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/*
Copyright 2008 Nicolas Wu
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@author Nicolas Wu
@author Robin Vobruba <hoijui.quaero@gmail.com>
*/
#ifndef _AIEVENTS_H
#define _AIEVENTS_H
#include "../AIAI.h"
#include "../AIGlobalAI.h"
#include "ExternalAI/Interface/AISEvents.h"
#include "ExternalAI/Interface/AISCommands.h"
#include "ExternalAI/Interface/SSkirmishAICallback.h"
#include "AIEvent.h"
#include "AINullEvent.h"
#include "AIInitEvent.h"
#include "AIReleaseEvent.h"
#include "AIUpdateEvent.h"
#include "AIMessageEvent.h"
#include "AIUnitCreatedEvent.h"
#include "AIUnitFinishedEvent.h"
#include "AIUnitIdleEvent.h"
#include "AIUnitMoveFailedEvent.h"
#include "AIUnitDamagedEvent.h"
#include "AIUnitDestroyedEvent.h"
#include "AIUnitGivenEvent.h"
#include "AIUnitCapturedEvent.h"
#include "AIEnemyEnterLOSEvent.h"
#include "AIEnemyLeaveLOSEvent.h"
#include "AIEnemyEnterRadarEvent.h"
#include "AIEnemyLeaveRadarEvent.h"
#include "AIEnemyDamagedEvent.h"
#include "AIEnemyDestroyedEvent.h"
#include "AIWeaponFiredEvent.h"
#include "AIPlayerCommandEvent.h"
#include "AISeismicPingEvent.h"
#endif // _AIEVENTS_H
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