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#include "CTaskHandler.h"
#include <iostream>
#include <sstream>
#include <string>
#include <math.h>
#include "CAI.h"
#include "CUnitTable.h"
#include "CWishList.h"
#include "CPathfinder.h"
#include "CUnit.h"
#include "CGroup.h"
#include "CEconomy.h"
#include "CConfigParser.h"
#include "CThreatMap.h"
#include "CScopedTimer.h"
/**************************************************************/
/************************* ATASK ******************************/
/**************************************************************/
int ATask::counter = 0;
void ATask::remove() {
LOG_II("ATask::remove " << (*this))
// NOTE: removal order below is VERY important
std::list<ARegistrar*>::iterator j;
for (j = records.begin(); j != records.end(); j++)
// remove current task from CTaskHandler, so it will mark this task
// to be killed on next update
(*j)->remove(*this);
// remove all assisting tasks...
std::list<ATask*>::iterator i = assisters.begin();
while(i != assisters.end()) {
ATask *task = *i; i++;
task->remove();
}
//assert(assisters.size() == 0);
if (group) {
// remove from group...
group->unreg(*this);
group->busy = false;
group->unwait();
group->micro(false);
group->abilities(false);
group = NULL;
}
active = false;
}
// called on Group removing
void ATask::remove(ARegistrar &group) {
LOG_II("ATask::remove by group(" << (*(dynamic_cast<CGroup*>(&group))) << ")")
remove();
}
void ATask::addGroup(CGroup &g) {
// make sure a task is active per only group
assert(group == NULL);
group = &g;
group->reg(*this);
group->busy = true;
group->micro(false);
group->abilities(true);
}
void ATask::enemyScan(bool scout) {
PROFILE(tasks-enemyscan)
std::multimap<float, int> candidates;
float3 gpos = group->pos();
int enemyids[MAX_ENEMIES];
int numEnemies = ai->cbc->GetEnemyUnits(&enemyids[0], gpos, scout ? 3.0f * group->range: 1.1f * group->range, MAX_ENEMIES);
for (int i = 0; i < numEnemies; i++) {
const UnitDef *ud = ai->cbc->GetUnitDef(enemyids[i]);
UnitType *ut = UT(ud->id);
float3 epos = ai->cbc->GetUnitPos(enemyids[i]);
float dist = gpos.distance2D(epos);
if (!(ut->cats&AIR) && !(ai->cbc->IsUnitCloaked(enemyids[i])))
candidates.insert(std::pair<float,int>(dist, enemyids[i]));
}
if (!candidates.empty()) {
float threat = 0.0f;
std::multimap<float,int>::iterator i = candidates.begin();
if (scout) {
while (i != candidates.end()) {
//const UnitDef *ud = ai->cbc->GetUnitDef(i->second);
float3 epos = ai->cbc->GetUnitPos(i->second);
threat = ai->threatmap->getThreat(epos, 400.0f);
if (threat <= 1.1f && group->strength >= ai->cbc->GetUnitPower(i->second))
break;
i++;
}
if (i != candidates.end()) {
group->attack(i->second);
group->micro(true);
LOG_II("ATask::enemyScan scout " << (*group) << " is microing enemy target Unit(" << i->second << ") with threat =" << threat)
}
}
else {
group->attack(i->second);
group->micro(true);
LOG_II("ATask::enemyScan group " << (*group) << " is microing enemy targets")
}
}
}
void ATask::resourceScan() {
PROFILE(tasks-resourcescan)
int bestFeature = -1;
float bestDist = std::numeric_limits<float>::max();
// NOTE: do not use group->los because it is too small and do not
// correspond to real map units
float radius = group->buildRange;
float3 gpos = group->pos();
// reclaim features when we can store metal only...
