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#include <strings.h>
#include "handwave.h"
#include "internal.h"
#include <libintl.h>
#define _(String) gettext (String)
#define gettext_noop(String) (String)
/* the following are purely for readability */
#define P Gesture_PALM
#define D Gesture_DIGIT
#define F Gesture_FINGERS
#define W Gesture_WAVE
#define C Gesture_CLAPHALF
#define S Gesture_SNAP
#define P2 (Gesture_PALM | Gesture_DOUBLE)
#define D2 (Gesture_DIGIT | Gesture_DOUBLE)
#define F2 (Gesture_FINGERS | Gesture_DOUBLE)
#define W2 (Gesture_WAVE | Gesture_DOUBLE)
#define C2 (Gesture_CLAPHALF | Gesture_DOUBLE)
#define S2 (Gesture_SNAP | Gesture_DOUBLE)
/* Have to put this into a initialization during startup of the program */
struct spelldef spelllist[NUMSPELLS] = {
{4, {C2, D, P, W}, 0, 1, gettext_noop("Dispel Magic")},
{5, {C2, S, W, W, S}, 0, 1, gettext_noop("Summon Elemental")},
{2, {C2, W2}, 0, 1, gettext_noop("Magic Mirror")},
{5, {D, F, F, D, D}, 0, 0, gettext_noop("Lightning Bolt")},
{4, {D, F, P, W}, 0, 1, gettext_noop("Cure Heavy Wounds")},
{3, {D, F, W}, 0, 1, gettext_noop("Cure Light Wounds")},
{3, {D, P, P}, 1, 0, gettext_noop("Amnesia")},
{3, {D, S, F}, 1, 0, gettext_noop("Confusion")},
{6, {D, S, F, F, F, C2},0, 0, gettext_noop("Disease")},
{5, {D, W, F, F, D2}, 1, 0, gettext_noop("Blindness")},
{6, {D, W, S, S, S, P},0, 1, gettext_noop("Delayed Effect")},
{6, {D, W, W, F, W, C2},0, 1, gettext_noop("Raise Dead")},
{6, {D, W, W, F, W, D},0, 0, gettext_noop("Poison")},
{3, {F, F, F}, 1, 0, gettext_noop("Paralysis")},
{5, {F, P, S, F, W}, 0, 1, gettext_noop("Summon Troll")},
{5, {F, S, S, D, D}, 0, 0, gettext_noop("Fireball")},
{1, {P}, 0, 1, gettext_noop("Shield")},
{1, {P2}, 0, 0, gettext_noop("SURRENDER")},
{4, {P, D, W, P}, 0, 1, gettext_noop("Remove Enchantment")},
{4, {P, P, W2, S2}, 1, 1, gettext_noop("Invisibility")},
{4, {P, S, D, D}, 1, 0, gettext_noop("Charm Monster")},
{4, {P, S, D, F}, 1, 0, gettext_noop("Charm Person")},
{4, {P, S, F, W}, 0, 1, gettext_noop("Summon Ogre")},
{8, {P, W, P, F, S, S, S, D},0,0, gettext_noop("Finger of Death")},
{6, {P, W, P, W, W, C2},1, 1, gettext_noop("Haste")},
{2, {S, D}, 0, 0, gettext_noop("Missile")},
{3, {S, F, W}, 0, 1, gettext_noop("Summon Goblin")},
{3, {S, P, F}, 0, 0, gettext_noop("Anti-Spell")},
{7, {S, P, F, P, S, D, W},0,1, gettext_noop("Permanency")},
{4, {S, P, P, C2}, 0, 1, gettext_noop("Time Stop")},
{4, {S, S, F, P}, 1, 1, gettext_noop("Resist Cold")},
{3, {S, W, D}, 1, 0, gettext_noop("Fear")},
{4, {S, W, W, C2}, 0, 0, gettext_noop("Fire Storm")},
{4, {W, D, D, C2}, 0, 0, gettext_noop("Lightning Bolt")},
{3, {W, F, P}, 0, 0, gettext_noop("Cause Light Wounds")},
{6, {W, F, P, S, F, W},0, 1, gettext_noop("Summon Giant")},
{4, {W, P, F, D}, 0, 0, gettext_noop("Cause Heavy Wounds")},
{3, {W, P, P}, 0, 0, gettext_noop("Counter-Spell")},
{4, {W, S, S, C2}, 0, 0, gettext_noop("Ice Storm")},
{4, {W, W, F, P}, 1, 1, gettext_noop("Resist Heat")},
{3, {W, W, P}, 1, 1, gettext_noop("Protection From Evil")},
{3, {W, W, S}, 0, 0, gettext_noop("Counter-Spell")},
