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# Name: undo.py
# Purpose: XRC editor, undo/redo module
# Author: Roman Rolinsky <rolinsky@mema.ucl.ac.be>
# Created: 01.12.2002
# RCS-ID: $Id: undo.py,v 1.13 2007/05/14 12:24:44 ROL Exp $
from globals import *
from xxx import MakeXXXFromDOM
from tree import *
#from panel import *
# Undo/redo classes
class UndoManager:
# Undo/redo stacks
undo = []
redo = []
def RegisterUndo(self, undoObj):
self.undo.append(undoObj)
for i in self.redo: i.destroy()
self.redo = []
def Undo(self):
undoObj = self.undo.pop()
undoObj.undo()
self.redo.append(undoObj)
g.frame.SetModified()
g.frame.SetStatusText('Undone')
def Redo(self):
undoObj = self.redo.pop()
undoObj.redo()
self.undo.append(undoObj)
g.frame.SetModified()
g.frame.SetStatusText('Redone')
def Clear(self):
for i in self.undo: i.destroy()
self.undo = []
for i in self.redo: i.destroy()
self.redo = []
def CanUndo(self):
return not not self.undo
def CanRedo(self):
return not not self.redo
class UndoCutDelete:
def __init__(self, itemIndex, parent, elem):
self.itemIndex = itemIndex
self.parent = parent
self.elem = elem
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemIndex[:-1]),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item (!!! redundant?)
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
def redo(self):
item = g.tree.ItemAtFullIndex(self.itemIndex)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if item == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
self.elem = g.tree.RemoveLeaf(item)
g.tree.UnselectAll()
g.panel.Clear()
class UndoPasteCreate:
def __init__(self, itemParent, parent, item, selected):
self.itemParentIndex = g.tree.ItemFullIndex(itemParent)
self.parent = parent
self.itemIndex = g.tree.ItemFullIndex(item) # pasted item
self.selectedIndex = g.tree.ItemFullIndex(selected) # maybe different from item
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
self.elem = g.tree.RemoveLeaf(g.tree.ItemAtFullIndex(self.itemIndex))
# Restore old selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
g.tree.EnsureVisible(selected)
g.tree.SelectItem(selected)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
item = g.tree.InsertNode(g.tree.ItemAtFullIndex(self.itemParentIndex),
self.parent, self.elem,
g.tree.ItemAtFullIndex(self.itemIndex))
# Scroll to show new item
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
self.elem = None
# Update testWin if needed
if g.testWin and g.tree.IsHighlatable(item):
if g.conf.autoRefresh:
g.tree.needUpdate = True
g.tree.pendingHighLight = item
else:
g.tree.pendingHighLight = None
class UndoReplace:
def __init__(self, item):
self.itemIndex = g.tree.ItemFullIndex(item)
#self.xxx = g.tree.GetPyData(item)
self.elem = None
def destroy(self):
if self.elem: self.elem.unlink()
def undo(self):
print 'Sorry, UndoReplace is not yet implemented.'
return
item = g.tree.ItemAtFullIndex(self.itemIndex)
xxx = g.tree.GetPyData(item)
# Replace with old element
parent = xxx.parent.node
if xxx is self.xxx: # sizeritem or notebookpage - replace child
parent.replaceChild(self.xxx.child.node, xxx.child.node)
else:
parent.replaceChild(self.xxx.node, xxx.node)
self.xxx.parent = xxx.parent
xxx = self.xxx
g.tree.SetPyData(item, xxx)
g.tree.SetItemText(item, xxx.treeName())
g.tree.SetItemImage(item, xxx.treeImage())
# Update panel
g.panel.SetData(xxx)
# Update tools
g.tools.UpdateUI()
g.tree.EnsureVisible(item)
g.tree.SelectItem(item)
# Delete testWin?
if g.testWin:
# If deleting top-level item, delete testWin
if selected == g.testWin.item:
g.testWin.Destroy()
g.testWin = None
else:
# Remove highlight, update testWin
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
def redo(self):
return
class UndoMove:
def __init__(self, oldParent, oldIndex, newParent, newIndex):
# Store indexes because items can be invalid already
self.oldParentIndex = g.tree.ItemFullIndex(oldParent)
self.oldIndex = oldIndex
self.newParentIndex = g.tree.ItemFullIndex(newParent)
self.newIndex = newIndex
def destroy(self):
pass
def undo(self):
oldParent = g.tree.ItemAtFullIndex(self.oldParentIndex)
newParent = g.tree.ItemAtFullIndex(self.newParentIndex)
item = g.tree.GetFirstChild(newParent)[0]
for i in range(self.newIndex): item = g.tree.GetNextSibling(item)
elem = g.tree.RemoveLeaf(item)
nextItem = g.tree.GetFirstChild(oldParent)[0]
for i in range(self.oldIndex): nextItem = g.tree.GetNextSibling(nextItem)
parent = g.tree.GetPyData(oldParent).treeObject()
