File: CDefenseMatrix.h

package info (click to toggle)
spring 0.81.2.1%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: squeeze
  • size: 28,496 kB
  • ctags: 37,096
  • sloc: cpp: 238,659; ansic: 13,784; java: 12,175; awk: 3,428; python: 1,159; xml: 738; perl: 405; sh: 297; makefile: 267; pascal: 228; objc: 192
file content (70 lines) | stat: -rw-r--r-- 1,225 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
#ifndef CDEFENSEMATRIX_H
#define CDEFENSEMATRIX_H

#include <map>

#include "headers/Defines.h"
#include "headers/HEngine.h"

class AIClasses;
class UnitType;
class CUnit;

class CDefenseMatrix {
	public:
		CDefenseMatrix(AIClasses *ai);
		~CDefenseMatrix() {}

		/* Determine all clusters currently ingame */
		void update();

		/* Get the spot that needs defense the most */
		float3 getDefenseBuildSite(UnitType *tower);

		/* Get clusters >= 2 */
		int getClusters();

		/* Get the nth best defended pos */
		float3 getBestDefendedPos(int n);


	private:
		/* A group with spacing s between each building such that s < n */
		struct Cluster {
			Cluster() {
				value = 0.0f;
				center = ZEROVECTOR;
				defenses = 0;
			}
			float value;

			float3 center;

			int defenses;

			std::multimap<float, CUnit*> members;
		};

		int X, Z;
		const float *hm;

		/* Total clustervalue */
		float totalValue;

		/* The clusters, sorted on importance */
		std::multimap<float, Cluster*> clusters;

		/* The building to cluster table */
		std::map<int, Cluster*> buildingToCluster;

		/* The static buildings */
		std::map<int, CUnit*> buildings;

		AIClasses *ai;

		float getValue(CUnit *building);

		void draw();
};

#endif