if (!ai->economy->mexceeding) {
const int numFeatures = ai->cb->GetFeatures(&ai->unitIDs[0], MAX_FEATURES, gpos, 1.5f * radius);
for (int i = 0; i < numFeatures; i++) {
const int uid = ai->unitIDs[i];
const FeatureDef *fd = ai->cb->GetFeatureDef(uid);
if (fd->metal > 0.0f) {
float3 fpos = ai->cb->GetFeaturePos(uid);
float dist = gpos.distance2D(fpos);
if (dist < bestDist) {
bestFeature = uid;
bestDist = dist;
}
}
}
}
// if there is no feature available then reclaim enemy unarmed building,
// hehe :)
if (bestFeature == -1) {
const int numEnemies = ai->cbc->GetEnemyUnits(&ai->unitIDs[0], gpos, radius, MAX_ENEMIES);
for (int i = 0; i < numEnemies; i++) {
const int uid = ai->unitIDs[i];
if (ai->cbc->IsUnitCloaked(uid))
continue;
const UnitDef *ud = ai->cbc->GetUnitDef(uid);
UnitType *ut = UT(ud->id);
if ((ut->cats&STATIC) && ud->weapons.empty()) {
float3 epos = ai->cbc->GetUnitPos(uid);
float dist = gpos.distance2D(epos);
if (dist < bestDist) {
bestDist = dist;
bestFeature = uid;
}
}
}
}
if (bestFeature != -1) {
group->reclaim(bestFeature);
group->micro(true);
LOG_II("ATask::resourceScan group " << (*group) << " is reclaiming")
}
}
std::ostream& operator<<(std::ostream &out, const ATask &atask) {
std::stringstream ss;
switch(atask.t) {
case BUILD: {
const CTaskHandler::BuildTask *task = dynamic_cast<const CTaskHandler::BuildTask*>(&atask);
ss << "BuildTask(" << task->key << ") " << CTaskHandler::buildStr[task->bt];
ss << "(" << task->toBuild->def->humanName << ") ETA(" << task->eta << ")";
ss << " timer("<<task->timer<<") "<<(*(task->group));
} break;
case ASSIST: {
const CTaskHandler::AssistTask *task = dynamic_cast<const CTaskHandler::AssistTask*>(&atask);
ss << "AssistTask(" << task->key << ") assisting(" << (*task->assist) << ") ";
ss << (*(task->group));
} break;
case ATTACK: {
const CTaskHandler::AttackTask *task = dynamic_cast<const CTaskHandler::AttackTask*>(&atask);
ss << "AttackTask(" << task->key << ") target(" << task->enemy << ") ";
ss << (*(task->group));
} break;
case FACTORY_BUILD: {
const CTaskHandler::FactoryTask *task = dynamic_cast<const CTaskHandler::FactoryTask*>(&atask);
ss << "FactoryTask(" << task->key << ") ";
ss << (*(task->group));
} break;
case MERGE: {
const CTaskHandler::MergeTask *task = dynamic_cast<const CTaskHandler::MergeTask*>(&atask);
ss << "MergeTask(" << task->key << ") " << task->groups.size() << " range("<<task->range<<") pos("<<task->pos.x<<", "<<task->pos.z<<") groups { ";
std::map<int,CGroup*>::const_iterator i;
for (i = task->groups.begin(); i != task->groups.end(); i++) {
ss << (*(i->second)) << " ";
}
ss << "}";
} break;
default: return out;
}
if (atask.t != ASSIST && atask.t != MERGE) {
ss << " Assisters: amount(" << atask.assisters.size() << ") [";
std::list<ATask*>::const_iterator i;
for (i = atask.assisters.begin(); i != atask.assisters.end(); i++)
ss << (*(*i)->group);
ss << "] ";
}
std::string s = ss.str();
out << s;
return out;
}
/**************************************************************/
/************************* CTASKHANDLER ***********************/
/**************************************************************/
std::map<buildType, std::string> CTaskHandler::buildStr;
std::map<task, std::string> CTaskHandler::taskStr;
CTaskHandler::CTaskHandler(AIClasses *ai): ARegistrar(500, std::string("taskhandler")) {
this->ai = ai;
if (taskStr.empty()) {
taskStr[ASSIST] = std::string("ASSIST");
taskStr[BUILD] = std::string("BUILD");
taskStr[ATTACK] = std::string("ATTACK");
taskStr[MERGE] = std::string("MERGE");
taskStr[FACTORY_BUILD] = std::string("FACTORY_BUILD");
}
if (buildStr.empty()) {
buildStr[BUILD_MPROVIDER] = std::string("MPROVIDER");
buildStr[BUILD_EPROVIDER] = std::string("EPROVIDER");
buildStr[BUILD_AA_DEFENSE] = std::string("AA_DEFENSE");
buildStr[BUILD_AG_DEFENSE] = std::string("AG_DEFENSE");
buildStr[BUILD_FACTORY] = std::string("FACTORY");
buildStr[BUILD_MSTORAGE] = std::string("MSTORAGE");
buildStr[BUILD_ESTORAGE] = std::string("ESTORAGE");
}
}
void CTaskHandler::remove(ARegistrar &task) {
ATask *t = dynamic_cast<ATask*>(&task);
