File: basic-savingfile-pickle-1.py

package info (click to toggle)
soya-doc 0.14-2
  • links: PTS, VCS
  • area: main
  • in suites: jessie, jessie-kfreebsd, squeeze, wheezy
  • size: 15,264 kB
  • ctags: 1,039
  • sloc: python: 4,334; makefile: 9; sh: 5
file content (119 lines) | stat: -rw-r--r-- 4,074 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
# -*- indent-tabs-mode: t -*-

# Soya 3D tutorial
# Copyright (C) 2001-2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA


# basic-savingfile-pickle-1: Save a file with cPickle : save the rotating body

# This lesson saves the rotating model of lesson basic-2 into a file, using cPickle.
#
# Notice that the "pickle" module written in Python behaves slighly differently than the "cPickle"
# module written in C, when saving C defined type. Only the cPickle module, faster, has been
# tested with Soya.

# Imports Soya and cPickle.

import sys, os, os.path, soya
import cPickle


# Create a class of rotating body. See tuto basic-2 for more information on this.
# Notice that you can add attribute to your class, and they will be automatically saved.

class RotatingBody(soya.Body):
	def advance_time(self, proportion):
		soya.Body.advance_time(self, proportion)
		
		self.rotate_y(proportion * 5.0)



# The rest of the file is executed ONLY if this file is run as a script.
# This allows to import this file as a module, for defining the RotatingBody class.

if sys.argv[0].endswith("basic-savingfile-pickle-1.py"):
	# Inits Soya and sets the data directory.
	
	soya.init()
	soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
	
	# Sets the file format soya uses for saving file.
	#
	# The default configuration is to use cPickle for saving files, and to support loading
	# files saved either by cPickle or Cerealizer (if available).
	#
	# The complete syntax is set_file_format(saving_format, loading_format), where loading_format
	# is optional and can be either a single format, or a list of format.
	# There are currently 2 supported formats: cPickle and Cerealizer.
	# See set_file_format's __doc__ for more information.
	
	soya.set_file_format(cPickle)

	# Creates the scene.

	scene = soya.World()

	# Loads the sword model.

	sword_model = soya.Model.get("sword")


	# Creates a rotating body in the scene, using the sword model.

	sword = RotatingBody(scene, sword_model)

	# Creates a light.

	light = soya.Light(scene)
	light.set_xyz(0.5, 0.0, 2.0)

	# Set the scene filename. It is just the name of the file, soya adds automatically
	# a directory path as well as a ".data" extention.

	scene.filename = "a_scene_with_a_rotating_body"

	# Saves the scene. The file is created in the <soya.path[0]>/worlds/ directory, here:
	#
	#          tutorial/data/worlds/a_scene_with_a_rotating_body.data
	#
	# The file is ALWAYS saved in the FIRST path listed in soya.path (which is, as sys.path,
	# a list of path).
	#
	# Soya separates the "set filename" and the "save" step, because it allows you to set the
	# filename once, and then to save the object several times without having to remind its
	# filename.
	#
	# Notice that, while saving the scene, Soya will save a reference to the "sword" Model we
	# have used above. However, the data of this Model are NOT dupplicated.

	scene.save()

	# Creates a camera.
	#
	# For technical reasons, camera are not saveable yet. This is not really a problem since the
	# camera is not really scene-dependent by rather configuration-dependent.
	# We thus add the camera AFTER saving the scene.

	camera = soya.Camera(scene)
	camera.z = 3.0
	soya.set_root_widget(camera)

	soya.MainLoop(scene).main_loop()

	# That's all -- after running this tutorial, you should have a
	# tutorial/data/worlds/a_scene_with_a_rotating_body.data file.