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/*
* SPL - The SPL Programming Language
* Copyright (C) 2004, 2005 Clifford Wolf <clifford@clifford.at>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* example45.spl: simple example for object operators
*/
object Vector2D
{
var x, y;
method operator_add(a, b) {
return new Vector2D(a.x + b.x, a.y + b.y);
}
method init(_x, _y) {
x = _x; y = _y;
return this;
}
}
var v1 = new Vector2D(5, 7);
var v2 = new Vector2D(2, 2);
var v3 = new Vector2D(3, -4);
var result = v1 (+) v2 (+) v3;
debug "Result #1: ${result.x} / ${result.y}";
result (+)= new Vector2D(32, 37);
debug "Result #2: ${result.x} / ${result.y}";
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