LOG_II("CTaskHandler::remove " << (*t))
obsoleteTasks.push(t);
if (t->group)
groupToTask.erase(t->group->key);
switch(t->t) {
case BUILD:
activeBuildTasks.erase(t->key);
break;
case ASSIST:
activeAssistTasks.erase(t->key);
break;
case ATTACK:
activeAttackTasks.erase(t->key);
break;
case MERGE:
activeMergeTasks.erase(t->key);
break;
case FACTORY_BUILD:
activeFactoryTasks.erase(t->key);
break;
default: return;
}
}
void CTaskHandler::getGroupsPos(std::vector<CGroup*> &groups, float3 &pos) {
pos.x = pos.y = pos.z = 0.0f;
for (unsigned i = 0; i < groups.size(); i++)
pos += groups[i]->pos();
pos /= groups.size();
}
void CTaskHandler::update() {
/* delete obsolete tasks from memory */
while(!obsoleteTasks.empty()) {
ATask *t = obsoleteTasks.top();
obsoleteTasks.pop();
activeTasks.erase(t->key);
// make sure task is really detached from group
assert(t->group == NULL);
delete t;
}
/* Begin task updates */
std::map<int, ATask*>::iterator i;
for (i = activeTasks.begin(); i != activeTasks.end(); i++) {
if (i->second->active)
i->second->update();
}
}
float3 CTaskHandler::getPos(CGroup &group) {
return groupToTask[group.key]->pos;
}
const ATask* CTaskHandler::getTask(CGroup &group) {
if (groupToTask.find(group.key) == groupToTask.end())
return NULL;
return groupToTask[group.key];
}
void CTaskHandler::removeTask(CGroup &group) {
int key = group.key;
if (groupToTask.find(key) == groupToTask.end())
return;
groupToTask[key]->remove();
groupToTask.erase(key);
}
/**************************************************************/
/************************* BUILD TASK *************************/
/**************************************************************/
void CTaskHandler::addBuildTask(buildType build, UnitType *toBuild, CGroup &group, float3 &pos) {
BuildTask *buildTask = new BuildTask(ai);
buildTask->pos = pos;
buildTask->bt = build;
buildTask->toBuild = toBuild;
buildTask->eta = int((ai->pathfinder->getETA(group, pos)+100)*1.3f);
buildTask->reg(*this); // register task in a task handler
buildTask->addGroup(group);
activeBuildTasks[buildTask->key] = buildTask;
activeTasks[buildTask->key] = buildTask;
groupToTask[group.key] = buildTask;
LOG_II((*buildTask))
if (!ai->pathfinder->addGroup(group))
buildTask->remove();
else
buildTask->active = true;
}
void CTaskHandler::BuildTask::update() {
PROFILE(tasks-build)
float3 gpos = group->pos();
timer += MULTIPLEXER;
if (group->isMicroing()) {
if (group->isIdle())
group->micro(false); // if idle, our micro is done
else
return; // if microing, break
}
/* See if we can build yet */
if (isMoving) {
if (gpos.distance2D(pos) <= group->buildRange) {
group->build(pos, toBuild);
ai->pathfinder->remove(*group);
isMoving = false;
}
/* See if we can suck wreckages */
else if (!group->isMicroing()) {
resourceScan();
}
}
/* We are building or blocked */
if (!isMoving) {
if (ai->economy->hasFinishedBuilding(*group))
remove();
else if (timer > eta && !ai->economy->hasBegunBuilding(*group)) {
LOG_WW("BuildTask::update assuming buildpos blocked for group "<<(*group))
remove();
}
}
}
bool CTaskHandler::BuildTask::assistable(CGroup &assister, float &travelTime) {
if (bt == BUILD_AG_DEFENSE && assisters.size() >= 2) return false;
float buildSpeed = group->buildSpeed;
std::list<ATask*>::iterator i;
for (i = assisters.begin(); i != assisters.end(); i++)
buildSpeed += (*i)->group->buildSpeed;
float3 gpos = group->pos();
float buildTime = (toBuild->def->buildTime / buildSpeed) * 32.0f;
/* travelTime + 5 seconds to make it worth the trip */
travelTime = ai->pathfinder->getETA(assister, gpos) + 30 * 5;
return (buildTime > travelTime);
}
/**************************************************************/
/************************* FACTORY TASK ***********************/
/**************************************************************/
void CTaskHandler::addFactoryTask(CGroup &group) {
FactoryTask *factoryTask = new FactoryTask(ai);
// NOTE: currently if factories are joined into one group then assisters
// will assist the first factory only
//factoryTask->pos = group.pos();
factoryTask->pos = group.units.begin()->second->pos();
