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/*
* spd_audio_plugin.h -- The SPD Audio Plugin Header
*
* Copyright (C) 2004 Brailcom, o.p.s.
* Copyright (C) 2019-2024 Samuel Thibault <samuel.thibault@ens-lyon.org>
*
* This is free software; you can redistribute it and/or modify it under the
* terms of the GNU Lesser General Public License as published by the Free
* Software Foundation; either version 2.1, or (at your option) any later
* version.
*
* This software is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#ifndef __SPD_AUDIO_PLUGIN_H
#define __SPD_AUDIO_PLUGIN_H
#define SPD_AUDIO_PLUGIN_ENTRY_STR "spd_audio_plugin_get"
/* *INDENT-OFF* */
#ifdef __cplusplus
extern "C" {
#endif
/* *INDENT-ON* */
typedef enum { SPD_AUDIO_LE, SPD_AUDIO_BE } AudioFormat;
typedef struct {
int bits;
int num_channels;
int sample_rate;
int num_samples;
signed short *samples;
} AudioTrack;
struct spd_audio_plugin;
typedef struct {
int volume;
AudioFormat format;
struct spd_audio_plugin const *function;
void *private_data;
int working;
} AudioID;
/* These methods are called from a single thread, except stop which can be called from another thread */
/* open is called first, which returns an AudioID, which is passed to other methods, so plugins can extend
* the AudioID structure as they see fit to include their own data.
*
* Then if feed_sync_overlap is available, begin is called first to set up the
* format, and several calls to feed_sync_overlap are made to feed audio
* progressively with overlapping to avoid any underrun. Eventually, end is called.
*
* If feed_sync_overlap is not available, begin is called first to set up the format,
* and several calls to feed_sync are made to feed audio progressively, but we
* don't have overlap so we may have underrun. Eventually, end is called.
*
* If neither feed_sync_overlap nor feed_sync are available, play is called with
* the whole piece. That doesn't allow pipelining, thus risking underruns.
*
* If stop is called, the playback currently happening should be stopped as soon
* as possible.
*/
typedef struct spd_audio_plugin {
const char *name;
AudioID *(*open) (void **pars);
/* Play audio track synchronously */
int (*play) (AudioID * id, AudioTrack track);
/* Stop the audio track playback immediately */
int (*stop) (AudioID * id);
int (*close) (AudioID * id);
int (*set_volume) (AudioID * id, int);
void (*set_loglevel) (int level);
/* Return the command that sd_generic modules can use to play sound */
char const *(*get_playcmd) (void);
/* Optional */
/* Configure audio for playing this track. Only bits, num_channels, and
sample_rate should be read */
int (*begin) (AudioID *id, AudioTrack track);
/* Feed track to audio and wait for playback completion.
bits, num_channels, and sample_rate shall be the same as during begin() call */
int (*feed_sync) (AudioID *id, AudioTrack track);
/* Feed track to audio and wait for almost complete playback completion.
There should be enough playback left in audio buffers for caller to
have the time to report a mark and submit the subsequent audio
pieces, without risking an underrun.
bits, num_channels, and sample_rate shall be the same as during begin() call */
int (*feed_sync_overlap) (AudioID *id, AudioTrack track);
/* Clean up audio after playback. Needs to drain the audio if this
wasn't done already. */
int (*end) (AudioID *id);
} spd_audio_plugin_t;
/* *INDENT-OFF* */
#ifdef __cplusplus
}
#endif /* __cplusplus */
/* *INDENT-ON* */
#endif /* ifndef #__SPD_AUDIO_PLUGIN_H */
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