1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85
|
# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2001-2004 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# modeling-solid-model-1: Solid Model : the cutted cube
# Solid models are similar to simple models, but when they are cut by the camera front,
# plane the section is drawn, so as they appear as "solid / plain" and not "empty".
# Solid models are slower than simple model, thus you should use them only
# when the model is often cut by the camera. They are usefull for light effect, e.g.
# light cones,...
# Imports and inits Soya (see lesson basic-1.py).
import sys, os, os.path, soya, soya.cube
soya.init()
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
# Creates the scene.
scene = soya.World()
# Creates a normal cube world
empty_cube_world = soya.cube.Cube()
# Creates a cube world that will yield a solid model
# (solid models can only be used on models, NOT with faces)
solid_cube_world = soya.cube.Cube()
solid_cube_world.model_builder = soya.SolidModelBuilder()
# Creates a body using the normal cube
empty_cube = soya.Body(scene, empty_cube_world.to_model())
empty_cube.x = -1.0
empty_cube.rotate_y(45.0)
empty_cube.rotate_x(45.0)
# Creates a body using the solid model cube
solid_cube = soya.Body(scene, solid_cube_world.to_model())
solid_cube.x = 1.0
solid_cube.rotate_y(45.0)
solid_cube.rotate_x(45.0)
# Creates a light.
light = soya.Light(scene)
light.set_xyz(1.0, 0.7, 1.0)
# Creates a camera.
camera = soya.Camera(scene)
camera.set_xyz(0.0, 0.0, 3.0)
# Increases the camera's front plane, in order to cut the two cubes.
camera.front = 2.5
soya.set_root_widget(camera)
soya.MainLoop(scene).main_loop()
|