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/**************************************************************/
/* ********************************************************** */
/* * * */
/* * CLOCK * */
/* * * */
/* * $Module: CLOCK * */
/* * * */
/* * Copyright (C) 1996, 1999, 2000, 2001 * */
/* * MPI fuer Informatik * */
/* * * */
/* * This program is free software; you can redistribute * */
/* * it and/or modify it under the terms of the FreeBSD * */
/* * Licence. * */
/* * * */
/* * This program is distributed in the hope that it will * */
/* * be useful, but WITHOUT ANY WARRANTY; without even * */
/* * the implied warranty of MERCHANTABILITY or FITNESS * */
/* * FOR A PARTICULAR PURPOSE. See the LICENCE file * */
/* * for more details. * */
/* * * */
/* * * */
/* $Revision: 1.4 $ * */
/* $State: Exp $ * */
/* $Date: 2010-02-22 14:09:57 $ * */
/* $Author: weidenb $ * */
/* * * */
/* * Contact: * */
/* * Christoph Weidenbach * */
/* * MPI fuer Informatik * */
/* * Stuhlsatzenhausweg 85 * */
/* * 66123 Saarbruecken * */
/* * Email: spass@mpi-inf.mpg.de * */
/* * Germany * */
/* * * */
/* ********************************************************** */
/**************************************************************/
/* $RCSfile: clock.c,v $ */
#include "clock.h"
/**************************************************************/
/* Global Variables */
/**************************************************************/
float clock_Akku[clock_TYPESIZE];
CLOCK_TMS clock_Counters[clock_TYPESIZE];
/**************************************************************/
/* Functions */
/**************************************************************/
void clock_Init(void)
/*********************************************************
INPUT: None.
EFFECT: Initializes the clock Module.
RETURNS: None.
MEMORY: None.
**********************************************************/
{
int i;
for (i=0;i<clock_TYPESIZE;i++) {
clock_InitCounter(i);
}
}
void clock_InitCounter(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: The clock counter <ClockCounter> is initialized.
RETURNS: None.
MEMORY: None.
**********************************************************/
{
clock_Akku[ClockCounter] = 0;
}
void clock_StartCounter(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: The clock counter <ClockCounter> is started.
RETURNS: None.
MEMORY: None.
**********************************************************/
{
#ifndef CLOCK_NO_TIMING
gettimeofday(&(clock_Counters[ClockCounter]), NULL);
#endif /* CLOCK_NO_TIMING */
}
void clock_StopPassedTime(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: Stores the number of seconds passed since given
counter was started in the according
accumulator.
RETURNS: None.
MEMORY: None.
**********************************************************/
{
#ifndef CLOCK_NO_TIMING
CLOCK_TMS newtime;
gettimeofday(&newtime, NULL);
clock_Akku[ClockCounter] = clock_GetSeconds(ClockCounter);
#endif
}
void clock_StopAddPassedTime(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: Adds the number of seconds passed since given
counter was started to the according
accumulator.
RETURNS: None.
MEMORY: None.
**********************************************************/
{
#ifndef CLOCK_NO_TIMING
CLOCK_TMS newtime;
gettimeofday(&newtime, NULL);
clock_Akku[ClockCounter] += clock_GetSeconds(ClockCounter);
#endif
}
float clock_GetAkku(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: None.
RETURNS: The akkumulated number of seconds stored by the
counter as a float.
**********************************************************/
{
return clock_Akku[ClockCounter];
}
float clock_GetSeconds(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: Computes the number of seconds spent by the
counter.
RETURNS: The number of seconds spent by the counter as
a float.
MEMORY: None.
**********************************************************/
{
#ifndef CLOCK_NO_TIMING
CLOCK_TMS newtime;
time_t seconds_passed;
long microseconds_passed;
gettimeofday(&newtime, NULL);
seconds_passed = newtime.tv_sec - clock_Counters[ClockCounter].tv_sec;
microseconds_passed = newtime.tv_usec - clock_Counters[ClockCounter].tv_usec;
return ((float) seconds_passed
+ (microseconds_passed /(float)1000000));
#else /* CLOCK_NO_TIMING */
return 0;
#endif /* ! CLOCK_NO_TIMING */
}
void clock_PrintTime(CLOCK_CLOCKS ClockCounter)
/*********************************************************
INPUT: A clock counter.
EFFECT: The time is printed in format hh:mm:ss.dd to stdout
RETURNS: None.
MEMORY: None.
**********************************************************/
{
#ifndef CLOCK_NO_TIMING
NAT hours, minutes;
float seconds;
seconds = clock_Akku[ClockCounter];
hours = (NAT)seconds/3600;
seconds -= hours*3600;
minutes = (NAT)seconds/60;
seconds -= (minutes*60);
if (seconds >= 10.0)
printf("%u:%02u:%2.2f",hours,minutes,seconds);
else
printf("%u:%02u:0%2.2f",hours,minutes,seconds);
#else
fputs(" No Timing on this machine. ",stdout);
#endif
}
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