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/***********************************************************************
* star_selection.h : The star selection structures defines a pattern
* for stars. A star can be required to have a certain
* luminosity and spectral class. Selection according
* to the multiplicity of the star is also available.
* A multiple system matches the selection if any
* of it's components does.
***********************************************************************/
/***********************************************************************
* This file is part of SpaceChart.
* Copyright (C) 1999 Miguel Coca <e970095@zipi.fi.upm.es>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
***********************************************************************/
#ifndef _INCLUDE_STARSEL_H_
#define _INCLUDE_STARSEL_H_
#include "starmap.h"
#include "star.h"
typedef struct st_star_selection star_selection_t;
star_selection_t* star_selection_new( void );
int star_selection_match( star_selection_t* selection, star_t* star );
void star_selection_act_min_lum( star_selection_t* selection, float min_lum );
void star_selection_act_max_lum( star_selection_t* selection, float max_lum );
void star_selection_act_spectrum( star_selection_t* selection,
spectrum_t spectrum );
void star_selection_deact_min_lum( star_selection_t* selection );
void star_selection_deact_max_lum( star_selection_t* selection );
void star_selection_deact_spectrum( star_selection_t* selection );
int star_selection_is_min_lum( star_selection_t* selection );
double star_selection_get_min_lum( star_selection_t* selection );
int star_selection_is_max_lum( star_selection_t* selection );
double star_selection_get_max_lum( star_selection_t* selection );
int star_selection_is_spectrum( star_selection_t* selection );
int star_selection_is_showed( star_selection_t* selection,
spectrum_t spectrum );
void star_selection_set_allow_multiples( star_selection_t* selection,
int allow );
int star_selection_get_allow_multiples( star_selection_t* selection );
void star_selection_copy( star_selection_t* orig, star_selection_t* new );
void star_selection_destroy( star_selection_t* selection );
#endif
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