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E323AI changelog
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v3.18.0 [2010-02-20]
* categorization file is generated now along with config file on new mod
* faster loading on speed metal maps
* intelligently enabling of hovercraft (on maps with 20% of water)
* much better economy handling on non-metal maps
* scout groups became stronger, merge faster on idle
* number of scout groups will not increase eternally now after merging
* increased number of possible targets for scouts, so less idle
* attack/harass unarmed buildings being under construction also
* builders will reclaim unarmed enemy building nearby
* fixed numerous (potential) crashes
* eternal memory consumption fixed
* slight optimization in pathfinding
* other minor fixes
v3.17.0 [2010-02-08]
* fixed zero sized cache files under Windows
* more stable on loading graph cache data
* compatible with /aikill and /aicontrol commands
* fixed a crash when unit was given to AI
* graph calculation correction
* comm sharing support
* other minor fixes
v3.16.0 [2010-02-02]
* graph caching, much faster loading times
* hovercraft support for BA
* BOTA support
* failing more gracefully
* bugfixes & cleanups
v3.14.5 [2010-01-24]
* group merging re-enabled
* watermap support
v3.13.1 [2010-01-11]
* group merging
* generation of config files on new mod
* config updates in BA and XTA
* epic target selection
* more defensive on close units
* removed state debuggin info
* auto vehicle/kbot selection
* commander walking reduced
* no watermaps support yet
For the rest changelog please visit our forum thread:
http://springrts.com/phpbb/viewtopic.php?f=15
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