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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This file copyright 2006 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef SV_AUDIO_PLAY_SOURCE_H
#define SV_AUDIO_PLAY_SOURCE_H
#include "BaseTypes.h"
#include <memory>
namespace sv {
struct Auditionable {
virtual ~Auditionable() { }
};
/**
* Simple interface for audio playback. This should be all that the
* ViewManager needs to know about to synchronise with playback by
* sample frame, but it doesn't provide enough to determine what is
* actually being played or how. See the audioio directory for a
* concrete subclass.
*/
class AudioPlaySource
{
public:
virtual ~AudioPlaySource() { }
/**
* Start playing from the given frame. If playback is already
* under way, reseek to the given frame and continue.
*/
virtual void play(sv_frame_t startFrame) = 0;
/**
* Stop playback.
*/
virtual void stop() = 0;
/**
* Return whether playback is currently supposed to be happening.
*/
virtual bool isPlaying() const = 0;
/**
* Return the frame number that is currently expected to be coming
* out of the speakers. (i.e. compensating for playback latency.)
*/
virtual sv_frame_t getCurrentPlayingFrame() = 0;
/**
* Return the current (or thereabouts) output levels in the range
* 0.0 -> 1.0, for metering purposes. The values returned are
* peak values since the last call to this function was made
* (i.e. calling this function also resets them).
*/
virtual bool getOutputLevels(float &left, float &right) = 0;
/**
* Return the sample rate of the source material -- any material
* that wants to play at a different rate will sound wrong.
*/
virtual sv_samplerate_t getSourceSampleRate() const = 0;
/**
* Return the sample rate set by the target audio device (or 0 if
* the target hasn't told us yet). If the source and target
* sample rates differ, resampling will occur.
*
* Note that we don't actually do any processing at the device
* sample rate. All processing happens at the source sample rate,
* and then a resampler is applied if necessary at the interface
* between application and driver layer.
*/
virtual sv_samplerate_t getDeviceSampleRate() const = 0;
/**
* Get the block size of the target audio device. This may be an
* estimate or upper bound, if the target has a variable block
* size; the source should behave itself even if this value turns
* out to be inaccurate.
*/
virtual int getTargetBlockSize() const = 0;
/**
* Get the number of channels of audio that will be provided
* to the play target. This may be more than the source channel
* count: for example, a mono source will provide 2 channels
* after pan.
*/
virtual int getTargetChannelCount() const = 0;
/**
* Set a plugin or other subclass of Auditionable as an
* auditioning effect. The Auditionable is shared with the caller:
* the expectation is that the caller may continue to modify its
* parameters etc during auditioning.
*/
virtual void setAuditioningEffect(std::shared_ptr<Auditionable>) = 0;
};
} // end namespace sv
#endif
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