Done" << endl;
}
application.installTranslator(&qtTranslator);
QTranslator svTranslator;
QString svTrName = QString("sonic-visualiser_%1").arg(language);
SVDEBUG << "Loading " << svTrName << "... ";
svTranslator.load(svTrName, ":i18n");
SVDEBUG << "Done" << endl;
application.installTranslator(&svTranslator);
StoreStartupLocale();
// Permit size_t and PropertyName to be used as args in queued signal calls
qRegisterMetaType<PropertyContainer::PropertyName>("PropertyContainer::PropertyName");
MainWindow *gui = new MainWindow(audioOutput, oscSupport);
application.setMainWindow(gui);
InteractiveFileFinder::setParentWidget(gui);
TransformUserConfigurator::setParentWidget(gui);
if (splash) {
QObject::connect(gui, SIGNAL(hideSplash()), splash, SLOT(hide()));
}
QDesktopWidget *desktop = QApplication::desktop();
QRect available = desktop->availableGeometry();
int width = (available.width() * 2) / 3;
int height = available.height() / 2;
if (height < 450) height = (available.height() * 2) / 3;
if (width > height * 2) width = height * 2;
settings.beginGroup("MainWindow");
QSize size = settings.value("size", QSize(width, height)).toSize();
gui->resizeConstrained(size);
if (settings.contains("position")) {
QRect prevrect(settings.value("position").toPoint(), size);
if (!(available & prevrect).isEmpty()) {
gui->move(prevrect.topLeft());
}
}
if (settings.value("maximised", false).toBool()) {
gui->setWindowState(Qt::WindowMaximized);
}
settings.endGroup();
gui->show();
// The MainWindow class seems to have trouble dealing with this if
// it tries to adapt to this preference before the constructor is
// complete. As a lazy hack, apply it explicitly from here
gui->preferenceChanged("Property Box Layout");
application.m_readyForFiles = true; // Ready to receive files from e.g. Apple Events
for (QStringList::iterator i = args.begin(); i != args.end(); ++i) {
if (i == args.begin()) continue;
if (i->startsWith('-')) continue;
QString path = *i;
application.handleFilepathArgument(path, splash);
}
for (QStringList::iterator i = application.m_filepathQueue.begin(); i != application.m_filepathQueue.end(); ++i) {
QString path = *i;
application.handleFilepathArgument(path, splash);
}
#ifdef HAVE_FFTW3F
settings.beginGroup("FFTWisdom");
QString wisdom = settings.value("wisdom").toString();
if (wisdom != "") {
fftwf_import_wisdom_from_string(wisdom.toLocal8Bit().data());
}
#ifdef HAVE_FFTW3
wisdom = settings.value("wisdom_d").toString();
if (wisdom != "") {
fftw_import_wisdom_from_string(wisdom.toLocal8Bit().data());
}
#endif
settings.endGroup();
#endif
if (splash) splash->finish(gui);
delete splash;
/*
TipDialog tipDialog;
if (tipDialog.isOK()) {
tipDialog.exec();
}
*/
int rv = application.exec();
gui->hide();
cleanupMutex.lock();
if (!cleanedUp) {
TransformFactory::deleteInstance();
TempDirectory::getInstance()->cleanup();
cleanedUp = true;
}
application.releaseMainWindow();
#ifdef HAVE_FFTW3F
settings.beginGroup("FFTWisdom");
char *cwisdom = fftwf_export_wisdom_to_string();
if (cwisdom) {
settings.setValue("wisdom", cwisdom);
free(cwisdom);
}
#ifdef HAVE_FFTW3
cwisdom = fftw_export_wisdom_to_string();
if (cwisdom) {
settings.setValue("wisdom_d", cwisdom);
free(cwisdom);
}
#endif
settings.endGroup();
#endif
FileSource::debugReport();
delete gui;
cleanupMutex.unlock();
return rv;
}
bool SVApplication::event(QEvent *event){
// Avoid warnings/errors with -Wextra because we aren't explicitly
// handling all event types (-Wall is OK with this because of the
// default but the stricter level insists)
#pragma GCC diagnostic ignored "-Wswitch-enum"
QString thePath;
switch (event->type()) {
case QEvent::FileOpen:
thePath = static_cast<QFileOpenEvent *>(event)->file();
if(m_readyForFiles)
handleFilepathArgument(thePath, NULL);
else
m_filepathQueue.append(thePath);
return true;
default:
return QApplication::event(event);
}
}
/** Application-global handler for filepaths passed in, e.g. as command-line arguments or apple events */
void SVApplication::handleFilepathArgument(QString path, QSplashScreen *splash){
static bool haveSession = false;
static bool haveMainModel = false;
static bool havePriorCommandLineModel = false;
MainWindow::FileOpenStatus status = MainWindow::FileOpenFailed;
#ifdef Q_OS_WIN32
path.replace("\\", "/");
#endif
if (path.endsWith("sv")) {
if (!haveSession) {
status = m_mainWindow->openSessionPath(path);
if (status == MainWindow::FileOpenSucceeded) {
haveSession = true;
haveMainModel = true;
}
} else {
cerr << "WARNING: Ignoring additional session file argument \"" << path << "\"" << endl;
status = MainWindow::FileOpenSucceeded;
}
}
if (status != MainWindow::FileOpenSucceeded) {
if (!haveMainModel) {
status = m_mainWindow->openPath(path, MainWindow::ReplaceSession);
if (status == MainWindow::FileOpenSucceeded) {
haveMainModel = true;
}
} else {
if (haveSession && !havePriorCommandLineModel) {
status = m_mainWindow->openPath(path, MainWindow::AskUser);
if (status == MainWindow::FileOpenSucceeded) {
havePriorCommandLineModel = true;
}
} else {
status = m_mainWindow->openPath(path, MainWindow::CreateAdditionalModel);
}
}
}
if (status == MainWindow::FileOpenFailed) {
if (splash) splash->hide();
QMessageBox::critical
(m_mainWindow, QMessageBox::tr("Failed to open file"),
QMessageBox::tr("File or URL \"%1\" could not be opened").arg(path));
} else if (status == MainWindow::FileOpenWrongMode) {
if (splash) splash->hide();
QMessageBox::critical
(m_mainWindow, QMessageBox::tr("Failed to open file"),
QMessageBox::tr("<b>Audio required</b><p>Please load at least one audio file before importing annotation data"));
}
}
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