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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This file copyright 2006 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "AudioGenerator.h"
#include "base/TempDirectory.h"
#include "base/PlayParameters.h"
#include "base/PlayParameterRepository.h"
#include "base/Pitch.h"
#include "base/Exceptions.h"
#include "data/model/NoteModel.h"
#include "data/model/DenseTimeValueModel.h"
#include "data/model/SparseTimeValueModel.h"
#include "data/model/SparseOneDimensionalModel.h"
#include "base/NoteData.h"
#include "ClipMixer.h"
#include "ContinuousSynth.h"
#include <iostream>
#include <cmath>
#include <QDir>
#include <QFile>
namespace sv {
const sv_frame_t
AudioGenerator::m_processingBlockSize = 1024;
QString
AudioGenerator::m_sampleDir = "";
//#define DEBUG_AUDIO_GENERATOR 1
AudioGenerator::AudioGenerator() :
m_sourceSampleRate(0),
m_targetChannelCount(1),
m_waveType(0),
m_soloing(false),
m_channelBuffer(nullptr),
m_channelBufSiz(0),
m_channelBufCount(0)
{
initialiseSampleDir();
connect(PlayParameterRepository::getInstance(),
SIGNAL(playClipIdChanged(int, QString)),
this,
SLOT(playClipIdChanged(int, QString)));
}
AudioGenerator::~AudioGenerator()
{
#ifdef DEBUG_AUDIO_GENERATOR
SVCERR << "AudioGenerator::~AudioGenerator" << endl;
#endif
for (int i = 0; i < m_channelBufCount; ++i) {
delete[] m_channelBuffer[i];
}
delete[] m_channelBuffer;
}
void
AudioGenerator::initialiseSampleDir()
{
if (m_sampleDir != "") return;
try {
m_sampleDir = TempDirectory::getInstance()->getSubDirectoryPath("samples");
} catch (const DirectoryCreationFailed &) {
SVCERR << "WARNING: AudioGenerator::initialiseSampleDir:"
<< " Failed to create temporary sample directory"
<< endl;
m_sampleDir = "";
return;
}
QDir sampleResourceDir(":/samples", "*.wav");
for (unsigned int i = 0; i < sampleResourceDir.count(); ++i) {
QString fileName(sampleResourceDir[i]);
QFile file(sampleResourceDir.filePath(fileName));
QString target = QDir(m_sampleDir).filePath(fileName);
if (!file.copy(target)) {
SVCERR << "WARNING: AudioGenerator::getSampleDir: "
<< "Unable to copy " << fileName
<< " into temporary directory \""
<< m_sampleDir << "\"" << endl;
} else {
QFile tf(target);
tf.setPermissions(tf.permissions() |
QFile::WriteOwner |
QFile::WriteUser);
}
}
}
bool
AudioGenerator::addModel(ModelId modelId)
{
auto model = ModelById::get(modelId);
if (!model) return false;
if (!model->canPlay()) return false;
if (m_sourceSampleRate == 0) {
m_sourceSampleRate = model->getSampleRate();
} else {
auto dtvm = std::dynamic_pointer_cast<DenseTimeValueModel>(model);
if (dtvm) {
m_sourceSampleRate = model->getSampleRate();
return true;
}
}
auto parameters =
PlayParameterRepository::getInstance()->getPlayParameters
(modelId.untyped);
if (!parameters) {
SVCERR << "WARNING: Model with canPlay true is not known to PlayParameterRepository" << endl;
return false;
}
bool willPlay = !parameters->isPlayMuted();
if (usesClipMixer(modelId)) {
ClipMixer *mixer = makeClipMixerFor(modelId);
if (mixer) {
QMutexLocker locker(&m_mutex);
m_clipMixerMap[modelId] = mixer;
return willPlay;
}
}
if (usesContinuousSynth(modelId)) {
ContinuousSynth *synth = makeSynthFor(modelId);
if (synth) {
QMutexLocker locker(&m_mutex);
m_continuousSynthMap[modelId] = synth;
return willPlay;
}
}
return false;
}
void
AudioGenerator::playClipIdChanged(int playableId, QString)
{
ModelId modelId;
modelId.untyped = playableId;
if (m_clipMixerMap.find(modelId) == m_clipMixerMap.end()) {
return;
}
ClipMixer *mixer = makeClipMixerFor(modelId);
