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/* -*- c-basic-offset: 4 indent-tabs-mode: nil -*- vi:set ts=8 sts=4 sw=4: */
/*
Sonic Visualiser
An audio file viewer and annotation editor.
Centre for Digital Music, Queen Mary, University of London.
This file copyright 2006 Chris Cannam.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version. See the file
COPYING included with this distribution for more information.
*/
#include "TimeRulerLayer.h"
#include "LayerFactory.h"
#include "data/model/Model.h"
#include "base/RealTime.h"
#include "base/Preferences.h"
#include "view/View.h"
#include "ColourDatabase.h"
#include "PaintAssistant.h"
#include <QPainter>
#include <iostream>
#include <cmath>
#include <stdexcept>
//#define DEBUG_TIME_RULER_LAYER 1
namespace sv {
TimeRulerLayer::TimeRulerLayer() :
SingleColourLayer(),
m_labelHeight(LabelTop)
{
}
void
TimeRulerLayer::setModel(ModelId model)
{
if (m_model == model) return;
m_model = model;
emit modelReplaced();
}
bool
TimeRulerLayer::snapToFeatureFrame(LayerGeometryProvider *v, sv_frame_t &frame,
int &resolution, SnapType snap, int) const
{
auto model = ModelById::get(m_model);
if (!model) {
resolution = 1;
return false;
}
bool q;
int64_t tickUSec = getMajorTickUSec(v, q);
RealTime rtick = RealTime::fromMicroseconds(tickUSec);
sv_samplerate_t rate = model->getSampleRate();
RealTime rt = RealTime::frame2RealTime(frame, rate);
double ratio = rt / rtick;
int rounded = int(ratio);
RealTime rdrt = rtick * rounded;
sv_frame_t left = RealTime::realTime2Frame(rdrt, rate);
resolution = int(RealTime::realTime2Frame(rtick, rate));
sv_frame_t right = left + resolution;
// SVDEBUG << "TimeRulerLayer::snapToFeatureFrame: type "
// << int(snap) << ", frame " << frame << " (time "
// << rt << ", tick " << rtick << ", rounded " << rdrt << ") ";
switch (snap) {
case SnapLeft:
frame = left;
break;
case SnapRight:
frame = right;
break;
case SnapNeighbouring:
{
int dl = -1, dr = -1;
int x = v->getXForFrame(frame);
if (left > v->getStartFrame() &&
left < v->getEndFrame()) {
dl = abs(v->getXForFrame(left) - x);
}
if (right > v->getStartFrame() &&
right < v->getEndFrame()) {
dr = abs(v->getXForFrame(right) - x);
}
int fuzz = ViewManager::scalePixelSize(2);
if (dl >= 0 && dr >= 0) {
if (dl < dr) {
if (dl <= fuzz) {
frame = left;
}
} else {
if (dr < fuzz) {
frame = right;
}
}
} else if (dl >= 0) {
if (dl <= fuzz) {
frame = left;
}
} else if (dr >= 0) {
if (dr <= fuzz) {
frame = right;
}
}
}
}
// SVDEBUG << " -> " << frame << " (resolution = " << resolution << ")" << endl;
return true;
}
int64_t
TimeRulerLayer::getMajorTickUSec(LayerGeometryProvider *v,
bool &quarterTicks) const
{
// return value is in microseconds
auto model = ModelById::get(m_model);
if (!model || !v) return 1000 * 1000;
sv_samplerate_t sampleRate = model->getSampleRate();
if (!sampleRate) return 1000 * 1000;
sv_frame_t startFrame = v->getStartFrame();
sv_frame_t endFrame = v->getEndFrame();
if (endFrame == startFrame) {
endFrame = startFrame + 1;
}
int exampleWidth = QFontMetrics(QFont()).horizontalAdvance("10:42.987654");
int minPixelSpacing = v->getXForViewX(exampleWidth);
RealTime rtStart = RealTime::frame2RealTime(startFrame, sampleRate);
RealTime rtEnd = RealTime::frame2RealTime(endFrame, sampleRate);
int count = v->getPaintWidth() / minPixelSpacing;
if (count < 1) count = 1;
RealTime rtGap = (rtEnd - rtStart) / count;