{1, {Gesture_KNIFE}, 0, 0, gettext_noop("stab")}
};
#undef P
#undef D
#undef F
#undef W
#undef C
#undef S
#undef P2
#undef D2
#undef F2
#undef W2
#undef C2
#undef S2
int reverse_sort_list[NUMSPELLS] = {
SP__LIGHTNING_BOLT2, SP__DISEASE, SP__TIME_STOP, SP__ICE_STORM, SP__RAISE_DEAD,
SP__HASTE, SP__FIRE_STORM, SP__LIGHTNING_BOLT, SP__CHARM_MONSTER, SP__FIREBALL,
SP__BLINDNESS, SP__CAUSE_HEAVY_WOUNDS, SP__MISSILE, SP__FINGER_OF_DEATH,
SP__POISON, SP__FEAR, SP__CHARM_PERSON, SP__PARALYSIS, SP__ANTI_SPELL,
SP__CONFUSION, SP__SHIELD, SP__SURRENDER, SP__RESIST_COLD, SP__CAUSE_LIGHT_WOUNDS,
SP__RESIST_HEAT, SP__AMNESIA, SP__COUNTER_SPELL, SP__DELAYED_EFFECT,
SP__REMOVE_ENCHANTMENT, SP__PROTECTION_FROM_EVIL, SP__INVISIBILITY,
SP__COUNTER_SPELL2, SP__SUMMON_ELEMENTAL, SP__MAGIC_MIRROR, SP__PERMANENCY,
SP__CURE_LIGHT_WOUNDS, SP__SUMMON_GOBLIN, SP__SUMMON_OGRE, SP__SUMMON_TROLL,
SP__SUMMON_GIANT, SP__DISPEL_MAGIC, SP__CURE_HEAVY_WOUNDS, SP__STAB
};
int alphabet_sort_list[NUMSPELLS] = {
SP__AMNESIA, SP__ANTI_SPELL, SP__BLINDNESS, SP__CAUSE_HEAVY_WOUNDS,
SP__CAUSE_LIGHT_WOUNDS, SP__CHARM_MONSTER, SP__CHARM_PERSON, SP__CONFUSION,
SP__COUNTER_SPELL, SP__COUNTER_SPELL2, SP__CURE_HEAVY_WOUNDS,
SP__CURE_LIGHT_WOUNDS, SP__DELAYED_EFFECT, SP__DISEASE, SP__DISPEL_MAGIC,
SP__FEAR, SP__FINGER_OF_DEATH, SP__FIRE_STORM, SP__FIREBALL, SP__HASTE,
SP__ICE_STORM, SP__INVISIBILITY, SP__LIGHTNING_BOLT, SP__LIGHTNING_BOLT2,
SP__MAGIC_MIRROR, SP__MISSILE, SP__PARALYSIS, SP__PERMANENCY, SP__POISON,
SP__PROTECTION_FROM_EVIL, SP__RAISE_DEAD, SP__REMOVE_ENCHANTMENT,
SP__RESIST_COLD, SP__RESIST_HEAT, SP__SHIELD, SP__SUMMON_ELEMENTAL,
SP__SUMMON_GIANT, SP__SUMMON_GOBLIN, SP__SUMMON_OGRE, SP__SUMMON_TROLL,
SP__SURRENDER, SP__TIME_STOP, SP__STAB
};
static int check_one_spell(numgests, glist, mainhand, spel)
int numgests;
struct wizgesture *glist;
int mainhand;
struct spelldef *spel;
{
int otherhand = (1-mainhand);
int jx, result, pos;
for (jx=spel->length-1; jx>=0; jx--) {
pos = numgests - (spel->length - jx);
if (pos<0) {
/* fell off beginning of gesture list */
return 0;
}
if (spel->gests[jx] & Gesture_DOUBLE) {
result = spel->gests[jx] & (~Gesture_DOUBLE);
if (!(glist[pos].did[mainhand] == result
&& glist[pos].did[otherhand] == result)) {
/* failed to do two-handed gesture */
return 0;
}
}
else {
if (!(glist[pos].did[mainhand] == spel->gests[jx])) {
/* failed to do one-handed gesture */
return 0;
}
}
}
return 1;
}
/* writes results into found[] (OR of MASK_LEFT and MASK_RIGHT, or else MASK_BOTH) */
void find_castspells(found, numgests, glist)
int *found; /* pointer to array[NUMSPELLS] */
int numgests;
struct wizgesture *glist;
{
int ix, result;
struct spelldef *spel;
for (ix=0; ix<NUMSPELLS; ix++) {
spel = &(spelllist[ix]);
result = 0;
if (check_one_spell(numgests, glist, 0, spel))
result |= MASK_LEFT;
if (check_one_spell(numgests, glist, 1, spel))
result |= MASK_RIGHT;
if (result && (spel->gests[spel->length-1] & Gesture_DOUBLE)) {
/* spell was completed with a double-handed gesture */
result = MASK_TWOHAND;
}
found[ix] = result;
}
}
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