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/*
* SPL - The SPL Programming Language
* Copyright (C) 2004, 2005 Clifford Wolf <clifford@clifford.at>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* mod_wsf_dialog.spl: WSF Dialog Component
*/
/**
* A module which implements a "Qt Designer"-like component for creating WSF
* dialogs in a web browser.
*/
load "wsf";
load "format_xml";
load "encode_xml";
/**
* A WSF component for creating simple WSF components in a web browser.
*
* A Dialog is simply a collection of form elements with small code snippets,
* which are automatically executed when the content of the element has been
* modified (or the button been pushed).
*
* Such a dialog can be dumped as XML and later loaded again.
*
* If the "save" button should be functional, you eighter need to derive your
* own object from this one or overwrite the method name after instanciating
* this object.
*
* Derived from [[wsf:WsfComponent]].
*/
object WsfDialog WsfComponent
{
/**
* The configuration of the dialog, in the format described in
* [[xml:format_xml_parse()]].
*
* All changes are done directly in this data structrue. So there is
* no need of calling any kind of convertation function in order to
* keep this structure up to date.
*
* Simply call [[xml:format_xml_dump()]] on this variable to create an
* XML file for this dialog (usually this is done in an overloaded
* [[.save()]] method.
*/
var xmltree;
/**
* The current values of the elements. If there is an input box
* "foobar", "values.foobar" can be used to read and modify the value
* of that input box.
*/
var values;
/**
* When this variable is set to '1', the dialog is currently in edit
* mode. Usually applications only allow privelidged users to switch
* to edit mode.
*
* The dirty variable ([[wsf:WsfComponent.dirty]]) must be set when
* this variable is changed. Usually the method [[.set_edit_mode()]] is
* used to set this variable.
*/
var edit_mode = 0;
/**
* The name of the element which is open in the editor right now. If
* this is set to "", the screen with the generic dialog options is
* displayed.
*
* Usually this is only set internally by [[.main()]] when the user
* changes the current element in the web frontend.
*/
var edit_current = "";
/**
* The frontend allows displaying the current XML tree so it can e.g.
* be copy&pasted to a file. This variable is set to '1' when displaying
* of the XML tree is currently active.
*/
var edit_show_xml = 0;
/**
* Set this to '1' if you want this component to add an 'edit' button
* to the component. With this button, the user can switch to the editor
* view at any time. This should be used with care since someone with
* access to the editor may access any SPL code! Only privelidged
* users show have access to this feature.
*/
var show_edit_button = 0;
/**
* Call this function if you want to switch this component to edit mode
* (parameter = '1') or back to executing the dialog (parameter = '0').
*/
method set_edit_mode(newmode)
{
if ( newmode != edit_mode ) {
edit_mode = newmode;
edit_current = "";
edit_show_xml = 0;
dirty = 1;
}
}
method __WsfDialog_get_html_element(element)
{
var onchange = << EOT:
:document.${id}_f.el.value = '${element.["A:name"]}';
:submit(); return true;
EOT;
if ( element.["A:type"] ~== "text" ) {
return << EOT:
:<input
: name="${id}_${element.["A:name"]}"
: value="${xml::values.[element.["A:name"]]}"
: onChange="${xml::onchange}"
: style="width:100%;" />
EOT;
}
else
if ( element.["A:type"] ~== "textarea" ) {
return << EOT:
:<input
: name="${id}_${element.["A:name"]}"
: value="${xml::values.[element.["A:name"]]}"
: onChange="${xml::onchange}"
: style="width:100%; height:100%;" />
EOT;
}
else
