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# -*- indent-tabs-mode: t -*-
# Soya 3D tutorial
# Copyright (C) 2006 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
# sound-1: real 3D sound
# You may need to stop artsd daemon (typically for KDE user)
#
# The tuto draws a moving cube that play a 3D sound.
import os, os.path, sys
import soya, soya.cube as cube
# Initializes Soya with 3D sound support.
# See soya.init.__doc__ for optional sound-related argument to init.
soya.init(sound = 1)
# Uses set_sound_body to define the sound body (1.0 is the default;
# values range from 0.0 to 1.0).
soya.set_sound_volume(1.0)
# Define the data directories ; sounds are searched in sounds/ subdirectory.
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
scene = soya.World()
camera = soya.Camera(scene)
camera.set_xyz(0.0, 0.0, 0.0)
#camera.rotate_lateral(180.0)
soya.set_root_widget(camera)
# Uses this camera as the sound listener.
# The default value of Camera.listen_sound is 1, thus this line is optional.
# However, if you are using several camera, you'll probably want to use only one of them
# as sound listener. This can be done by setting Camera.listen_sound to 0.
camera.listen_sound = 1
# Create a cube.
import math
class NoisyCube(soya.World):
def __init__(self, parent, model):
soya.World.__init__(self, parent, model)
self.angle = 3.0
def advance_time(self, proportion):
soya.check_al_error()
soya.World.advance_time(self, proportion)
soya.check_al_error()
self.angle += 0.04 * proportion
self.set_xyz(5.0 * math.cos(self.angle), 0.0, 5.0 * math.sin(self.angle))
#self.set_xyz(0.0, 0.0, 0.0)
#self.set_xyz(10.0, 0.0, 0.0)
cube = NoisyCube(scene, cube.Cube().to_model())
# Gets the sound called "test.wav" from the data directory.
sound = soya.Sound.get("test.wav")
# Creates a sound player in the cube.
# Sound players have the following attributes (which can be passed to the constructor, too):
# - sound : the sound currently played (read-only)
# - loop : if true, the sound restarts from the beginning when it ends; default is false
# - play_in_3D : if true, the sound is played as a 3D sound; if false, as a 2D sound. Notice that OpenAL cannot play stereo sound in 3D.
# - gain : the body (default 1.0)
# - auto_remove: if true (default), the SoundPlayer is automatically removed when the sound ends (excepted in cases of looping!)
sound_player = soya.SoundPlayer(cube, sound, loop = 1)
light = soya.Light(scene)
light.set_xyz(1.5, 2.0, 2.2)
soya.MainLoop(scene).main_loop()
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