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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#ifndef SV_BY_ID_H
#define SV_BY_ID_H
#include "Debug.h"
#include <memory>
#include <iostream>
#include <climits>
#include <stdexcept>
#include <QMutex>
#include <QString>
#include "XmlExportable.h"
/*
* ById - central pool of objects to be retrieved by persistent id.
*
* This is a pretty simple mechanism for obtaining safe "borrowed"
* references to shared objects, including across threads, based on an
* object ID.
*
* A class (call it C) inherits WithTypedId<C>. This produces a type
* C::Id containing a numerical id. Each instance of C (or subclass
* thereof) has an internal id of type C::Id whose value is unique
* among all ids ever possessed by any instances of all classes that
* use this id mechanism (within a single run of the program).
*
* Then we have a static store of type TypedById<C, C::Id>. This holds
* a set of heap-allocated C objects (or subclass thereof) and hands
* out shared_ptr references to them when queried by id. The
* application calls add() to pass an object to the store (which takes
* ownership of it), and the application calls release() when it
* thinks it has finished with an object, to request the store to
* delete it.
*
* Note that an object's id can't (without shenanigans) be queried
* directly from that object - it is returned when the object is added
* to a ById store. So if you have an object id, you know that the
* object must have been added to a store at some point.
*
* The goal is to improve code that would previously have retained a
* bare pointer to a heap-allocated object that it did not own. For
* example, in Sonic Visualiser we have a Model hierarchy of complex
* mutable objects, and any given model may be referred to by many
* different layers, transforms (as both source and target) etc. Using
* bare pointers for those references means that we need everything to
* be notified (and act properly on the notification) if a model is
* about to be deleted. Using a Model::Id instead gives the code a
* guarantee: if the model has been deleted since you last looked at
* it, then the ById store will return a null shared_ptr from its
* get() function for that id; but if it returns a non-null
* shared_ptr, then the object being pointed to can't be deleted while
* that shared_ptr is in scope.
*
* The result is like using weak_ptr references to a shared_ptr whose
* ownership is within a "layer" (at "application level") rather than
* managed by a specific object. A human-readable id representation is
* also quite useful for debugging.
*
* Example:
*
* class Thing : public WithTypedId<Thing> { Thing(int x) { } };
* typedef TypedById<Thing, Thing::Id> ThingById;
*
* // application creates a new Thing
* // ...
* auto thing = std::make_shared<Thing>(10);
* auto thingId = ThingById::add(thing);
*
* // application then passes thingId to something else, without
* // storing the shared_ptr anywhere - the ById store manages that
*
* // code elsewhere now has the thingId, and needs to use the Thing
* // ...
* void doSomething() {
* auto thing = ThingById::get(m_thingId);
* if (!thing) { // the Thing has been deleted, stop acting on it
* return; // (this may be an error or it may be unexceptional)
* }
* // now we have a guarantee that the thing ptr will be valid
* // until it goes out of scope when doSomething returns
* }
*
* // application wants to be rid of the Thing
* ThingById::release(thingId);
*/
//!!! to do: review how often we are calling getAs<...> when we could
// just be using get
namespace sv {
struct IdAlloc {
// The value NO_ID (-1) is never allocated
static const int NO_ID = -1;
static int getNextId();
};
template <typename T>
struct TypedId {
int untyped;
TypedId() : untyped(IdAlloc::NO_ID) {}
TypedId(const TypedId &) =default;
TypedId &operator=(const TypedId &) =default;
bool operator==(const TypedId &other) const {
return untyped == other.untyped;
}
bool operator!=(const TypedId &other) const {
return untyped != other.untyped;
}
bool operator<(const TypedId &other) const {
return untyped < other.untyped;
}
bool isNone() const {
return untyped == IdAlloc::NO_ID;
}
};
template <typename T>
std::ostream &
operator<<(std::ostream &ostr, const TypedId<T> &id)
{
// For diagnostic purposes only. Do not use these IDs for
// serialisation - see XmlExportable instead.
if (id.isNone()) {
return (ostr << "<none>");
} else {
return (ostr << "#" << id.untyped);
}
}
class WithId
{
public:
WithId() :
m_id(IdAlloc::getNextId()) {
}
virtual ~WithId() {
}
protected:
friend class AnyById;
/**
* Return an id for this object. The id is a unique number for
* this object among all objects that implement WithId within this
* single run of the application.
*/
int getUntypedId() const {
return m_id;
}
private:
int m_id;
};
template <typename T>
class WithTypedId : virtual public WithId
{
public:
typedef TypedId<T> Id;
WithTypedId() : WithId() { }
protected:
template <typename Item, typename Id>
friend class TypedById;
/**
* Return an id for this object. The id is a unique value for this
* object among all objects that implement WithId within this
* single run of the application.
*/
Id getId() const {
Id id;
id.untyped = getUntypedId();
return id;
}
};
class AnyById
{
public:
static int add(std::shared_ptr<WithId>);
static void release(int);
static std::shared_ptr<WithId> get(int);
template <typename Derived>
static bool isa(int id) {
std::shared_ptr<WithId> p = get(id);
return bool(std::dynamic_pointer_cast<Derived>(p));
}
template <typename Derived>
static std::shared_ptr<Derived> getAs(int id) {
std::shared_ptr<WithId> p = get(id);
return std::dynamic_pointer_cast<Derived>(p);
}
private:
class Impl;
static Impl &impl();
};
template <typename Item, typename Id>
class TypedById
{
public:
static Id add(std::shared_ptr<Item> item) {
Id id;
id.untyped = AnyById::add(item);
return id;
}
static void release(Id id) {
AnyById::release(id.untyped);
}
static void release(std::shared_ptr<Item> item) {
release(item->getId());
}
template <typename Derived>
static bool isa(Id id) {
return AnyById::isa<Derived>(id.untyped);
}
template <typename Derived>
static std::shared_ptr<Derived> getAs(Id id) {
return AnyById::getAs<Derived>(id.untyped);
}
static std::shared_ptr<Item> get(Id id) {
return getAs<Item>(id);
}
/**
* If the Item type is an XmlExportable, return the export ID of
* the given item ID. A call to this function will fail to compile
* if the Item is not an XmlExportable.
*
* The export ID is a simple int, and is only allocated when first
* requested, so objects that are never exported don't get one.
*/
static int getExportId(Id id) {
auto exportable = getAs<XmlExportable>(id);
if (exportable) {
return exportable->getExportId();
} else {
return XmlExportable::NO_ID;
}
}
};
} // end namespace sv
#endif
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