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# TOFU
# Copyright (C) 2005-2007 Jean-Baptiste LAMY
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import sys, os, os.path, struct, random
import soya, soya.tofu as tofu, cerealizer, soya.cerealizer4soya, soya.sdlconst as sdlconst, soya.widget, soya.label3d
soya.path.append(os.path.join(os.path.dirname(sys.argv[0]), "data"))
tofu.SAVED_GAME_DIR = "/tmp/tofu_demo"
mode = sys.argv[1][2:]
tofu.set_side(mode)
class PlayerID(tofu.PlayerID):
def __init__(self, filename, password):
tofu.PlayerID.__init__(self, filename, password)
tofu.LOAD_PLAYER_ID = PlayerID.loads
class Player(tofu.Player):
def __init__(self, player_id):
tofu.Player.__init__(self, player_id)
level = tofu.Level.get("demo")
mobile = Mobile()
mobile.set_xyz(108.0, -6.0, 107.0)
label = soya.label3d.Label3D(mobile, player_id.filename)
label.y = 3
label.lit = 0
label.auto_flip = 1
mobile.level = level
self.add_mobile(mobile)
tofu.CREATE_PLAYER = Player
class MainLoop(tofu.MainLoop):
def begin_round(self):
self.events = soya.process_event()
tofu.MainLoop.begin_round(self)
class Level(tofu.Level):
def __init__(self):
tofu.Level.__init__(self)
def create_demo_level():
level = Level()
level.static_part = static_part = soya.World(level)
terrain = soya.Terrain(static_part)
terrain.from_image(soya.Image.get("map.png"))
terrain.multiply_height(50.0)
terrain.scale_factor = 1.5
terrain.texture_factor = 1.0
terrain.y = -35.0
terrain.set_material_layer(soya.Material.get("grass" ), 0.0, 15.0)
terrain.set_material_layer(soya.Material.get("ground"), 15.0, 25.0)
terrain.set_material_layer(soya.Material.get("snow" ), 25.0, 50.0)
house1 = soya.Body(static_part, soya.Model.get("ferme"))
house1.set_xyz(125.0, -7.2, 91.0)
house2 = soya.Body(static_part, soya.Model.get("ferme"))
house2.set_xyz(108.0, -11.25, 100.0)
house2.rotate_y(100.0)
sun = soya.Light(static_part)
sun.directional = 1
sun.diffuse = (1.0, 0.8, 0.4, 1.0)
sun.rotate_x(-45.0)
level.atmosphere = soya.SkyAtmosphere()
level.atmosphere.ambient = (0.3, 0.3, 0.4, 1.0)
level.atmosphere.fog = 1
level.atmosphere.fog_type = 0
level.atmosphere.fog_start = 40.0
level.atmosphere.fog_end = 50.0
level.atmosphere.fog_color = level.atmosphere.bg_color = (0.2, 0.5, 0.7, 1.0)
level.atmosphere.skyplane = 1
level.atmosphere.sky_color = (1.5, 1.0, 0.8, 1.0)
#level.bot = Bot()
#level.add_mobile(level.bot)
#level.bot.set_xyz(128.0, 6.0, 107.0)
static_part.filename = "demo_static_part"; static_part.save()
level .filename = "demo" ; level .save()
level.discard()
ACTION_MOVE_FORWARD = "^"
ACTION_STOP_MOVING = "-"
ACTION_MOVE_BACKWARD = "v"
ACTION_TURN_LEFT = "<"
ACTION_STOP_TURNING = "|"
ACTION_TURN_RIGHT = ">"
ACTION_JUMP = "J"
CONTROL_KEYS = [
[sdlconst.K_UP, sdlconst.K_DOWN, sdlconst.K_LEFT, sdlconst.K_RIGHT, sdlconst.K_LSHIFT], # Local player #1
[sdlconst.K_e, sdlconst.K_x, sdlconst.K_s, sdlconst.K_d, sdlconst.K_z], # Local player #2
[sdlconst.K_y, sdlconst.K_b, sdlconst.K_g, sdlconst.K_h, sdlconst.K_t], # Local player #3
]
class Mobile(tofu.SpeedInterpolatedMobile, tofu.AnimatedMobile, tofu.RaypickCollidedMobileWithGravity):
def __init__(self):
super(Mobile, self).__init__()
self.model = soya.AnimatedModel.get("balazar")
self.control_keys = CONTROL_KEYS[0]
def generate_actions(self):
for event in soya.MAIN_LOOP.events:
if event[0] == sdlconst.KEYDOWN:
if (event[1] == sdlconst.K_q) or (event[1] == sdlconst.K_ESCAPE): soya.MAIN_LOOP.stop()
elif event[1] == self.control_keys[0]: self.send_action(ACTION_MOVE_FORWARD)
elif event[1] == self.control_keys[1]: self.send_action(ACTION_MOVE_BACKWARD)
elif event[1] == self.control_keys[2]: self.send_action(ACTION_TURN_LEFT)
elif event[1] == self.control_keys[3]: self.send_action(ACTION_TURN_RIGHT)
