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/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@author Robin Vobruba <hoijui.quaero@gmail.com>
*/
#ifndef _AIPLAYERCOMMANDEVENT_H
#define _AIPLAYERCOMMANDEVENT_H
#include "AIEvent.h"
#include "ExternalAI/Interface/AISCommands.h"
class CAIPlayerCommandEvent : public CAIEvent {
public:
CAIPlayerCommandEvent(const SPlayerCommandEvent& event) : event(event) {}
~CAIPlayerCommandEvent() {}
void Run(IGlobalAI& ai, IGlobalAICallback* globalAICallback = NULL) {
int evtId = AI_EVENT_PLAYER_COMMAND;
std::vector<int> unitIds;
int i;
for (i=0; i < event.numUnitIds; i++) {
unitIds.push_back(event.unitIds[i]);
}
Command* c = (Command*) newCommand(event.commandData,
event.commandTopic);
IGlobalAI::PlayerCommandEvent evt = {unitIds, *c, event.playerId};
ai.HandleEvent(evtId, &evt);
delete c;
}
private:
SPlayerCommandEvent event;
};
#endif // _AIPLAYERCOMMANDEVENT_H
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