if (mixer) {
QMutexLocker locker(&m_mutex);
ClipMixer *oldMixer = m_clipMixerMap[modelId];
m_clipMixerMap[modelId] = mixer;
delete oldMixer;
}
}
bool
AudioGenerator::usesClipMixer(ModelId modelId)
{
bool clip =
(ModelById::isa<SparseOneDimensionalModel>(modelId) ||
ModelById::isa<NoteModel>(modelId));
return clip;
}
bool
AudioGenerator::wantsQuieterClips(ModelId modelId)
{
// basically, anything that usually has sustain (like notes) or
// often has multiple sounds at once (like notes) wants to use a
// quieter level than simple click tracks
bool does = (ModelById::isa<NoteModel>(modelId));
return does;
}
bool
AudioGenerator::usesContinuousSynth(ModelId modelId)
{
bool cont = (ModelById::isa<SparseTimeValueModel>(modelId));
return cont;
}
ClipMixer *
AudioGenerator::makeClipMixerFor(ModelId modelId)
{
QString clipId;
auto parameters =
PlayParameterRepository::getInstance()->getPlayParameters
(modelId.untyped);
if (parameters) {
clipId = parameters->getPlayClipId();
}
#ifdef DEBUG_AUDIO_GENERATOR
std::cerr << "AudioGenerator::makeClipMixerFor(" << modelId << "): sample id = " << clipId << std::endl;
#endif
if (clipId == "") {
SVDEBUG << "AudioGenerator::makeClipMixerFor(" << modelId << "): no sample, skipping" << endl;
return nullptr;
}
ClipMixer *mixer = new ClipMixer(m_targetChannelCount,
m_sourceSampleRate,
m_processingBlockSize);
double clipF0 = Pitch::getFrequencyForPitch(60, 0, 440.0); // required
QString clipPath = QString("%1/%2.wav").arg(m_sampleDir).arg(clipId);
double level = wantsQuieterClips(modelId) ? 0.5 : 1.0;
if (!mixer->loadClipData(clipPath, clipF0, level)) {
delete mixer;
return nullptr;
}
#ifdef DEBUG_AUDIO_GENERATOR
std::cerr << "AudioGenerator::makeClipMixerFor(" << model << "): loaded clip " << clipId << std::endl;
#endif
return mixer;
}
ContinuousSynth *
AudioGenerator::makeSynthFor(ModelId)
{
ContinuousSynth *synth = new ContinuousSynth(m_targetChannelCount,
m_sourceSampleRate,
m_processingBlockSize,
m_waveType);
#ifdef DEBUG_AUDIO_GENERATOR
std::cerr << "AudioGenerator::makeSynthFor(" << model << "): created synth" << std::endl;
#endif
return synth;
}
void
AudioGenerator::removeModel(ModelId modelId)
{
QMutexLocker locker(&m_mutex);
if (m_clipMixerMap.find(modelId) == m_clipMixerMap.end()) {
return;
}
ClipMixer *mixer = m_clipMixerMap[modelId];
m_clipMixerMap.erase(modelId);
delete mixer;
}
void
AudioGenerator::clearModels()
{
QMutexLocker locker(&m_mutex);
while (!m_clipMixerMap.empty()) {
ClipMixer *mixer = m_clipMixerMap.begin()->second;
m_clipMixerMap.erase(m_clipMixerMap.begin());
delete mixer;
}
}
void
AudioGenerator::reset()
{
QMutexLocker locker(&m_mutex);
#ifdef DEBUG_AUDIO_GENERATOR
SVCERR << "AudioGenerator::reset()" << endl;
#endif
for (ClipMixerMap::iterator i = m_clipMixerMap.begin();
i != m_clipMixerMap.end(); ++i) {
if (i->second) {
i->second->reset();
}
}
m_noteOffs.clear();
}
void
AudioGenerator::setTargetChannelCount(int targetChannelCount)
{
if (m_targetChannelCount == targetChannelCount) return;
// SVDEBUG << "AudioGenerator::setTargetChannelCount(" << targetChannelCount << ")" << endl;
QMutexLocker locker(&m_mutex);
m_targetChannelCount = targetChannelCount;
for (ClipMixerMap::iterator i = m_clipMixerMap.begin(); i != m_clipMixerMap.end(); ++i) {
if (i->second) i->second->setChannelCount(targetChannelCount);
}
}
sv_frame_t
AudioGenerator::getBlockSize() const
{
return m_processingBlockSize;
}
void
AudioGenerator::setSoloModelSet(std::set<ModelId> s)
{
QMutexLocker locker(&m_mutex);
m_soloModelSet = s;
m_soloing = true;
}
void
