File: TextMatcher.h

package info (click to toggle)
sonic-visualiser 5.2.1-2
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 24,744 kB
  • sloc: cpp: 158,888; ansic: 11,920; sh: 1,785; makefile: 517; xml: 64; perl: 31
file content (61 lines) | stat: -rw-r--r-- 1,674 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*-  vi:set ts=8 sts=4 sw=4: */

/*
    Sonic Visualiser
    An audio file viewer and annotation editor.
    Centre for Digital Music, Queen Mary, University of London.
    This file copyright 2008 QMUL.
   
    This program is free software; you can redistribute it and/or
    modify it under the terms of the GNU General Public License as
    published by the Free Software Foundation; either version 2 of the
    License, or (at your option) any later version.  See the file
    COPYING included with this distribution for more information.
*/

#ifndef SV_TEXT_MATCHER_H
#define SV_TEXT_MATCHER_H

#include <QString>
#include <QStringList>
#include "XmlExportable.h"

#include <map>

/// A rather eccentric interface for matching texts in differently-scored fields

namespace sv {

class TextMatcher
{
public:
    TextMatcher();
    virtual ~TextMatcher();
    
    struct Match
    {
        QString key; // This field is not used by TextMatcher
        int score;
        typedef std::map<QString, QString> FragmentMap; // text type -> fragment
        FragmentMap fragments;

        Match() : score(0) { }

        Match(const Match &m) =default;
        Match &operator=(const Match &m) =default;

        bool operator<(const Match &m) const; // sort by score first
    };

    void test(Match &match, // existing match record to be augmented
              QStringList keywords, // search terms
              QString text, // to search within
              QString textType, // key to use for fragment map
              int score); // relative weight for hits within this text type

};


} // end namespace sv

#endif