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "zoomLevel = " << v->getRoundedZoomLevel()
<< ", startFrame = " << startFrame << ", endFrame = " << endFrame
<< ", rtStart = " << rtStart << ", rtEnd = " << rtEnd
<< ", paint width = " << v->getPaintWidth()
<< ", minPixelSpacing = " << minPixelSpacing
<< ", count = " << count << ", rtGap = " << rtGap << endl;
#endif
int64_t incus;
quarterTicks = false;
if (rtGap.sec > 0) {
incus = 1000 * 1000;
int s = rtGap.sec;
if (s > 0) { incus *= 5; s /= 5; }
if (s > 0) { incus *= 2; s /= 2; }
if (s > 0) { incus *= 6; s /= 6; quarterTicks = true; }
if (s > 0) { incus *= 5; s /= 5; quarterTicks = false; }
if (s > 0) { incus *= 2; s /= 2; }
if (s > 0) { incus *= 6; s /= 6; quarterTicks = true; }
while (s > 0) {
incus *= 10;
s /= 10;
quarterTicks = false;
}
} else if (rtGap.msec() > 0) {
incus = 1000;
int ms = rtGap.msec();
if (ms > 0) { incus *= 10; ms /= 10; }
if (ms > 0) { incus *= 10; ms /= 10; }
if (ms > 0) { incus *= 5; ms /= 5; }
if (ms > 0) { incus *= 2; ms /= 2; }
} else {
incus = 1;
int us = rtGap.usec();
if (us > 0) { incus *= 10; us /= 10; }
if (us > 0) { incus *= 10; us /= 10; }
if (us > 0) { incus *= 5; us /= 5; }
if (us > 0) { incus *= 2; us /= 2; }
}
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "getMajorTickUSec: returning incus = " << incus << endl;
#endif
return incus;
}
int
TimeRulerLayer::getXForUSec(LayerGeometryProvider *v, double us) const
{
auto model = ModelById::get(m_model);
sv_samplerate_t sampleRate = model->getSampleRate();
double dframe = (us * sampleRate) / 1000000.0;
double eps = 1e-7;
sv_frame_t frame = sv_frame_t(floor(dframe + eps));
int x;
ZoomLevel zoom = v->getRoundedZoomLevel();
if (zoom.zone == ZoomLevel::FramesPerPixel) {
frame /= zoom.level;
frame *= zoom.level; // so frame corresponds to an exact pixel
x = v->getXForFrame(frame);
} else {
double off = dframe - double(frame);
int x0 = v->getXForFrame(frame);
int x1 = v->getXForFrame(frame + 1);
x = int(x0 + off * (x1 - x0));
}
#ifdef DEBUG_TIME_RULER_LAYER
cerr << "Considering frame = " << frame << ", x = " << x << endl;
#endif
return x;
}
void
TimeRulerLayer::paint(LayerGeometryProvider *v, QPainter &paint, QRect rect) const
{
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "TimeRulerLayer::paint (" << rect.x() << "," << rect.y()
<< ") [" << rect.width() << "x" << rect.height() << "]" << endl;
#endif
auto model = ModelById::get(m_model);
if (!model || !model->isOK()) return;
sv_samplerate_t sampleRate = model->getSampleRate();
if (!sampleRate) return;
sv_frame_t startFrame = v->getFrameForX(rect.x() - 50);
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "start frame = " << startFrame << endl;
#endif
bool quarter = false;
int64_t incus = getMajorTickUSec(v, quarter);
int64_t us = int64_t(floor(1000.0 * 1000.0 * (double(startFrame) /
double(sampleRate))));
us = (us / incus) * incus - incus;
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "start us = " << us << " at step " << incus << endl;
#endif
Preferences *prefs = Preferences::getInstance();
auto origTimeTextMode = prefs->getTimeToTextMode();
if (incus < 1000) {
// Temporarily switch to usec display mode (if we aren't using
// it already)
prefs->setTimeToTextModeUnsaved(Preferences::TimeToTextUs);
}
// Calculate the number of ticks per increment -- approximate
// values for x and frame counts here will do, no rounding issue.