if ( element.["A:type"] ~== "button" ) {
return << EOT:
:<input
: type="button"
: name="${id}_${element.["A:name"]}"
: value="${xml::values.[element.["A:name"]]}"
: onClick="${xml::onchange}"
: style="width:100%;" />
EOT;
}
else
if ( element.["A:type"] ~== "label" ) {
return values.[element.["A:name"]];
}
return "";
}
method __WsfDialog_get_html_editor()
{
var d = xmltree.["E0:wsfdialog"];
var html = "";
html ~= '<input type=hidden name="current" value="${xml::edit_current}">\n';
html ~= '<select style="width:100%" name="new_current" onchange="submit(); return true;">\n';
html ~= '<option value="">Common Options</option>\n';
foreach f (d) {
if ( f =~ /^E\d+:field/ ) {
var selected = edit_current ~== f ? "selected" : "";
html ~= '<option $selected value="${xml::f}">${xml::d.[f].["A:name"]}</option>\n';
}
}
html ~= '</select>\n';
if ( edit_current ~== "" )
{
html ~= << EOT:
:<p><table style="width:100%">
:<tr><td colspan=2>New Element:</td></tr>
:<tr><td><input name="new_element" style="width:80%">
:</td><td> <input type="submit" value="Create">
:</td></tr></table></p>
:<p><table style="width:100%">
:<tr><td>Width:</td><td><input style="width:80%" name="set_width"
: value="${xml::d.["A:width"]}"></td><td>cells</td></tr>
:<tr><td>Height:</td><td><input style="width:80%" name="set_height"
: value="${xml::d.["A:height"]}"></td><td>cells</td></tr>
:<tr><td>Step:</td><td><input style="width:80%" name="set_step"
: value="${xml::d.["A:step"]}"></td><td>pixel/cell</td></tr>
:</table></p>
:<p>Init code:<br/>
:<textarea name="set_code" rows=5 cols=40>${xml::d.["E0:code"].["C0"]}</textarea></p>
:<p><input type="submit" name="save" value="Save">
: <input type="submit" name="run_dialog" value="Run Dialog">
: <input type="submit" name="show_xml" value="${ edit_show_xml ? 'Hide' : 'Show'} XML"></p>
EOT;
}
else
{
var e = d.[edit_current];
var set_type = '<select name="set_type" style="width:80%">';
var set_type_list = [ 'text', 'textarea', 'button', 'label' ];
foreach i (set_type_list)
set_type ~= '<option ${ e.["A:type"] ~== set_type_list.[i] ? 'selected' : '' } value="${xml::set_type_list.[i]}">${xml::set_type_list.[i]}</option>';
set_type_list ~= '</select>';
html ~= << EOT:
:<p><table style="width:100%">
:<tr><td>Name:</td><td colspan="2"><input style="width:80%" name="set_name"
: value="${xml::e.["A:name"]}"></td><td>text</td></tr>
:<tr><td>Pos. X:</td><td width="80"><input style="width:50%" name="set_posx"
: value="${xml::e.["A:posx"]}"></td><td align="center" rowspan="2"><input type="button" value="GRAB"/ onClick="${id}_grab = 'xy';" /></td><td>cells</td></tr>
:<tr><td>Pos. Y:</td><td width="80"><input style="width:50%" name="set_posy"
: value="${xml::e.["A:posy"]}"></td><td>cells</td></tr>
:<tr><td>Width:</td><td width="80"><input style="width:50%" name="set_width"
: value="${xml::e.["A:width"]}"></td><td align="center" rowspan="2"><input type="button" value="GRAB" onClick="${id}_grab = 'wh';" /></td><td>cells</td></tr>
:<tr><td>Height:</td><td width="80"><input style="width:50%" name="set_height"
: value="${xml::e.["A:height"]}"></td><td>cells</td></tr>
:<tr><td>Type:</td><td colspan="2">$set_type</td><td>type</td></tr>
:<tr><td>Value:</td><td colspan="2"><input style="width:80%" name="set_value"
: value="${xml::e.["E0:value"].["C0"]}"></td><td>text</td></tr>
:</table></p>
:<p>Action code:<br/>
:<textarea name="set_code" rows=5 cols=40>${xml::e.["E0:code"].["C0"]}</textarea></p>
:<p><input type="submit" name="update" value="Ok">
: <input type="submit" name="delete" value="Delete">
: <input type="submit" name="show_xml" value="${ edit_show_xml ? 'Hide' : 'Show'} XML"></p>
EOT;
}
return html;
}
/**
* Overloaded [[wsf:WsfComponent.get_html()]].