factoryTask->reg(*this); // register task in a task handler
factoryTask->addGroup(group);
activeFactoryTasks[factoryTask->key] = factoryTask;
activeTasks[factoryTask->key] = factoryTask;
groupToTask[factoryTask->key] = factoryTask;
LOG_II((*factoryTask))
factoryTask->active = true;
}
bool CTaskHandler::FactoryTask::assistable(CGroup &assister) {
if (assisters.size() >= std::min(ai->cfgparser->getState() * 2, FACTORY_ASSISTERS) ||
!group->units.begin()->second->def->canBeAssisted) {
return false;
}
else {
ai->wishlist->push(BUILDER, HIGH);
return true;
}
/*
float3 gpos = factory->pos();
float travelTime = ai->pathfinder->getETA(assister, gpos);
bool canAssist = (travelTime < FACTORY_ASSISTERS-assisters.size());
if (canAssist)
ai->wishlist->push(BUILDER, HIGH);
return canAssist;
*/
}
void CTaskHandler::FactoryTask::update() {
PROFILE(tasks-factory)
std::map<int,CUnit*>::iterator i;
CUnit *factory;
for(i = group->units.begin(); i != group->units.end(); i++) {
factory = i->second;
if (ai->unittable->idle[factory->key] && !ai->wishlist->empty(factory->key)) {
UnitType *ut = ai->wishlist->top(factory->key); ai->wishlist->pop(factory->key);
factory->factoryBuild(ut);
ai->unittable->factoriesBuilding[factory->key] = ut;
ai->unittable->idle[factory->key] = false;
}
}
}
void CTaskHandler::FactoryTask::setWait(bool on) {
std::map<int,CUnit*>::iterator ui;
std::list<ATask*>::iterator ti;
CUnit *factory;
for (ui = group->units.begin(); ui != group->units.end(); ui++) {
factory = ui->second;
if(on)
factory->wait();
else
factory->unwait();
}
for (ti = assisters.begin(); ti != assisters.end(); ti++) {
if ((*ti)->isMoving) continue;
if(on)
(*ti)->group->wait();
else
(*ti)->group->unwait();
}
}
/**************************************************************/
/************************* ASSIST TASK ************************/
/**************************************************************/
void CTaskHandler::addAssistTask(ATask &toAssist, CGroup &group) {
AssistTask *assistTask = new AssistTask(ai);
assistTask->assist = &toAssist;
assistTask->pos = toAssist.pos;
assistTask->addGroup(group);
assistTask->reg(*this); // register task in a task handler
toAssist.assisters.push_back(assistTask);
activeAssistTasks[assistTask->key] = assistTask;
activeTasks[assistTask->key] = assistTask;
groupToTask[group.key] = assistTask;
LOG_II((*assistTask))
if (!ai->pathfinder->addGroup(group))
assistTask->remove();
else
assistTask->active = true;
}
void CTaskHandler::AssistTask::remove(ARegistrar &group) {
LOG_II("AssistTask::remove by group(" << (*(dynamic_cast<CGroup*>(&group))) << ")")
//assert(this->group == &group);
remove();
}
void CTaskHandler::AssistTask::remove() {
LOG_II("AssistTask::remove " << (*this))
// NOTE: we have to remove manually because assisting tasks are not
// completely built upon ARegistrar pattern
assist->assisters.remove(this);
ATask::remove();
}
void CTaskHandler::AssistTask::update() {
PROFILE(tasks-assist)
float3 grouppos = group->pos();
float3 dist = grouppos - pos;
float range = (assist->t == ATTACK) ? group->range : group->buildRange;
if (assist->t == BUILD && group->isMicroing() && group->isIdle())
group->micro(false);
if (isMoving && dist.Length2D() <= range) {
group->assist(*assist);
ai->pathfinder->remove(*group);
isMoving = false;
}
/* See if we can suck wreckages */
else if (isMoving && assist->t == BUILD && !group->isMicroing()) {
resourceScan();
}
}
/**************************************************************/
/************************* ATTACK TASK ************************/
/**************************************************************/
void CTaskHandler::addAttackTask(int target, CGroup &group) {
const UnitDef *ud = ai->cbc->GetUnitDef(target);
if (ud == NULL) return;
AttackTask *attackTask = new AttackTask(ai);
attackTask->target = target;
attackTask->pos = ai->cbc->GetUnitPos(target);
attackTask->enemy = ud->humanName;
attackTask->reg(*this); // register task in a task handler
attackTask->addGroup(group);
activeAttackTasks[attackTask->key] = attackTask;
activeTasks[attackTask->key] = attackTask;
