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#ifndef CTASKHANDLER_H
#define CTASKHANDLER_H
#include <vector>
#include <map>
#include <stack>
#include "ARegistrar.h"
#include "headers/Defines.h"
#include "headers/HEngine.h"
class UnitType;
class AIClasses;
class CGroup;
class CUnit;
enum task{BUILD, ASSIST, ATTACK, MERGE, FACTORY_BUILD, REPAIR};
class ATask: public ARegistrar {
public:
ATask(AIClasses *ai):
ARegistrar(counter, std::string("task")) {
active = false;
counter++;
isMoving = true;
pos = ZEROVECTOR;
group = NULL;
this->ai = ai;
}
~ATask(){}
bool active;
/* The task in {BUILD, ASSIST, ATTACK, MERGE, FACTORY_BUILD} */
task t;
/* Task counter */
static int counter;
/* The assisters assisting this task */
std::list<ATask*> assisters;
/* The group(s) involved */
CGroup *group;
/* Determine if all groups in this task are moving or not */
bool isMoving;
/* The position to navigate too */
// TODO: make it as method because for assisting task this position
// may vary depending on master task
float3 pos;
/* Remove this task, unreg groups involved, and make them available
again */
virtual void remove();
/* Overload */
void remove(ARegistrar &group);
/* Add a group to this task */
void addGroup(CGroup &group);
/* Scan and micro for resources */
void resourceScan();
/* Scan and micro for enemy targets */
void enemyScan(bool scout);
/* Update this task */
virtual void update() = 0;
RegistrarType regtype() { return REGT_TASK; }
friend std::ostream& operator<<(std::ostream &out, const ATask &task);
AIClasses *ai;
char buf[512];
};
class CTaskHandler: public ARegistrar {
public:
CTaskHandler(AIClasses *ai);
~CTaskHandler(){};
struct BuildTask: public ATask {
BuildTask(AIClasses *_ai): ATask(_ai){t = BUILD; timer = 0;}
/* The build task */
buildType bt;
/* The ETA in frames */
unsigned eta;
/* Time this buildtask has been active */
unsigned timer;
/* The UnitType to build */
UnitType *toBuild;
/* Update the build task, assumes 1 group on a task! */
void update();
bool assistable(CGroup &group, float &travelTime);
void reset(float3 &pos, buildType bt, UnitType *ut);
};
struct FactoryTask: public ATask {
FactoryTask(AIClasses *_ai): ATask(_ai){t = FACTORY_BUILD;}
/* set the factorytask to wait including assisters */
void setWait(bool wait);
/* If a factory is idle, make sure it gets something to build */
void update();
bool assistable(CGroup &group);
void reset(CUnit &factory);
};
struct AssistTask: public ATask {
AssistTask(AIClasses *_ai): ATask(_ai) {t = ASSIST;}
/* The (build)task to assist */
ATask *assist;
/* Update the assist task */
void update();
/* overload */
void remove();
/* overload */
void remove(ARegistrar& group);
void reset(ATask &task);
};
struct AttackTask: public ATask {
AttackTask(AIClasses *_ai): ATask(_ai) {t = ATTACK;}
/* The target to attack */
int target;
/* Update the attack task */
void update();
std::string enemy;
void reset(int target);
};
struct MergeTask: public ATask {
MergeTask(AIClasses *_ai): ATask(_ai) {t = MERGE;}
/* The minimal range at which groups can merge */
float range;
std::map<int, CGroup*> groups;
/* Update the merge task */
void update();
/* overload */
void remove();
/* overload */
void remove(ARegistrar& group);
};
/* The -to be removed- tasks */
std::stack<ATask*> obsoleteTasks;
/* The active tasks per type */
std::map<int, BuildTask*> activeBuildTasks;
std::map<int, AssistTask*> activeAssistTasks;
std::map<int, AttackTask*> activeAttackTasks;
std::map<int, MergeTask*> activeMergeTasks;
std::map<int, FactoryTask*> activeFactoryTasks;
/* build type to string */
static std::map<buildType, std::string> buildStr;
/* task type to string */
static std::map<task, std::string> taskStr;
/* Overload */
void remove(ARegistrar &task);
/* Add a fresh build task */
void addBuildTask(buildType build, UnitType *toBuild, CGroup &group, float3 &pos);
/* Add a fresh assist task */
void addAssistTask(ATask &task, CGroup &group);
/* Add a fresh attack task */
void addAttackTask(int target, CGroup &group);
/* Add a fresh merge task */
void addMergeTask(std::map<int,CGroup*> &groups);
/* Add a fresh factory task */
void addFactoryTask(CGroup &group);
/* Remove a task (is not used) */
void removeTask(CGroup &group);
const ATask* getTask(CGroup &group);
/* Get the group destination */
float3 getPos(CGroup &group);
/* Update call */
void update();
private:
AIClasses *ai;
char buf[1024];
/* The active tasks to update */
std::map<int, ATask*> activeTasks;
/* The group to task table */
std::map<int, ATask*> groupToTask;
/* Calculate avg range and pos of groups */
static void getGroupsPos(std::vector<CGroup*> &groups, float3 &pos);
};
#endif
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