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#ifndef INTEL_H
#define INTEL_H
#include <vector>
#include <map>
#include "headers/Defines.h"
#include "headers/HEngine.h"
class AIClasses;
class CUnit;
class CIntel {
public:
CIntel(AIClasses *ai);
~CIntel(){};
void update(int frame);
void init();
bool enemyInbound();
float3 getEnemyVector();
std::vector<int> factories;
std::vector<int> attackers;
std::vector<int> mobileBuilders;
std::vector<int> metalMakers;
std::vector<int> energyMakers;
std::vector<int> restUnarmedUnits;
std::vector<int> rest;
std::multimap<float,unitCategory> roulette;
int numUnits;
private:
AIClasses *ai;
int *units;
std::map<unitCategory,unsigned> counts;
std::vector<unitCategory> selector;
unsigned totalCount;
float3 enemyvector;
/* Reset enemy unit counters */
void resetCounters();
/* Count enemy units */
void updateCounts(unsigned c);
unitCategory counter(unitCategory c);
};
#endif
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