*/
method get_html()
{
var html = "";
var d = xmltree.["E0:wsfdialog"];
html ~= << EOT:
:<form id="$id" name="${id}_f" ${add_action(cgi.url)}>
:<!-- Begin of WsfDialog $id -->
:<input type=hidden name="sid" value="${sid}">
EOT;
if ( edit_mode )
html ~= '<table cellpadding="10"><tr><td valign="top" bgcolor="#eeeeee">\n';
else
html ~= '<input type=hidden name="el" value="">\n';
if (edit_mode )
html ~= <<EOT:
:<script>
:var ${id}_grab = "";
:function ${id}_clickhdl(x, y) {
: if ( ${id}_grab == "wh" ) {
: window.document.${id}_f.set_width.value = x-
: window.document.${id}_f.set_posx.value+1;
: window.document.${id}_f.set_height.value = y-
: window.document.${id}_f.set_posy.value+1;
: window.document.${id}_f.submit();
: }
: if ( ${id}_grab == "xy" ) {
: window.document.${id}_f.set_posx.value = x;
: window.document.${id}_f.set_posy.value = y;
: window.document.${id}_f.submit();
: }
: ${id}_grab = "";
:}
:</script>
EOT;
html ~= << EOT:
:<table width="${d.["A:width"] * d.["A:step"]}"
: height="${d.["A:height"] * d.["A:step"]}"
EOT;
if ( edit_mode )
html ~= '\tbgcolor="#888888">\n';
html ~= << EOT:
:<tr>
EOT;
var m;
foreach f (d) {
if ( f =~ /^E\d+:field/ ) {
var entry;
entry.["type"] = "element";
entry.["link"] = d.[f];
entry.["ln_x"] = d.[f].["A:width"];
entry.["ln_y"] = d.[f].["A:height"];
entry.["done"] = 0;
for (var y = d.[f].["A:posy"]; y < d.[f].["A:posy"]+d.[f].["A:height"]; y++)
for (var x = d.[f].["A:posx"]; x < d.[f].["A:posx"]+d.[f].["A:width"]; x++)
if (not declared m.[x].[y])
m.[x].[y] = entry;
}
}
for (var y=1; y <= d.["A:height"]; y++)
for (var x=1; x <= d.["A:width"]; x++)
if (not declared m.[x].[y])
{
var entry;
var end_x = x+1, end_y = y+1;
m.[x].[y] = entry;
if ( !edit_mode )
{
for (; end_x <= d.["A:width"] && not declared m.[end_x].[y]; end_x++)
m.[end_x].[y] = entry;
var new_y_is_ok = 1;
for (; end_y <= d.["A:height"] && new_y_is_ok; ) {
for (var x2 = x; x2 < end_x; x2++)
if (declared m.[x2].[end_y]) new_y_is_ok = 0;
if (new_y_is_ok) {
for (var x2 = x; x2 < end_x; x2++)
m.[x2].[end_y] = entry;
end_y++;
}
}
}
entry.["type"] = "filler";
entry.["ln_x"] = end_x - x;
entry.["ln_y"] = end_y - y;
entry.["done"] = 0;
}
for (var y=1; y <= d.["A:height"]; y++) {
for (var x=1; x <= d.["A:width"]; x++)
if (not m.[x].[y].done)
{
html ~= << EOT:
:<td width="${m.[x].[y].ln_x * d.["A:step"]}"
: height="${m.[x].[y].ln_y * d.["A:step"]}"
: colspan="${m.[x].[y].ln_x}"
: rowspan="${m.[x].[y].ln_y}"
: align="center" valign="middle"
EOT;
if ( m.[x].[y].type ~== "filler" ) {
if ( edit_mode )
html ~= '\tbgcolor="${ (x+y) % 2 ? "#aaaaaa" : "#dddddd" }" onclick="${id}_clickhdl($x,$y);"\n';
html ~= '></td>\n';
} else {
if ( edit_mode )
html ~= '\tbgcolor="#2FA68A">${m.[x].[y].link.["A:name"]}</td>\n';
else
html ~= '>${__WsfDialog_get_html_element(m.[x].[y].link)}</td>';
}
m.[x].[y].done = 1;
}
if ( y < d.["A:height"] )
html ~= '</tr><tr>\n';
}
html ~= << EOT:
:</tr>
:</table>
EOT;
if ( edit_mode )
{
html ~= '</td><td valign="top" bgcolor="#eeeeee">\n';
html ~= __WsfDialog_get_html_editor();
if ( edit_show_xml )
html ~= '</td></tr><tr><td bgcolor="#eeeeee" colspan="2">\n' ~
'<pre>${xml::(format_xml_dump(xmltree))}</pre>\n';
html ~= '</td></tr></table>\n';
}
else
if ( show_edit_button )
html ~= '<input type="submit" name="switch_edit_mode" value="Switch to Edit Mode">\n';
html ~= << EOT:
:<!-- End of WsfDialog $id -->
:</form>
EOT;
return html;
}
/**
* This method is called when the user clicks on the "save" button in
* the dialog editor. It does nothing in the default implementation. So
* you need to overload it in a derived object to add this
* functionality.
