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load "file";
load "array";
var gl_h = file_read(parameters.srcfile);
gl_h =~ s/,\s*\n/, /g;
write(<:>
: // mod_gl.c: Auto-generated by gen_gl.spl
:
: #include "GL/gl.h"
:
: #include "spl.h"
: #include "compat.h"
:
: /**
: * OpenGL Module
: *
: * This module provides an interface to the OpenGL API.
: */
</>);
function void_to_spl(t)
{
return [ retexpr: "0" ];
}
function ANYFLOAT_to_spl(t)
{
return [ callprefix: "$t ret = ", retexpr: "SPL_NEW_FLOAT(ret)" ];
}
var GLfloat_to_spl = ANYFLOAT_to_spl;
var GLclampf_to_spl = ANYFLOAT_to_spl;
var GLdouble_to_spl = ANYFLOAT_to_spl;
var GLclampd_to_spl = ANYFLOAT_to_spl;
function ANYINT_to_spl(t)
{
return [ callprefix: "$t ret = ", retexpr: "SPL_NEW_INT(ret)" ];
}
var GLenum_to_spl = ANYINT_to_spl;
var GLsizei_to_spl = ANYINT_to_spl;
var GLbitfield_to_spl = ANYINT_to_spl;
var GLbyte_to_spl = ANYINT_to_spl;
var GLshort_to_spl = ANYINT_to_spl;
var GLint_to_spl = ANYINT_to_spl;
var GLubyte_to_spl = ANYINT_to_spl;
var GLushort_to_spl = ANYINT_to_spl;
var GLuint_to_spl = ANYINT_to_spl;
function spl_to_ANYFLOAT(n, t)
{
return [ getargs: "\t$t arg$n = spl_clib_get_float(task);\n" ];
}
var spl_to_GLfloat = spl_to_ANYFLOAT;
var spl_to_GLclampf = spl_to_ANYFLOAT;
var spl_to_GLdouble = spl_to_ANYFLOAT;
var spl_to_GLclampd = spl_to_ANYFLOAT;
function spl_to_GLboolean(n, t)
{
return [ getargs: "\t$t arg$n = spl_clib_get_int(task) ? GL_TRUE : GL_FALSE;\n" ];
}
function spl_to_ANYINT(n, t)
{
return [ getargs: "\t$t arg$n = spl_clib_get_int(task);\n" ];
}
var spl_to_GLenum = spl_to_ANYINT;
var spl_to_GLsizei = spl_to_ANYINT;
var spl_to_GLbitfield = spl_to_ANYINT;
var spl_to_GLbyte = spl_to_ANYINT;
var spl_to_GLshort = spl_to_ANYINT;
var spl_to_GLint = spl_to_ANYINT;
var spl_to_GLubyte = spl_to_ANYINT;
var spl_to_GLushort = spl_to_ANYINT;
var spl_to_GLuint = spl_to_ANYINT;
var fdata;
var skipped_handlers;
foreach[] fdecl (gl_h =~ /^GLAPI.*?\)/Amg)
{
fdecl =~ s/\s+/ /g;
fdecl =~ s/\s*([()])\s*/$1/g;
fdecl =~ s/\s+(\**)\s*[^\s,()[\]]+(\[\d+\]|)([,)])/$1$2$3/g;
fdecl =~ s/(GL|)API(ENTRY|)\s+//g;
if (fdecl =~ /\d.v/ or fdecl =~ /MESA/)
continue;
var cdecl = fdecl;
fdecl =~ s/(const)\s+/$1_/g;
fdecl =~ s/\[(\d+)\]/_a$1/g;
fdecl =~ s/\s+\*/_p/g;
fdecl =~ s/^(\S+)\s+(\S+)\((.*)\)/$3/;
var types = [ $1 ], name = $2;
while (fdecl =~ s/([^\s,]+)//)
if ($1 ~!= "void")
push types, $1;
var tid = array_join(types, ":");
if (not declared fdata[tid])
fdata[tid] = [
types: types,
cdecl: cdecl,
flist: []
];
push fdata[tid].flist, name;
}
foreach[] ftype (fdata)
{
var funcname = "handler__" ~ array_join(ftype.types, "__");
function ctype(typename) {
typename =~ s/_p$/*/;
typename =~ s/_p\*$/**/;
