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# Add to FFT_DEFINES the relevant options for your desired
# implementation and/or third-party library support.
#
# Available library options are
#
# -DHAVE_IPP Intel's Integrated Performance Primitives are available
# -DHAVE_VDSP Apple's Accelerate framework is available
# -DHAVE_FFTW3 The FFTW library is available
# -DHAVE_SLEEF The SLEEF library is available
# -DHAVE_KISSFFT The KissFFT library is available
# -DUSE_BUILTIN_FFT Compile the built-in FFT code (which is not bad)
#
# You may define more than one of these. If you do so, the decision
# about which implementation to use when an FFT object is constructed
# will depend on the FFT length (some libraries only support certain
# lengths) and on some hardcoded expectations about performance. If no
# flags are supplied, the code will refuse to compile.
#
FFT_DEFINES := -DUSE_BUILTIN_FFT
# Add to VECTOR_DEFINES and ALLOCATOR_DEFINES any options desired for
# the bqvec library (that are not already defined in FFT_DEFINES).
# See the bqvec build documentation for more details.
#
VECTOR_DEFINES :=
ALLOCATOR_DEFINES :=
# Add any related includes and libraries here
#
THIRD_PARTY_INCLUDES :=
THIRD_PARTY_LIBS :=
# If you are including a set of bq libraries into a project, you can
# override variables for all of them (including all of the above) in
# the following file, which all bq* Makefiles will include if found
-include ../Makefile.inc-bq
# This project-local Makefile describes the source files and contains
# no routinely user-modifiable parts
include build/Makefile.inc
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