1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58
|
#define NUMSPELLS (43) /* number of spells in the book */
#define MAXSPELLLENGTH 8
struct spelldef {
int length;
int gests[MAXSPELLLENGTH];
int extendable; /* with permanency */
int selfcast; /* generally cast it on yourself? */
char *name;
};
extern struct spelldef spelllist[NUMSPELLS];
extern int reverse_sort_list[NUMSPELLS];
extern int alphabet_sort_list[NUMSPELLS];
#define SP__DISPEL_MAGIC (0)
#define SP__SUMMON_ELEMENTAL (1)
#define SP__MAGIC_MIRROR (2)
#define SP__LIGHTNING_BOLT (3)
#define SP__CURE_HEAVY_WOUNDS (4)
#define SP__CURE_LIGHT_WOUNDS (5)
#define SP__AMNESIA (6)
#define SP__CONFUSION (7)
#define SP__DISEASE (8)
#define SP__BLINDNESS (9)
#define SP__DELAYED_EFFECT (10)
#define SP__RAISE_DEAD (11)
#define SP__POISON (12)
#define SP__PARALYSIS (13)
#define SP__SUMMON_TROLL (14)
#define SP__FIREBALL (15)
#define SP__SHIELD (16)
#define SP__SURRENDER (17)
#define SP__REMOVE_ENCHANTMENT (18)
#define SP__INVISIBILITY (19)
#define SP__CHARM_MONSTER (20)
#define SP__CHARM_PERSON (21)
#define SP__SUMMON_OGRE (22)
#define SP__FINGER_OF_DEATH (23)
#define SP__HASTE (24)
#define SP__MISSILE (25)
#define SP__SUMMON_GOBLIN (26)
#define SP__ANTI_SPELL (27)
#define SP__PERMANENCY (28)
#define SP__TIME_STOP (29)
#define SP__RESIST_COLD (30)
#define SP__FEAR (31)
#define SP__FIRE_STORM (32)
#define SP__LIGHTNING_BOLT2 (33)
#define SP__CAUSE_LIGHT_WOUNDS (34)
#define SP__SUMMON_GIANT (35)
#define SP__CAUSE_HEAVY_WOUNDS (36)
#define SP__COUNTER_SPELL (37)
#define SP__ICE_STORM (38)
#define SP__RESIST_HEAT (39)
#define SP__PROTECTION_FROM_EVIL (40)
#define SP__COUNTER_SPELL2 (41)
#define SP__STAB (42) /* ok, it's not really a spell */
|