groupToTask[group.key] = attackTask;
LOG_II((*attackTask))
if (!ai->pathfinder->addGroup(group))
attackTask->remove();
else
attackTask->active = true;
}
void CTaskHandler::AttackTask::update() {
PROFILE(tasks-attack)
if (group->isMicroing() && group->isIdle())
group->micro(false);
/* If the target is destroyed, remove the task, unreg groups */
if (ai->cbc->GetUnitHealth(target) <= 0.0f) {
if (isMoving)
ai->pathfinder->remove(*group);
remove();
return;
}
CUnit* unit = group->firstUnit();
bool builder = unit->type->cats&BUILDER && !(unit->type->cats&ATTACKER);
if (isMoving) {
/* Keep tracking the target */
pos = ai->cbc->GetUnitPos(target);
float range = builder ? group->buildRange: group->range;
float3 gpos = group->pos();
/* See if we can attack our target already */
if (gpos.distance2D(pos) <= range) {
if (builder)
group->reclaim(target);
else
group->attack(target);
isMoving = false;
ai->pathfinder->remove(*group);
group->micro(true);
}
}
/* See if we can attack a target we found on our path */
if (!group->isMicroing()) {
if (builder)
resourceScan(); // builders should not be too agressive
if (unit->type->cats&SCOUTER)
enemyScan(true);
else
enemyScan(false);
}
}
/**************************************************************/
/************************* MERGE TASK *************************/
/**************************************************************/
void CTaskHandler::addMergeTask(std::map<int,CGroup*> &groups) {
int i;
int range = 0;
int units = 0;
std::map<int,CGroup*>::iterator j;
float maxSlope = MAX_FLOAT;
float sqLeg;
MergeTask *mergeTask = new MergeTask(ai);
mergeTask->groups = groups;
mergeTask->pos = float3(0.0f, 0.0f, 0.0f);
mergeTask->reg(*this); // register task in a task handler
for (j = groups.begin(); j != groups.end(); j++) {
j->second->reg(*mergeTask);
j->second->busy = true;
j->second->micro(false);
j->second->abilities(true);
groupToTask[j->first] = mergeTask;
range += j->second->size;
units += j->second->units.size();
if (j->second->maxSlope < maxSlope) {
maxSlope = j->second->maxSlope;
mergeTask->pos = j->second->pos();
}
}
// TODO: actually range should increase from the smallest to calculated
// here as long as more groups are joined
for(i = 1; units > i * i; i++);
i *= i;
sqLeg = (float)range * i / units;
sqLeg *= sqLeg;
mergeTask->range = sqrt(sqLeg + sqLeg);
//mergeTask->range = 200.0f;
LOG_II((*mergeTask))
activeMergeTasks[mergeTask->key] = mergeTask;
activeTasks[mergeTask->key] = mergeTask;
for (j = groups.begin(); j != groups.end(); j++) {
if (!ai->pathfinder->addGroup(*(j->second))) {
mergeTask->remove();
break;
}
}
if (j == groups.end())
mergeTask->active = true;
}
void CTaskHandler::MergeTask::remove() {
LOG_II("MergeTask::remove " << (*this))
std::map<int,CGroup*>::iterator g;
for (g = groups.begin(); g != groups.end(); g++) {
g->second->unreg(*this);
g->second->busy = false;
g->second->micro(false);
g->second->abilities(false);
ai->pathfinder->remove(*(g->second));
}
std::list<ARegistrar*>::iterator j;
for (j = records.begin(); j != records.end(); j++)
(*j)->remove(*this);
active = false;
}
// called on Group removing
void CTaskHandler::MergeTask::remove(ARegistrar &group) {
groups.erase(group.key);
group.unreg(*this);
// TODO: cleanup other data of group?
}
void CTaskHandler::MergeTask::update() {
PROFILE(tasks-merge)
std::vector<CGroup*> mergable;
/* See which groups can be merged already */
std::map<int,CGroup*>::iterator g;
for (g = groups.begin(); g != groups.end(); g++) {
CGroup *group = g->second;
if (pos.distance2D(group->pos()) <= range) {
mergable.push_back(group);
//ai->pathfinder->remove(*group);
}
}
/* We have at least two groups, now we can merge */
if (mergable.size() >= 2) {
CGroup *alpha = mergable[0];
for (unsigned j = 1; j < mergable.size(); j++) {
LOG_II("MergeTask::update merging " << (*mergable[j]) << " with " << (*alpha))
alpha->merge(*mergable[j]);
}
}
/* If only one (or none) group remains, merging is no longer possible,
* remove the task, unreg groups
*/
if (groups.size() <= 1)
remove();
}
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