AudioGenerator::clearSoloModelSet()
{
QMutexLocker locker(&m_mutex);
m_soloModelSet.clear();
m_soloing = false;
}
sv_frame_t
AudioGenerator::mixModel(ModelId modelId,
sv_frame_t startFrame, sv_frame_t frameCount,
float **buffer,
sv_frame_t fadeIn, sv_frame_t fadeOut)
{
if (m_sourceSampleRate == 0) {
SVCERR << "WARNING: AudioGenerator::mixModel: No base source sample rate available" << endl;
return frameCount;
}
QMutexLocker locker(&m_mutex);
auto model = ModelById::get(modelId);
if (!model || !model->canPlay()) return frameCount;
auto parameters =
PlayParameterRepository::getInstance()->getPlayParameters
(modelId.untyped);
if (!parameters) return frameCount;
bool playing = !parameters->isPlayMuted();
if (!playing) {
#ifdef DEBUG_AUDIO_GENERATOR
cout << "AudioGenerator::mixModel(" << modelId << "): muted" << endl;
#endif
return frameCount;
}
if (m_soloing) {
if (m_soloModelSet.find(modelId) == m_soloModelSet.end()) {
#ifdef DEBUG_AUDIO_GENERATOR
cout << "AudioGenerator::mixModel(" << modelId << "): not one of the solo'd models" << endl;
#endif
return frameCount;
}
}
float gain = parameters->getPlayGain();
float pan = parameters->getPlayPan();
if (std::dynamic_pointer_cast<DenseTimeValueModel>(model)) {
return mixDenseTimeValueModel(modelId, startFrame, frameCount,
buffer, gain, pan, fadeIn, fadeOut);
}
if (usesClipMixer(modelId)) {
return mixClipModel(modelId, startFrame, frameCount,
buffer, gain, pan);
}
if (usesContinuousSynth(modelId)) {
return mixContinuousSynthModel(modelId, startFrame, frameCount,
buffer, gain, pan);
}
std::cerr << "AudioGenerator::mixModel: WARNING: Model " << modelId << " of type " << model->getTypeName() << " is marked as playable, but I have no mechanism to play it" << std::endl;
return frameCount;
}
sv_frame_t
AudioGenerator::mixDenseTimeValueModel(ModelId modelId,
sv_frame_t startFrame, sv_frame_t frames,
float **buffer, float gain, float pan,
sv_frame_t fadeIn, sv_frame_t fadeOut)
{
sv_frame_t maxFrames = frames + std::max(fadeIn, fadeOut);
auto dtvm = ModelById::getAs<DenseTimeValueModel>(modelId);
if (!dtvm) return 0;
int modelChannels = dtvm->getChannelCount();
if (m_channelBufSiz < maxFrames || m_channelBufCount < modelChannels) {
for (int c = 0; c < m_channelBufCount; ++c) {
delete[] m_channelBuffer[c];
}
delete[] m_channelBuffer;
m_channelBuffer = new float *[modelChannels];
for (int c = 0; c < modelChannels; ++c) {
m_channelBuffer[c] = new float[maxFrames];
}
m_channelBufCount = modelChannels;
m_channelBufSiz = maxFrames;
}
sv_frame_t got = 0;
if (startFrame >= fadeIn/2) {
auto data = dtvm->getMultiChannelData(0, modelChannels - 1,
startFrame - fadeIn/2,
frames + fadeOut/2 + fadeIn/2);
for (int c = 0; c < modelChannels; ++c) {
copy(data[c].begin(), data[c].end(), m_channelBuffer[c]);
}
got = data[0].size();
} else {
sv_frame_t missing = fadeIn/2 - startFrame;
if (missing > 0) {
SVCERR << "note: channelBufSiz = " << m_channelBufSiz
<< ", frames + fadeOut/2 = " << frames + fadeOut/2
<< ", startFrame = " << startFrame
<< ", missing = " << missing << endl;
}
auto data = dtvm->getMultiChannelData(0, modelChannels - 1,
startFrame,
frames + fadeOut/2);
for (int c = 0; c < modelChannels; ++c) {
copy(data[c].begin(), data[c].end(), m_channelBuffer[c] + missing);
}
got = data[0].size() + missing;
}
for (int c = 0; c < m_targetChannelCount; ++c) {
int sourceChannel = (c % modelChannels);
// SVDEBUG << "mixing channel " << c << " from source channel " << sourceChannel << endl;
float channelGain = gain;
if (pan != 0.0) {
if (c == 0) {
if (pan > 0.0) channelGain *= 1.0f - pan;