*/
method save()
{
/* To be overloaded */
return;
}
/**
* Overloaded [[wsf:WsfComponent.main()]].
*/
method main()
{
while (1)
{
task_co_return();
var d = xmltree.["E0:wsfdialog"];
if ( edit_mode )
{
edit_current = cgi.param.new_current;
if ( declared cgi.param.show_xml )
edit_show_xml = not edit_show_xml;
if ( cgi.param.current ~== "" )
{
d.["A:width"] = cgi.param.set_width;
d.["A:height"] = cgi.param.set_height;
d.["A:step"] = cgi.param.set_step;
if ( cgi.param.set_code =~ /\S/ )
d.["E0:code"].["C0"] = cgi.param.set_code;
else
delete d.["E0:code"];
if ( cgi.param.new_element =~ /\S/ )
{
var id = 0;
while ( declared d.["E${id}:field"] ) id++;
edit_current = "E${id}:field";
d.["E${id}:field"].["A:name"] = cgi.param.new_element;
d.["E${id}:field"].["A:width"] = 1;
d.["E${id}:field"].["A:height"] = 1;
d.["E${id}:field"].["A:posx"] = 0;
d.["E${id}:field"].["A:posy"] = 0;
d.["E${id}:field"].["A:type"] = "text";
}
if ( declared cgi.param.save )
save();
if ( declared cgi.param.run_dialog ) {
set_edit_mode(0);
show_edit_button = 1;
reset_values();
}
}
else
if ( declared cgi.param.delete )
{
delete d.[cgi.param.current];
edit_current = "";
}
else
{
var e = d.[cgi.param.current];
e.["A:name"] = cgi.param.set_name;
e.["A:width"] = cgi.param.set_width;
e.["A:height"] = cgi.param.set_height;
e.["A:posx"] = cgi.param.set_posx;
e.["A:posy"] = cgi.param.set_posy;
e.["A:type"] = cgi.param.set_type;
if ( cgi.param.set_code =~ /\S/ )
e.["E0:code"].["C0"] = cgi.param.set_code;
else
delete e.["E0:code"];
if ( cgi.param.set_value =~ /\S/ )
e.["E0:value"].["C0"] = cgi.param.set_value;
else
delete e.["E0:value"];
if ( declared cgi.param.update )
edit_current = "";
}
}
else
if ( show_edit_button && declared cgi.param.switch_edit_mode ) {
show_edit_button = 0;
set_edit_mode(1);
}
else
{
foreach f (d) {
var fn = d.[f].["A:name"];
if ( declared cgi.param.["${id}_${fn}"] )
values.[fn] = cgi.param.["${id}_${fn}"];
}
foreach f (d) {
var fn = d.[f].["A:name"];
if ( f =~ /^E\d+:field/ &&
fn ~== cgi.param.el &&
declared d.[f].["E0:code"].["C0"])
task_eval(d.[f].["E0:code"].["C0"], this);
}
}
dirty = 1;
}
}
/**
* Reset the dialog elements to their default values. This can also be
* used in the code snippets assigned to the dialog elements. To reset
* the dialog.
*/
method reset_values()
{
var d = xmltree.["E0:wsfdialog"];
foreach f (d) {
if ( f =~ /^E\d+:field/ ) {
values.[d.[f].["A:name"]] =
declared d.[f].["E0:value"] ?
d.[f].["E0:value"].["C0"] : undef;
}
}
dirty = 1;
}
/**
* Overwrite xml data. The argument is the XML text. This might also be
* called by one of the code snippets attached to dialog elements to
* switch to another dialog. (E.g. when clicking on a "Next" button.)
*/
method import_xml(xmldata)
{
if (not defined xmldata)
xmldata = '<wsfdialog width="10" height="10" step="20"></wsfdialog>';
xmltree = format_xml_parse(xmldata);
reset_values();
}
/**
* The constructor.
*
* The parameter is the XML text containing the dialog configuration.
* If it is undef (or not specified at all), an empty dialog will be
* created.
*/
method init(xmldata)
{
*WsfComponent.init();
import_xml(xmldata);
return this;
}
}
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