// We always use the exact incus in our calculations for where to
// draw the actual ticks or lines.
int minPixelSpacing = v->getXForViewX(50);
sv_frame_t incFrame = lrint((double(incus) * sampleRate) / 1000000);
int incX = int(round(v->getRoundedZoomLevel().framesToPixels(double(incFrame))));
int ticks = 10;
if (incX < minPixelSpacing * 2) {
ticks = quarter ? 4 : 5;
}
QColor greyColour = getPartialShades(v)[1];
paint.save();
// Do not label time zero - we now overlay an opaque area over
// time < 0 which would cut it in half
int minlabel = 1; // us
while (1) {
// frame is used to determine where to draw the lines, so it
// needs to correspond to an exact pixel (so that we don't get
// a different pixel when scrolling a small amount and
// re-drawing with a different start frame).
double dus = double(us);
int x = getXForUSec(v, dus);
if (x >= rect.x() + rect.width() + 50) {
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "X well out of range, ending here" << endl;
#endif
break;
}
if (x >= rect.x() - 50 && us >= minlabel) {
RealTime rt = RealTime::fromMicroseconds(us);
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "X in range, drawing line here for time " << rt.toText() << " (usec = " << us << ")" << endl;
#endif
QString text(QString::fromStdString(rt.toText()));
QFontMetrics metrics = paint.fontMetrics();
int tw = metrics.horizontalAdvance(text);
if (tw < 50 &&
(x < rect.x() - tw/2 ||
x >= rect.x() + rect.width() + tw/2)) {
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "hm, maybe X isn't in range after all (x = " << x << ", tw = " << tw << ", rect.x() = " << rect.x() << ", rect.width() = " << rect.width() << ")" << endl;
#endif
}
paint.setPen(greyColour);
paint.drawLine(x, 0, x, v->getPaintHeight());
paint.setPen(getBaseQColor());
paint.drawLine(x, 0, x, 5);
paint.drawLine(x, v->getPaintHeight() - 6, x, v->getPaintHeight() - 1);
int y;
switch (m_labelHeight) {
default:
case LabelTop:
y = 6 + metrics.ascent();
break;
case LabelMiddle:
y = v->getPaintHeight() / 2 - metrics.height() / 2 + metrics.ascent();
break;
case LabelBottom:
y = v->getPaintHeight() - metrics.height() + metrics.ascent() - 6;
}
if (v->getViewManager() && v->getViewManager()->getOverlayMode() !=
ViewManager::NoOverlays) {
if (v->getView()->getLayer(0) == this) {
// backmost layer, don't worry about outlining the text
paint.drawText(x+2 - tw/2, y, text);
} else {
PaintAssistant::drawVisibleText(v, paint, x+2 - tw/2, y, text, PaintAssistant::OutlinedText);
}
}
}
paint.setPen(greyColour);
for (int i = 1; i < ticks; ++i) {
dus = double(us) + (i * double(incus)) / ticks;
x = getXForUSec(v, dus);
if (x < rect.x() || x >= rect.x() + rect.width()) {
#ifdef DEBUG_TIME_RULER_LAYER
// SVCERR << "tick " << i << ": X out of range, going on to next tick" << endl;
#endif
continue;
}
#ifdef DEBUG_TIME_RULER_LAYER
SVCERR << "tick " << i << " in range, drawing at " << x << endl;
#endif
int sz = 5;
if (ticks == 10) {
if ((i % 2) == 1) {
if (i == 5) {
paint.drawLine(x, 0, x, v->getPaintHeight());
} else sz = 3;
} else {
sz = 7;
}
}
paint.drawLine(x, 0, x, sz);
paint.drawLine(x, v->getPaintHeight() - sz - 1, x, v->getPaintHeight() - 1);
}
us += incus;
}
prefs->setTimeToTextModeUnsaved(origTimeTextMode);
paint.restore();
}
int
TimeRulerLayer::getDefaultColourHint(bool darkbg, bool &impose)
{
impose = true;
return ColourDatabase::getInstance()->getColourIndex
(QString(darkbg ? "White" : "Black"));
}
QString TimeRulerLayer::getLayerPresentationName() const
{
LayerFactory *factory = LayerFactory::getInstance();
QString layerName = factory->getLayerPresentationName
(factory->getLayerType(this));
return layerName;
}
void
TimeRulerLayer::toXml(QTextStream &stream,
QString indent, QString extraAttributes) const
{
SingleColourLayer::toXml(stream, indent, extraAttributes);
}
void
TimeRulerLayer::setProperties(const LayerAttributes &attributes)
{
SingleColourLayer::setProperties(attributes);
}
} // end namespace sv
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