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/**************************************************************************\
*
* This file is part of the Coin 3D visualization library.
* Copyright (C) 1998-2005 by Systems in Motion. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* ("GPL") version 2 as published by the Free Software Foundation.
* See the file LICENSE.GPL at the root directory of this source
* distribution for additional information about the GNU GPL.
*
* For using Coin with software that can not be combined with the GNU
* GPL, and for taking advantage of the additional benefits of our
* support services, please contact Systems in Motion about acquiring
* a Coin Professional Edition License.
*
* See <URL:http://www.coin3d.org/> for more information.
*
* Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
* <URL:http://www.sim.no/>.
*
\**************************************************************************/
/*
This is just a simple test application to check that we can have
SoQtComponent derived objects within other widgets.
It also demonstrates having multiple views on a scene from multiple
SoQtRenderArea instances.
Note that this example doesn't work correctly with SoQt + TGS'
Inventor for some reason. Looks like a TGS' Inventor bug to me. See
also Bugzilla #20.
mortene@sim.no
*/
/***********************************************************************/
#include <Inventor/Qt/SoQt.h>
#include <Inventor/Qt/SoQtRenderArea.h>
#include <Inventor/Qt/viewers/SoQtExaminerViewer.h>
#include <Inventor/SoDB.h>
#include <Inventor/nodes/SoCone.h>
#include <Inventor/nodes/SoCube.h>
#include <Inventor/nodes/SoDirectionalLight.h>
#include <Inventor/nodes/SoGroup.h>
#include <Inventor/nodes/SoMaterial.h>
#include <Inventor/nodes/SoPerspectiveCamera.h>
#include <Inventor/nodes/SoRotation.h>
#include <Inventor/nodes/SoSeparator.h>
#include <Inventor/nodes/SoSphere.h>
#include <Inventor/nodes/SoTranslation.h>
#include <Inventor/sensors/SoTimerSensor.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <qapplication.h>
#include <qgroupbox.h>
#include <qlayout.h>
/***********************************************************************/
// Timer callback function will rotate the scene according to the
// current time.
static void
timer_callback(void * data, SoSensor * sensor)
{
static SbTime t = SbTime::getTimeOfDay().getValue();
SbTime timediff = SbTime::getTimeOfDay() - t;
SbRotation rotx(SbVec3f(1, 0, 0), 0.5 * timediff.getValue());
SbRotation roty(SbVec3f(0, 1, 0), timediff.getValue());
SbRotation rotz(SbVec3f(0, 0, 1), 1.5 * timediff.getValue());
SoRotation * scenerotate = (SoRotation *)data;
scenerotate->rotation.setValue(rotx * roty * rotz);
}
// Make a Qt renderarea as a child widget of viewparent, adding the
// scene under common and a camera with the given orientation.
void
add_view(QWidget * viewparent, SoGroup * common, SbRotation cameraorientation)
{
SoSeparator * root = new SoSeparator;
SoPerspectiveCamera * camera = new SoPerspectiveCamera;
camera->orientation = cameraorientation;
root->addChild(camera);
root->addChild(common);
SoQtRenderArea * area = new SoQtRenderArea(viewparent);
area->setSceneGraph(root);
#ifndef __COIN__
// IMPORTANT: make sure each GL context has a unique cache context
// id. this is needed for TGS/SGI Inventor. Coin handles this
// automatically.
static uint32_t contextcnt = 0;
area->getGLRenderAction()->setCacheContext(contextcnt++);
#endif // !__COIN__
camera->viewAll(root, area->getViewportRegion());
}
/***********************************************************************/
int
main(int argc, char ** argv)
{
// Initialize system.
QApplication app(argc, argv);
QWidget * parent = new QWidget;
app.setMainWidget(parent);
SoQt::init(parent);
parent->setMinimumSize(300, 200);
// Set up the Qt widget layout data.
QHBoxLayout * hlayout = new QHBoxLayout(parent);
QGroupBox * view0 = new QGroupBox(parent);
hlayout->addWidget(view0, 0.66);
QVBoxLayout * vlayout = new QVBoxLayout();
hlayout->addLayout(vlayout, 0.33);
QGroupBox * view1 = new QGroupBox(parent);
vlayout->addWidget(view1, 0.50);
QGroupBox * view2 = new QGroupBox(parent);
vlayout->addWidget(view2, 0.50);
// Construct the common part of the scenegraph.
SoGroup * commonroot = new SoGroup;
SoDirectionalLight * light = new SoDirectionalLight;
light->direction.setValue(-0.5, -0.5, -0.8);
commonroot->addChild(light);
SoRotation * scenerotate = new SoRotation;
commonroot->addChild(scenerotate);
if (argc == 2) {
SoInput in;
in.openFile(argv[1]);
SoSeparator * fileroot = SoDB::readAll(&in);
if (!fileroot) exit(1);
commonroot->addChild(fileroot);
}
else {
SoMaterial * mat = new SoMaterial;
mat->diffuseColor.setValue(1, 1, 0);
commonroot->addChild(mat);
SoCube * cube = new SoCube;
commonroot->addChild(cube);
mat = new SoMaterial;
mat->diffuseColor.setValue(0, 0, 1);
commonroot->addChild(mat);
SoTranslation * trans = new SoTranslation;
trans->translation.setValue(0, 0, 1);
commonroot->addChild(trans);
SoSphere * sphere = new SoSphere;
sphere->radius = 0.5;
commonroot->addChild(sphere);
}
// Add the 3 renderareas.
add_view(view0, commonroot, SbRotation(SbVec3f(0, 0, 1), 0));
add_view(view1, commonroot, SbRotation(SbVec3f(0, 1, 0), M_PI / 2.0f));
add_view(view2, commonroot, SbRotation(SbVec3f(1, 0, 0), -M_PI / 2.0f));
// Set up a timer callback to do a simple animation.
SoTimerSensor ts(timer_callback, scenerotate);
ts.setInterval(0.02f); // max 50 fps
ts.schedule();
// Map window and start event loop.
SoQt::show(parent);
SoQt::mainLoop();
return 0;
}
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