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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
/*
This is a modified version of a source file from the
Rosegarden MIDI and audio sequencer and notation editor.
This file copyright 2000-2006 Chris Cannam.
*/
#ifndef SV_REAL_TIME_H
#define SV_REAL_TIME_H
#include "BaseTypes.h"
#include <iostream>
#include <string>
#include <vamp-hostsdk/RealTime.h>
#ifdef _MSC_VER
#include "winsock.h" // struct timeval is in here
#else
#include "sys/time.h"
#endif
namespace sv {
/**
* RealTime represents time values to nanosecond precision
* with accurate arithmetic and frame-rate conversion functions.
*/
struct RealTime
{
int sec;
int nsec;
int usec() const { return nsec / 1000; }
int msec() const { return nsec / 1000000; }
RealTime(): sec(0), nsec(0) {}
RealTime(int s, int n);
RealTime(const RealTime &r) :
sec(r.sec), nsec(r.nsec) { }
RealTime(const Vamp::RealTime &r) :
sec(r.sec), nsec(r.nsec) { }
static RealTime fromSeconds(double sec);
static RealTime fromMilliseconds(int64_t msec);
static RealTime fromMicroseconds(int64_t usec);
static RealTime fromTimeval(const struct timeval &);
static RealTime fromXsdDuration(std::string xsdd);
double toDouble() const;
Vamp::RealTime toVampRealTime() const { return Vamp::RealTime(sec, nsec); }
RealTime &operator=(const RealTime &r) {
sec = r.sec; nsec = r.nsec; return *this;
}
RealTime operator+(const RealTime &r) const {
return RealTime(sec + r.sec, nsec + r.nsec);
}
RealTime operator-(const RealTime &r) const {
return RealTime(sec - r.sec, nsec - r.nsec);
}
RealTime operator-() const {
return RealTime(-sec, -nsec);
}
bool operator <(const RealTime &r) const {
if (sec == r.sec) return nsec < r.nsec;
else return sec < r.sec;
}
bool operator >(const RealTime &r) const {
if (sec == r.sec) return nsec > r.nsec;
else return sec > r.sec;
}
bool operator==(const RealTime &r) const {
return (sec == r.sec && nsec == r.nsec);
}
bool operator!=(const RealTime &r) const {
return !(r == *this);
}
bool operator>=(const RealTime &r) const {
if (sec == r.sec) return nsec >= r.nsec;
else return sec >= r.sec;
}
bool operator<=(const RealTime &r) const {
if (sec == r.sec) return nsec <= r.nsec;
else return sec <= r.sec;
}
RealTime operator*(int m) const;
RealTime operator/(int d) const;
RealTime operator*(double m) const;
RealTime operator/(double d) const;
/**
* Return the ratio of two times.
*/
double operator/(const RealTime &r) const;
/**
* Return a human-readable debug-type string to full precision
* (probably not a format to show to a user directly). If align
* is true, prepend " " to the start of positive values so that
* they line up with negative ones (which start with "-").
*/
std::string toString(bool align = false) const;
/**
* Convert a string as obtained from toString back to a RealTime
* object.
*/
static RealTime fromString(std::string);
/**
* Return a user-readable string to the nearest millisecond,
* typically in a form like HH:MM:SS.mmm. The exact format will
* depend on the application preferences for time display
* precision and hours:minutes:seconds format -- this function
* simply dispatches to toMSText or toFrameText with appropriate
* arguments depending on the preferences.
*
* If fixedDp is true, the result will be padded to 3 dp,
* i.e. millisecond resolution, even if the number of milliseconds
* is a multiple of 10.
*/
std::string toText(bool fixedDp = false) const;
/**
* Return a user-readable string to the nearest millisecond.
*
* If fixedDp is true, the result will be padded to 3 dp,
* i.e. millisecond resolution, even if the number of milliseconds
* is a multiple of 10.
*
* If hms is true, results may be returned in the form
* HH:MM:SS.mmm (if the time is large enough). If hms is false,
* the result will always be a (fractional) number of seconds.
*
* Unlike toText, this function does not depend on the application
* preferences.
*/
std::string toMSText(bool fixedDp, bool hms) const;
/**
* Return a user-readable string in which seconds are divided into
* frames (presumably at a lower frame rate than audio rate,
* e.g. 24 or 25 video frames), in a form like HH:MM:SS:FF. fps
* gives the number of frames per second, and must be integral
* (29.97 not supported).
*
* Unlike toText, this function does not depend on the application
* preferences.
*/
std::string toFrameText(int fps, bool hms,
std::string frameDelimiter = ":") const;
/**
* Return a user-readable string to the nearest second, in H:M:S
* form. Does not include milliseconds or frames. The result will
* be suffixed "s" if it contains only seconds (no hours or
* minutes).
*
* Unlike toText, this function does not depend on the application
* preferences.
*/
std::string toSecText() const;
/**
* Return a string in xsd:duration format.
*/
std::string toXsdDuration() const;
/**
* Convert a RealTime into a sample frame at the given sample rate.
*/
static sv_frame_t realTime2Frame(const RealTime &r, sv_samplerate_t sampleRate);
/**
* Convert a sample frame at the given sample rate into a RealTime.
*/
static RealTime frame2RealTime(sv_frame_t frame, sv_samplerate_t sampleRate);
static const RealTime zeroTime;
};
std::ostream &operator<<(std::ostream &out, const RealTime &rt);
} // end namespace sv
#endif
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