File: mod_task.c

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/*
 *  SPL - The SPL Programming Language
 *  Copyright (C) 2004, 2005  Clifford Wolf <clifford@clifford.at>
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with this program; if not, write to the Free Software
 *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 *  mod_task.c: Simple task management library
 */

/**
 * SPL Task Management Module
 *
 * This module provides basic functions for handling SPL tasks. SPL tasks
 * may be used like threads, co-routines, or anything simmilar.
 */

#define _GNU_SOURCE

#include <stdlib.h>
#include <string.h>
#include <unistd.h>

#include "spl.h"
#include "compat.h"

static struct spl_code bytecode =
#include "spl_modules/mod_task.splh"
;

extern void SPL_ABI(spl_mod_task_init)(struct spl_vm *vm, struct spl_module *mod, int restore);
extern void SPL_ABI(spl_mod_task_done)(struct spl_vm *vm, struct spl_module *mod);

/**
 * This function creates a new task. The 1st parameter is the name of the
 * new task and the 2nd is the SPL program code for the task. The 2nd
 * parameter will be compiled when executing the function, so it is a good
 * idea to keep it small and move the big portion of the task logic to
 * seperate functions. The third option is the context in which the task
 * should be executed.
 *
 * If the task name is undefined, the task won't have a name attached to
 * it and it won't be possible to access it later.
 *
 * If the context is ommitted, the task will run in the same context as
 * the function which called this function.
 */
// builtin task_create(name, code, ctx)

static struct spl_node *handler_task_create(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);
	char *program = spl_clib_get_string(t);
	struct spl_node *ctx = spl_clib_get_node(t);

	struct spl_asm *as = spl_asm_create();
	as->vm = t->vm;

	if ( spl_compiler(as, program, "task_main", 0, 0) ) SPL_NEW_INT(1);
	if ( spl_compiler(as, "task_kill();", "task_epilogue", 0, 0) ) SPL_NEW_INT(2);

	struct spl_task *task = spl_task_create(t->vm, name);

	if ( ctx ) {
		spl_put(task->vm, task->ctx);
		task->ctx = ctx;
	}

	spl_task_setcode(task, spl_asm_dump(as));
	spl_asm_destroy(as);

	task->flags |= SPL_TASK_FLAG_PAUSED;

	return SPL_NEW_INT(0);
}

static struct spl_node *handler_task_kill(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);

	if ( !name[0] ) goto this_task;

	t = t->vm->task_list;
	while (t) {
		if ( t->id && !strcmp(t->id, name) ) {
this_task:
			t->flags |= SPL_TASK_FLAG_ZOMBIE;
			return SPL_NEW_INT(0);
		}
		t= t->next;
	}

	return SPL_NEW_INT(1);
}

/**
 * This functions pauses the specified task until it is woken up by
 * [[task_continue()]] (or by an external event).
 *
 * If the task name is ommitted, the current task will be affected by
 * this function.
 */
// builtin task_pause(name)

static struct spl_node *handler_task_pause(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);

	if ( !name[0] ) goto this_task;

	t = t->vm->task_list;
	while (t) {
		if ( t->id && !strcmp(t->id, name) ) {
this_task:
			t->flags |= SPL_TASK_FLAG_PAUSED;
			t->flags &= ~SPL_TASK_FLAG_SYSTEM;
			return SPL_NEW_INT(0);
		}
		t= t->next;
	}

	return SPL_NEW_INT(1);
}

/**
 * This function wakes up the specified task. It also can be used to
 * remove the SYSTEM flag from the current task (see [[task_system()]]).
 *
 * If the task name is ommitted, the current task will be affected by
 * this function.
 */
// builtin task_continue(name)

static struct spl_node *handler_task_continue(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);

	if ( !name[0] ) goto this_task;

	t = t->vm->task_list;
	while (t) {
		if ( t->id && !strcmp(t->id, name) ) {
this_task:
			t->flags &= ~(SPL_TASK_FLAG_PAUSED|SPL_TASK_FLAG_SYSTEM);
			return SPL_NEW_INT(0);
		}
		t= t->next;
	}