} else {
if (pan < 0.0) channelGain *= pan + 1.0f;
}
}
for (sv_frame_t i = 0; i < fadeIn/2; ++i) {
float *back = buffer[c];
back -= fadeIn/2;
back[i] +=
(channelGain * m_channelBuffer[sourceChannel][i] * float(i))
/ float(fadeIn);
}
for (sv_frame_t i = 0; i < frames + fadeOut/2; ++i) {
float mult = channelGain;
if (i < fadeIn/2) {
mult = (mult * float(i)) / float(fadeIn);
}
if (i > frames - fadeOut/2) {
mult = (mult * float((frames + fadeOut/2) - i)) / float(fadeOut);
}
float val = m_channelBuffer[sourceChannel][i];
if (i >= got) val = 0.f;
buffer[c][i] += mult * val;
}
}
return got;
}
sv_frame_t
AudioGenerator::mixClipModel(ModelId modelId,
sv_frame_t startFrame, sv_frame_t frames,
float **buffer, float gain, float pan)
{
ClipMixer *clipMixer = m_clipMixerMap[modelId];
if (!clipMixer) return 0;
auto exportable = ModelById::getAs<NoteExportable>(modelId);
int blocks = int(frames / m_processingBlockSize);
//!!! todo: the below -- it matters
//!!! hang on -- the fact that the audio callback play source's
//buffer is a multiple of the plugin's buffer size doesn't mean
//that we always get called for a multiple of it here (because it
//also depends on the JACK block size). how should we ensure that
//all models write the same amount in to the mix, and that we
//always have a multiple of the plugin buffer size? I guess this
//class has to be queryable for the plugin buffer size & the
//callback play source has to use that as a multiple for all the
//calls to mixModel
sv_frame_t got = blocks * m_processingBlockSize;
#ifdef DEBUG_AUDIO_GENERATOR
cout << "mixModel [clip]: start " << startFrame << ", frames " << frames
<< ", blocks " << blocks << ", have " << m_noteOffs.size()
<< " note-offs" << endl;
#endif
ClipMixer::NoteStart on;
ClipMixer::NoteEnd off;
NoteOffSet ¬eOffs = m_noteOffs[modelId];
float **bufferIndexes = new float *[m_targetChannelCount];
//!!! + for first block, prime with notes already active
for (int i = 0; i < blocks; ++i) {
sv_frame_t reqStart = startFrame + i * m_processingBlockSize;
NoteList notes;
if (exportable) {
notes = exportable->getNotesStartingWithin(reqStart,
m_processingBlockSize);
}
std::vector<ClipMixer::NoteStart> starts;
std::vector<ClipMixer::NoteEnd> ends;
while (noteOffs.begin() != noteOffs.end() &&
noteOffs.begin()->onFrame > reqStart) {
// We must have jumped back in time, as there is a
// note-off pending for a note that hasn't begun yet. Emit
// the note-off now and discard
off.frameOffset = 0;
off.frequency = noteOffs.begin()->frequency;
#ifdef DEBUG_AUDIO_GENERATOR
SVCERR << "mixModel [clip]: adding rewind-caused note-off at frame offset 0 frequency " << off.frequency << endl;
#endif
ends.push_back(off);
noteOffs.erase(noteOffs.begin());
}
for (NoteList::const_iterator ni = notes.begin();
ni != notes.end(); ++ni) {
sv_frame_t noteFrame = ni->start;
sv_frame_t noteDuration = ni->duration;
if (noteFrame < reqStart ||
noteFrame >= reqStart + m_processingBlockSize) {
continue;
}
if (noteDuration == 0) {
// If we have a note-off and a note-on with the same
// time, then the note-off will be assumed (in the
// logic below that deals with two-point note-on/off
// events) to be switching off an earlier note before
// this one begins -- that's necessary in order to
// support adjoining notes of equal pitch. But it does
// mean we have to explicitly ignore zero-duration
// notes, otherwise they'll be played without end
#ifdef DEBUG_AUDIO_GENERATOR
SVCERR << "mixModel [clip]: zero-duration note found at frame " << noteFrame << ", skipping it" << endl;