typename =~ s/_a(\d+)$/[$1]/;
typename =~ s/^(const)_/$1 /;
return typename;
}
var snippets = [
getargs: "",
callprefix: "",
postcall: "",
retexpr: ""
];
var snippet_functions;
var skip_this = 0;
foreach i (ftype.types)
if (i == 0) {
var t = "${ftype.types[i]}_to_spl";
push t, ftype.types[i];
push snippet_functions, t;
} else {
var t = "spl_to_${ftype.types[i]}";
push t, i;
push t, ftype.types[i];
push snippet_functions, t;
}
foreach[] f (snippet_functions)
{
if (not defined [/][f]) {
if (not skip_this)
write("\n// SKIP: $funcname\n");
write("// Not found: $f\n");
skip_this = 1;
continue;
}
foreach i ([/][f](@f))
snippets[i] ~= $@[i];
}
if (skip_this)
skipped_handlers[funcname] = 1;
else
write(<:>
:
: static struct spl_node *$funcname(struct spl_task *task<?spl
if(snippets.getargs =~ /^\s*$/)?> UNUSED<?spl
?>, void *data)
: {
: ${ctype(ftype.types[0])}(*funcp)(<?spl
foreach i (ftype.types) {
if (i == 0) continue;
if (i != 1) ?>, <?spl
?>${ctype(ftype.types[i])}<?spl
}?>) = data;
$snippets.getargs
: ${snippets.callprefix}funcp(<?spl
foreach i (ftype.types) {
if (i == 0) continue;
if (i != 1) ?>, <?spl
?>arg$i<?spl
}?>);
$snippets.postcall
: return $snippets.retexpr;
: }
</>);
}
write(<:>
:
: /**
: * The following OpenGL functions are wrapped by this module:
: *
<?spl
var funclist;
foreach[] ftype (fdata)
foreach[] f (ftype.flist) {
var funcname = "handler__${array_join(ftype.types, "__")}";
if (not defined skipped_handlers[funcname])
push funclist, ftype.cdecl =~ s/\S+\(/$f\(/R;
}
array_sort_by_values(funclist, function(a,b) {
a =~ /\s(?P<_a>[^(]+)\(/I;
b =~ /\s(?P<_b>[^(]+)\(/I;
return _a ~> _b;
});
?>
<spl:foreach var="[]f" list="funclist">
: * $f;
</spl:foreach>
: */
: // manual function_list;
:
: struct spl_node *handler_glEnum(struct spl_task *task, void *data UNUSED)
: {
: int ret;
: char *arg = spl_clib_get_string(task);
<spl:foreach var="[]e" list="(gl_h =~ /^#define\s+(GL_[A-Z0-9_]+)\s/ANmg)">
: if (!strcmp(arg, "${e[1]}"))
: ret = ${e[1]};
: else
</spl:foreach>
: return 0;
: return SPL_NEW_INT(ret);
: }
:
: void SPL_ABI(spl_mod_gl_init)(struct spl_vm *vm, struct spl_module *mod UNUSED, int restore UNUSED)
: {
: spl_clib_reg(vm, "glEnum", handler_glEnum, 0);
<spl:foreach var="[]ftype" list="fdata">
<spl:foreach var="[]f" list="ftype.flist">
<?spl var funcname = "handler__${array_join(ftype.types, "__")}"; ?>
<spl:if code="defined skipped_handlers[funcname]">
:// spl_clib_reg(vm, "$f", $funcname, $f);
</spl:if>
<spl:else>
: spl_clib_reg(vm, "$f", $funcname, $f);
</spl:else>
</spl:foreach>
</spl:foreach>
: }
:
:void SPL_ABI(spl_mod_gl_done)(struct spl_vm *vm UNUSED, struct spl_module *mod UNUSED)
:{
: return;
:}
</>);
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