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# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2001-2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# fullscreen-1: Setting up : displaying a 3D model
# Soya can also render in fullscreen.
# Beware: you MUST write a way to exit the program, e.g. by processing SDL events!
# Imports sys, os modules and the Soya module.
import sys, os, os.path, soya, soya.sdlconst
# Inits Soya in 800x600 fullscreen mode (the last argument, 1, stands for fullscreen).
# The first argument in the window name, which is only visible in window mode.
soya.init("Soya fullscreen tutorial", 800, 600, 1)
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# The rest of the tutorial is identical to basic-5.py
scene = soya.World()
class CaterpillarHead(soya.Body):
def __init__(self, parent):
soya.Body.__init__(self, parent, soya.Model.get("caterpillar_head"))
self.speed = soya.Vector(self, 0.0, 0.0, 0.0)
self.rotation_y_speed = 0.0
def begin_round(self):
soya.Body.begin_round(self)
for event in soya.process_event():
if event[0] == soya.sdlconst.KEYDOWN:
if event[1] == soya.sdlconst.K_UP: self.speed.z = -0.2
elif event[1] == soya.sdlconst.K_DOWN: self.speed.z = 0.1
elif event[1] == soya.sdlconst.K_LEFT: self.rotation_y_speed = 10.0
elif event[1] == soya.sdlconst.K_RIGHT: self.rotation_y_speed = -10.0
elif event[1] == soya.sdlconst.K_q: soya.MAIN_LOOP.stop()
elif event[1] == soya.sdlconst.K_ESCAPE: soya.MAIN_LOOP.stop()
if event[0] == soya.sdlconst.KEYUP:
if event[1] == soya.sdlconst.K_UP: self.speed.z = 0.0
elif event[1] == soya.sdlconst.K_DOWN: self.speed.z = 0.0
elif event[1] == soya.sdlconst.K_LEFT: self.rotation_y_speed = 0.0
elif event[1] == soya.sdlconst.K_RIGHT: self.rotation_y_speed = 0.0
self.rotate_y(self.rotation_y_speed)
def advance_time(self, proportion):
soya.Body.advance_time(self, proportion)
self.add_mul_vector(proportion, self.speed)
class CaterpillarPiece(soya.Body):
def __init__(self, parent, previous):
soya.Body.__init__(self, parent, soya.Model.get("caterpillar"))
self.previous = previous
self.speed = soya.Vector(self, 0.0, 0.0, -0.2)
def begin_round(self):
soya.Body.begin_round(self)
self.look_at(self.previous)
if self.distance_to(self.previous) < 1.5: self.speed.z = 0.0
else: self.speed.z = -0.2
def advance_time(self, proportion):
soya.Body.advance_time(self, proportion)
self.add_mul_vector(proportion, self.speed)
# Creates a caterpillar head and 10 caterpillar piece of body.
caterpillar_head = CaterpillarHead(scene)
caterpillar_head.rotate_y(90.0)
previous_caterpillar_piece = caterpillar_head
for i in range(10):
previous_caterpillar_piece = CaterpillarPiece(scene, previous_caterpillar_piece)
previous_caterpillar_piece.x = i + 1
# Creates a light.
light = soya.Light(scene)
light.set_xyz(2.0, 5.0, 0.0)
# Creates a camera.
camera = soya.Camera(scene)
camera.set_xyz(0.0, 15.0, 15.0)
camera.look_at(caterpillar_head)
soya.set_root_widget(camera)
soya.MainLoop(scene).main_loop()
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