elif event[1] == self.control_keys[4]: self.send_action(ACTION_JUMP)
elif event[0] == sdlconst.KEYUP:
if event[1] == self.control_keys[0]: self.send_action(ACTION_STOP_MOVING)
elif event[1] == self.control_keys[1]: self.send_action(ACTION_STOP_MOVING)
elif event[1] == self.control_keys[2]: self.send_action(ACTION_STOP_TURNING)
elif event[1] == self.control_keys[3]: self.send_action(ACTION_STOP_TURNING)
def do_action(self, action):
animation = ""
if action == ACTION_MOVE_FORWARD : self.speed.z = -0.35; animation = "marche"
elif action == ACTION_STOP_MOVING : self.speed.z = 0.0 ; animation = "attente"
elif action == ACTION_MOVE_BACKWARD: self.speed.z = 0.2 ; animation = "recule"
elif action == ACTION_TURN_LEFT:
self.speed.rotate_lateral( 5.0)
if self.speed.z == 0.0: animation = "tourneG"
elif action == ACTION_STOP_TURNING :
self.speed.reset_orientation_scaling()
if self.speed.z == 0.0: animation = "attente"
elif action == ACTION_TURN_RIGHT:
self.speed.rotate_lateral(-5.0)
if self.speed.z == 0.0: animation = "tourneD"
elif action == ACTION_JUMP:
if self.speed.y == 0.0: self.speed.y = 0.6
if self.speed.y: animation = "chute"
if animation: self.set_animation(animation)
self.set_current_state_importance(2)
def do_physics(self):
super(Mobile, self).do_physics()
if self.speed.y < 0.0: self.set_animation("chute")
elif (self.speed.y == 0.0) and (self.current_animation == "chute"):
if self.speed.z < 0.0: self.set_animation("marche")
elif self.speed.z > 0.0: self.set_animation("recule")
else: self.set_animation("attente")
def control_owned(self):
super(Mobile, self).control_owned()
local_mobiles = [mobile for mobile in self.level.mobiles if mobile.local]
self.control_keys = CONTROL_KEYS[min(len(local_mobiles), len(CONTROL_KEYS)) - 1]
if len(local_mobiles) == 1:
soya.MAIN_LOOP.camera = soya.TravelingCamera(soya.MAIN_LOOP.scenes[0])
soya.MAIN_LOOP.camera.back = 70.0
group = soya.widget.Group()
group.add(soya.MAIN_LOOP.camera)
soya.widget.FPSLabel(group)
soya.set_root_widget(group)
traveling = soya.ThirdPersonTraveling(self)
traveling.distance = 5.0
soya.MAIN_LOOP.camera.add_traveling(traveling)
soya.MAIN_LOOP.camera.zap()
def control_lost(self):
super(Mobile, self).control_lost()
if self.control_keys == CONTROL_KEYS[0]:
soya.MAIN_LOOP.camera.parent.remove(soya.MAIN_LOOP.camera)
soya.MAIN_LOOP.camera = None
soya.set_root_widget(None)
cerealizer.register(Mobile)
cerealizer.register(Level , soya.cerealizer4soya.SavedInAPathHandler(Level ))
cerealizer.register(Player, soya.cerealizer4soya.SavedInAPathHandler(Player))
if (mode == "server") or (mode == "single"): create_demo_level()
if (mode == "client") or (mode == "single"): soya.init("Soya & Tofu demo", 640, 480)
if (mode == "single"): logins = sys.argv[2:]
if (mode == "client"):
tofu.HOST = sys.argv[2]
logins = sys.argv[3:]
if (mode == "client") or (mode == "single"):
tofu.PLAYER_IDS = [PlayerID(login, "test") for login in logins]
main_loop = MainLoop()
main_loop.main_loop()
# while 1:
# main_loop = soya.MainLoop()
# import gc, weakref, memtrack
# print soya.MAIN_LOOP
# soya.MAIN_LOOP = None
# soya.IDLER = None
# print gc.collect()
# print gc.collect()
# print gc.collect()
# print gc.garbage
# nb = 0
# level = None
# for i in gc.get_objects():
# #if isinstance(i, soya.Terrain): print "!!!", i
# if isinstance(i, soya._CObj):
# print "!!!", i
# nb += 1
# if isinstance(i, soya.TravelingCamera):
# level = weakref.ref(i)
# #if isinstance(i, Player): print "!!!", i
# print nb, len(gc.get_objects())
# print
# #memtrack.track(level())
# #memtrack.reverse_track(level())
# import time, random
# time.sleep(random.random())
# main_loop = MainLoop(soya.World())
# main_loop.main_loop()
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