File: AIEvents.h

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/*
	Copyright 2008  Nicolas Wu

	This program is free software; you can redistribute it and/or modify
	it under the terms of the GNU General Public License as published by
	the Free Software Foundation; either version 2 of the License, or
	(at your option) any later version.

	This program is distributed in the hope that it will be useful,
	but WITHOUT ANY WARRANTY; without even the implied warranty of
	MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
	GNU General Public License for more details.

	You should have received a copy of the GNU General Public License
	along with this program.  If not, see <http://www.gnu.org/licenses/>.

	@author Nicolas Wu
	@author Robin Vobruba <hoijui.quaero@gmail.com>
*/

#ifndef _AIEVENTS_H
#define _AIEVENTS_H

#include "../AIAI.h"
#include "../AIGlobalAI.h"

#include "ExternalAI/Interface/AISEvents.h"
#include "ExternalAI/Interface/AISCommands.h"
#include "ExternalAI/Interface/SSkirmishAICallback.h"

#include "AIEvent.h"
#include "AINullEvent.h"

#include "AIInitEvent.h"
#include "AIReleaseEvent.h"
#include "AIUpdateEvent.h"

#include "AIMessageEvent.h"

#include "AIUnitCreatedEvent.h"
#include "AIUnitFinishedEvent.h"
#include "AIUnitIdleEvent.h"
#include "AIUnitMoveFailedEvent.h"
#include "AIUnitDamagedEvent.h"
#include "AIUnitDestroyedEvent.h"
#include "AIUnitGivenEvent.h"
#include "AIUnitCapturedEvent.h"

#include "AIEnemyEnterLOSEvent.h"
#include "AIEnemyLeaveLOSEvent.h"
#include "AIEnemyEnterRadarEvent.h"
#include "AIEnemyLeaveRadarEvent.h"
#include "AIEnemyDamagedEvent.h"
#include "AIEnemyDestroyedEvent.h"

#include "AIWeaponFiredEvent.h"
#include "AIPlayerCommandEvent.h"
#include "AISeismicPingEvent.h"

#endif // _AIEVENTS_H