	return SPL_NEW_INT(1);
}

/**
 * This function sets the SYSTEM flag on the specified task. That means
 * that the scheduler will not schedule any other task until the system
 * flag is removed again using [[task_continue()]] or the task is paused
 * ([[task_pause()]]) or killed ([[task_kill()]]).
 *
 * If the task name is ommitted, the current task will be affected by
 * this function. Usually this function is only used to manipulate the
 * currently running task.
 */
// builtin task_system(name)

static struct spl_node *handler_task_system(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);

	if ( !name[0] ) goto this_task;

	t = t->vm->task_list;
	while (t) {
		if ( t->id && !strcmp(t->id, name) ) {
this_task:
			t->flags |= SPL_TASK_FLAG_SYSTEM;
			return SPL_NEW_INT(0);
		}
		t= t->next;
	}

	return SPL_NEW_INT(1);
}

/**
 * This function is used to set the PUBLIC flag on a task. This is e.g.
 * needed when the task should be woken up by WebSPL when the taskname
 * is encoded into the session id.
 *
 * If the task name is ommitted, the current task will be affected by
 * this function.
 */
// builtin task_public(name)

static struct spl_node *handler_task_public(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);

	if ( !name[0] ) goto this_task;

	t = t->vm->task_list;
	while (t) {
		if ( t->id && !strcmp(t->id, name) ) {
this_task:
			t->flags |= SPL_TASK_FLAG_PUBLIC;
			return SPL_NEW_INT(0);
		}
		t= t->next;
	}

	return SPL_NEW_INT(1);
}

/**
 * Returns the name of the current task.
 */
// builtin task_getname()

static struct spl_node *handler_task_getname(struct spl_task *t, void *d UNUSED)
{
	return t->id ? SPL_NEW_STRING_DUP(t->id) : spl_get(0);
}

/**
 * Returns 1 if the specified task exists and 0 otherwise.
 */
// builtin task_check(name)

static struct spl_node *handler_task_check(struct spl_task *t, void *d UNUSED)
{
	char *name = spl_clib_get_string(t);

	if ( !name[0] ) goto this_task;

	t = t->vm->task_list;
	while (t) {
		if ( t->id && !strcmp(t->id, name) ) {
this_task:
			return SPL_NEW_INT(1);
		}
		t= t->next;
	}

	return SPL_NEW_INT(0);
}

/**
 * Pauses current task for given amount of time,
 * without consuming processing time.
 * After the time has elapsed (or an external signal is received),
 * the task is automatically resumed (in contrast to task_pause).
 *
 * The time can be given as a float value, representing seconds
 * and fraction of seconds.
 *
 * TODO: sleep affects the process, not the task, find a task equivalent
 */
 // builtin task_sleep(seconds)
static struct spl_node *handler_task_sleep(struct spl_task *t, void *d UNUSED)
{
	float f = spl_clib_get_float(t);

	if (f < 0)
	  return SPL_NEW_INT(0);

	unsigned int seconds = (unsigned int)f;
#ifndef USEWIN32API
	useconds_t useconds = f-seconds;
#endif
	sleep(seconds);
#ifndef USEWIN32API
	usleep(useconds);
#endif

	return SPL_NEW_INT(0);
}

void SPL_ABI(spl_mod_task_init)(struct spl_vm *vm, struct spl_module *mod UNUSED, int restore UNUSED)
{
	spl_clib_reg(vm, "task_create",   handler_task_create,   0);
	spl_clib_reg(vm, "__task_kill",   handler_task_kill,     0);
	spl_clib_reg(vm, "task_pause",    handler_task_pause,    0);
	spl_clib_reg(vm, "task_continue", handler_task_continue, 0);
	spl_clib_reg(vm, "task_system",   handler_task_system,   0);
	spl_clib_reg(vm, "task_public",   handler_task_public,   0);
	spl_clib_reg(vm, "task_getname",  handler_task_getname,  0);
	spl_clib_reg(vm, "task_check",    handler_task_check,    0);
	spl_clib_reg(vm, "task_sleep",    handler_task_sleep,    0);

	if ( !restore )
		spl_eval_bytecode(vm, 0, strdup(mod->name), &bytecode);
}

void SPL_ABI(spl_mod_task_done)(struct spl_vm *vm UNUSED, struct spl_module *mod UNUSED)
{
	return;
}