#endif
continue;
}
while (noteOffs.begin() != noteOffs.end() &&
noteOffs.begin()->offFrame <= noteFrame) {
sv_frame_t eventFrame = noteOffs.begin()->offFrame;
if (eventFrame < reqStart) eventFrame = reqStart;
off.frameOffset = eventFrame - reqStart;
off.frequency = noteOffs.begin()->frequency;
#ifdef DEBUG_AUDIO_GENERATOR
SVCERR << "mixModel [clip]: adding note-off at frame " << eventFrame << " frame offset " << off.frameOffset << " frequency " << off.frequency << endl;
#endif
ends.push_back(off);
noteOffs.erase(noteOffs.begin());
}
on.frameOffset = noteFrame - reqStart;
on.frequency = ni->getFrequency();
on.level = float(ni->velocity) / 127.0f;
on.pan = pan;
#ifdef DEBUG_AUDIO_GENERATOR
cout << "mixModel [clip]: adding note at frame " << noteFrame << ", frame offset " << on.frameOffset << " frequency " << on.frequency << ", level " << on.level << endl;
#endif
starts.push_back(on);
noteOffs.insert
(NoteOff(on.frequency, noteFrame + noteDuration, noteFrame));
}
while (noteOffs.begin() != noteOffs.end() &&
noteOffs.begin()->offFrame <=
reqStart + m_processingBlockSize) {
sv_frame_t eventFrame = noteOffs.begin()->offFrame;
if (eventFrame < reqStart) eventFrame = reqStart;
off.frameOffset = eventFrame - reqStart;
off.frequency = noteOffs.begin()->frequency;
#ifdef DEBUG_AUDIO_GENERATOR
SVCERR << "mixModel [clip]: adding leftover note-off at frame " << eventFrame << " frame offset " << off.frameOffset << " frequency " << off.frequency << endl;
#endif
ends.push_back(off);
noteOffs.erase(noteOffs.begin());
}
for (int c = 0; c < m_targetChannelCount; ++c) {
bufferIndexes[c] = buffer[c] + i * m_processingBlockSize;
}
clipMixer->mix(bufferIndexes, gain, starts, ends);
}
delete[] bufferIndexes;
return got;
}
sv_frame_t
AudioGenerator::mixContinuousSynthModel(ModelId modelId,
sv_frame_t startFrame,
sv_frame_t frames,
float **buffer,
float gain,
float pan)
{
ContinuousSynth *synth = m_continuousSynthMap[modelId];
if (!synth) return 0;
// only type we support here at the moment
auto stvm = ModelById::getAs<SparseTimeValueModel>(modelId);
if (!stvm) return 0;
if (UnitDatabase::asCommonUnit(stvm->getScaleUnits()) != "Hz") {
return 0;
}
int blocks = int(frames / m_processingBlockSize);
//!!! todo: see comment in mixClipModel
sv_frame_t got = blocks * m_processingBlockSize;
#ifdef DEBUG_AUDIO_GENERATOR
cout << "mixModel [synth]: frames " << frames
<< ", blocks " << blocks << endl;
#endif
float **bufferIndexes = new float *[m_targetChannelCount];
for (int i = 0; i < blocks; ++i) {
sv_frame_t reqStart = startFrame + i * m_processingBlockSize;
for (int c = 0; c < m_targetChannelCount; ++c) {
bufferIndexes[c] = buffer[c] + i * m_processingBlockSize;
}
EventVector points =
stvm->getEventsStartingWithin(reqStart, m_processingBlockSize);
// by default, repeat last frequency
float f0 = 0.f;
// go straight to the last freq in this range
if (!points.empty()) {
f0 = points.rbegin()->getValue();
}
// if there is no such frequency and the next point is further
// away than twice the model resolution, go silent (same
// criterion TimeValueLayer uses for ending a discrete curve
// segment)
if (f0 == 0.f) {
Event nextP;
if (!stvm->getNearestEventMatching(reqStart + m_processingBlockSize,
[](Event) { return true; },
EventSeries::Forward,
nextP) ||
nextP.getFrame() > reqStart + 2 * stvm->getResolution()) {
f0 = -1.f;
}
}
// SVCERR << "f0 = " << f0 << endl;
synth->mix(bufferIndexes,
gain,
pan,
f0);
}
delete[] bufferIndexes;
return got;
}
} // end namespace sv
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