# Check parent and child relationships.
# If parent is sizer or notebook, child is of wrong class or
# parent is normal window, child is child container then detach child.
xxx = MakeXXXFromDOM(parent, elem)
isChildContainer = isinstance(xxx, xxxChildContainer)
if isChildContainer and \
((parent.isSizer and not isinstance(xxx, xxxSizerItem)) or \
(isinstance(parent, xxxNotebook) and not isinstance(xxx, xxxNotebookPage)) or \
not (parent.isSizer or isinstance(parent, xxxNotebook))):
elem.removeChild(xxx.child.node) # detach child
elem.unlink() # delete child container
elem = xxx.child.node # replace
# This may help garbage collection
xxx.child.parent = None
isChildContainer = False
# Parent is sizer or notebook, child is not child container
if parent.isSizer and not isChildContainer and not isinstance(xxx, xxxSpacer):
# Create sizer item element
sizerItemElem = MakeEmptyDOM('sizeritem')
sizerItemElem.appendChild(elem)
elem = sizerItemElem
elif isinstance(parent, xxxNotebook) and not isChildContainer:
pageElem = MakeEmptyDOM('notebookpage')
pageElem.appendChild(elem)
elem = pageElem
selected = g.tree.InsertNode(oldParent, parent, elem, nextItem)
g.tree.EnsureVisible(selected)
# Highlight is outdated
if g.testWin and g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
g.tree.SelectItem(selected)
def redo(self):
oldParent = g.tree.ItemAtFullIndex(self.oldParentIndex)
newParent = g.tree.ItemAtFullIndex(self.newParentIndex)
item = g.tree.GetFirstChild(oldParent)[0]
for i in range(self.oldIndex): item = g.tree.GetNextSibling(item)
elem = g.tree.RemoveLeaf(item)
parent = g.tree.GetPyData(newParent).treeObject()
# Check parent and child relationships.
# If parent is sizer or notebook, child is of wrong class or
# parent is normal window, child is child container then detach child.
xxx = MakeXXXFromDOM(parent, elem)
isChildContainer = isinstance(xxx, xxxChildContainer)
if isChildContainer and \
((parent.isSizer and not isinstance(xxx, xxxSizerItem)) or \
(isinstance(parent, xxxNotebook) and not isinstance(xxx, xxxNotebookPage)) or \
not (parent.isSizer or isinstance(parent, xxxNotebook))):
elem.removeChild(xxx.child.node) # detach child
elem.unlink() # delete child container
elem = xxx.child.node # replace
# This may help garbage collection
xxx.child.parent = None
isChildContainer = False
# Parent is sizer or notebook, child is not child container
if parent.isSizer and not isChildContainer and not isinstance(xxx, xxxSpacer):
# Create sizer item element
sizerItemElem = MakeEmptyDOM('sizeritem')
sizerItemElem.appendChild(elem)
elem = sizerItemElem
elif isinstance(parent, xxxNotebook) and not isChildContainer:
pageElem = MakeEmptyDOM('notebookpage')
pageElem.appendChild(elem)
elem = pageElem
nextItem = g.tree.GetFirstChild(newParent)[0]
for i in range(self.newIndex): nextItem = g.tree.GetNextSibling(nextItem)
selected = g.tree.InsertNode(newParent, parent, elem, nextItem)
g.tree.EnsureVisible(selected)
# Highlight is outdated
if g.testWin and g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.needUpdate = True
g.tree.SelectItem(selected)
class UndoEdit:
def __init__(self):
self.pages = map(ParamPage.GetState, g.panel.pages)
self.selectedIndex = g.tree.ItemFullIndex(g.tree.GetSelection())
def destroy(self):
pass
# Update test view
def update(self, selected):
g.tree.Apply(g.tree.GetPyData(selected), selected)
# Update view
if g.testWin:
if g.testWin.highLight:
g.testWin.highLight.Remove()
g.tree.pendingHighLight = selected
if g.testWin:
g.tree.needUpdate = True
def undo(self):
# Restore selection
selected = g.tree.ItemAtFullIndex(self.selectedIndex)
if selected != g.tree.GetSelection():
g.tree.SelectItem(selected)
# Save current state for redo
map(ParamPage.SaveState, g.panel.pages)
pages = map(ParamPage.GetState, g.panel.pages)
if self.pages:
map(ParamPage.SetState, g.panel.pages, self.pages)
self.pages = pages
self.update(selected)
def redo(self):
self.undo()
self.update(g.tree.GetSelection())
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