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# -*- indent-tabs-mode: t -*-
# Soya 3D
# Copyright (C) 2001-2006 Jean-Baptiste LAMY -- jiba@tuxfamily.org
#
# This program is free software; you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation; either version 2 of the License, or
# (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software
# Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
import weakref
MAIN_LOOP = None
IDLER = None # Backward compatibility
BEFORE_RENDER = []
MAIN_LOOP_ITEMS = weakref.WeakKeyDictionary()
cdef class MainLoop:
"""MainLoop
A main loop, with FPS regulation.
Interesting attributes:
- fps (read only): the frame rate (number of frame per second, a usefull speed indicator).
- running (read only): true if the MainLoop is idling (=running).
- next_round_tasks: a list of callable (taking no arg) that will be called once, just
after the beginning of the next round.
- scenes: the scenes associated to this main_loop.
- round_duration: The duration of a round. Round is the main_loop's time unit. The main_loop calls
successively begin_round(), advance_time() (possibly several times) and end_round(); it
is granted that ALL rounds correspond to a period of duration ROUND_DURATION (though
the different period may not be regularly spread over time).
Default is 0.030.
- min_frame_duration: minimum duration for a frame. This attribute can be used to limit
the maximum FPS to save CPU time; e.g. FPS higher than 30-40 is usually useless.
Default is 0.020, which limits FPS to 40 in theory and to about 33 in practice
(I don't know why there is a difference between theory and practice !).
"""
# for time computation, double precision is needed
#cdef _next_round_tasks, _return_value
#cdef _scenes
#cdef public double round_duration, min_frame_duration
#cdef readonly double fps
#cdef public int running
#cdef public int will_render
#cdef double _time, _time_since_last_round
#cdef double _last_fps_computation_time
#cdef int _nb_frame
property scenes:
def __get__(self):
return self._scenes
property next_round_tasks:
def __get__(self):
return self._next_round_tasks
property return_value:
def __get__(self):
return self._return_value
def __init__(self, *scenes):
"""MainLoop(scene1, scene2,...) -> MainLoop
Creates a new main_loop for scenes SCENE1, SCENE2,...."""
self._next_round_tasks = []
self.fps = 0.0
self.running = 0
self._scenes = list(scenes)
self.round_duration = 0.030
self.min_frame_duration = 0.020
self.will_render = 0
import soya
soya.MAIN_LOOP = self
soya.IDLER = self
def stop(self, value = None):
"""MainLoop.stop(VALUE = None)
Stops the main loop. The stopping may not occur immediately, but at the end of the next iteration.
MainLoop.stop() causes MainLoop.main_loop() to returns ; VALUE is the (optionnal) value that MainLoop.main_loop() will return."""
self.running = 0
self._return_value = value
def reset(self):
import time
self._time = time.time()
def idle(self): return self.main_loop() # Backward compatibility
def main_loop(self):
"""MainLoop.main_loop()
Starts idling with the current thread. This method never finishes, until you call MainLoop.stop()."""
import time
# for time computation, double precision is needed
cdef double last_fps_computation_time, current, delta, spent_time
cdef int nb_frame
self.running = 1
self._time = last_fps_computation_time = time.time()
self._time_since_last_round = 0.0
self.begin_round()
while self.running == 1:
nb_frame = 0
while (self.running == 1) and (nb_frame < 80):
nb_frame = nb_frame + 1
while 1: # Sleep until at least MIN_FRAME_DURATION second has passed since the last frame
current = time.time()
delta = current - self._time
if delta > self.min_frame_duration: break
time.sleep(self.min_frame_duration - delta)
self._time = current
while self._time_since_last_round + delta > self.round_duration: # Start a new frame
spent_time = self.round_duration - self._time_since_last_round
self.advance_time(spent_time / self.round_duration) # Complete the previous round
self.end_round() # Ends the previous round
self.begin_round() # Prepare the following round
if self._next_round_tasks:
for task in self._next_round_tasks: task()
self._next_round_tasks = []
delta = delta - spent_time
self._time_since_last_round = 0
self.will_render = 1
self.advance_time(delta / self.round_duration) # start the current round
self.will_render = 0
self._time_since_last_round = self._time_since_last_round + delta
self.render()
current = time.time()
self.fps = nb_frame / (current - last_fps_computation_time)
last_fps_computation_time = current
return self._return_value
def update(self):
"""MainLoop.update()
"""
import time
cdef double current, delta, spent_time
current = time.time()
if self._last_fps_computation_time == 0.0: # First call
self._time = current
self._time_since_last_round = 0.0
self._last_fps_computation_time = current
self.begin_round()
delta = current - self._time
self._time = current
while self._time_since_last_round + delta > self.round_duration: # Start a new frame
spent_time = self.round_duration - self._time_since_last_round
self.advance_time(spent_time / self.round_duration) # Complete the previous round
self.end_round() # Ends the previous round
self.begin_round() # Prepare the following round
if self._next_round_tasks:
for task in self._next_round_tasks: task()
self._next_round_tasks = []
delta = delta - spent_time
self._time_since_last_round = 0
self.will_render = 1
self.advance_time(delta / self.round_duration) # start the current round
self.will_render = 0
self._time_since_last_round = self._time_since_last_round + delta
self.render()
self._nb_frame = self._nb_frame + 1
if self._nb_frame == 80:
self.fps = 80 / (current - self._last_fps_computation_time)
self._last_fps_computation_time = current
self._nb_frame = 0
def begin_round(self):
"""MainLoop.begin_round()
Called by MainLoop.main_loop when a new round begins; default implementation delegates to MainLoop.scene.begin_round."""
cdef _World scene
for item in MAIN_LOOP_ITEMS: item.begin_round()
for scene in self._scenes: scene.begin_round()
if root_widget: root_widget.widget_begin_round()
def end_round(self):
"""MainLoop.end_round()
Called by MainLoop.main_loop when a round is finished; default implementation delegates to MainLoop.scene.end_round."""
cdef _World scene
for item in MAIN_LOOP_ITEMS: item.end_round()
for scene in self._scenes: scene.end_round()
if root_widget: root_widget.widget_end_round()
PyErr_CheckSignals()
def advance_time(self, float proportion):
"""MainLoop.advance_time(proportion)
Called by MainLoop.main_loop when a piece of a round has occured; default implementation delegates to MainLoop.scene.advance_time.
PROPORTION is the proportion of the current round's time that has passed (1.0 for an entire round)."""
cdef _World scene
for item in MAIN_LOOP_ITEMS: item.advance_time(proportion)
for scene in self._scenes: scene.advance_time(proportion)
if root_widget: root_widget.widget_advance_time(proportion)
def render(self):
"""MainLoop.render()
Called by MainLoop.main_loop when rendering is needed; default implementation calls soya.render."""
for i in BEFORE_RENDER: i()
render()
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