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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef _AIAICHEATS_H
#define _AIAICHEATS_H
#include "ExternalAI/IAICheats.h"
class SSkirmishAICallback;
class CAIAICallback;
/**
* The AI side wrapper over the C AI interface for IAICheats.
*/
class CAIAICheats : public IAICheats {
public:
CAIAICheats();
CAIAICheats(int teamId, const SSkirmishAICallback* sAICallback,
CAIAICallback* aiCallback);
virtual void SetMyHandicap(float handicap);
virtual void GiveMeMetal(float amount);
virtual void GiveMeEnergy(float amount);
virtual int CreateUnit(const char* name, float3 pos);
virtual const UnitDef* GetUnitDef(int unitid);
virtual float3 GetUnitPos(int unitid);
virtual int GetEnemyUnits(int* unitIds, int unitIds_max);
virtual int GetEnemyUnits(int* unitIds, const float3& pos, float radius,
int unitIds_max);
virtual int GetNeutralUnits(int* unitIds, int unitIds_max);
virtual int GetNeutralUnits(int* unitIds, const float3& pos, float radius,
int unitIds_max);
virtual int GetFeatures(int *features, int max);
virtual int GetFeatures(int *features, int max, const float3& pos,
float radius);
virtual int GetUnitTeam(int unitid);
virtual int GetUnitAllyTeam(int unitid);
virtual float GetUnitHealth(int unitid);
virtual float GetUnitMaxHealth(int unitid);
virtual float GetUnitPower(int unitid);
virtual float GetUnitExperience(int unitid);
virtual bool IsUnitActivated(int unitid);
virtual bool UnitBeingBuilt(int unitid);
virtual bool IsUnitNeutral(int unitid);
virtual bool GetUnitResourceInfo(int unitid,
UnitResourceInfo* resourceInfo);
virtual const CCommandQueue* GetCurrentUnitCommands(int unitid);
virtual int GetBuildingFacing(int unitid);
virtual bool IsUnitCloaked(int unitid);
virtual bool IsUnitParalyzed(int unitid);
virtual bool OnlyPassiveCheats();
virtual void EnableCheatEvents(bool enable);
virtual bool GetProperty(int id, int property, void* dst);
virtual bool GetValue(int id, void* dst);
virtual int HandleCommand(int commandId, void* data);
private:
int teamId;
const SSkirmishAICallback* sAICallback;
CAIAICallback* aiCallback;
void setCheatsEnabled(bool enable);
};
#endif // _AIAICHEATS_H
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