File: HEngine.h

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#ifndef HENGINE_H
#define HENGINE_H

/* Spring Engine Headers */
#include "Sim/Units/UnitDef.h"                 /* Unit Definitions */
#include "Sim/Units/CommandAI/CommandQueue.h"  /* Unit Command Queues */
#include "Sim/Features/FeatureDef.h"           /* Feature Definitions */
#include "Sim/MoveTypes/MoveInfo.h"            /* Types of Movement units can have */
#include "Sim/Weapons/WeaponDefHandler.h"      /* Weapon Definitions */
#include "System/float3.h"                     /* 3D vector operations */

#endif