1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59
|
/*
Copyright (c) 2008 Robin Vobruba <hoijui.quaero@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
@author Robin Vobruba <hoijui.quaero@gmail.com>
*/
#ifndef _AIWEAPONFIREDEVENT_H
#define _AIWEAPONFIREDEVENT_H
#include "AIEvent.h"
#include "ExternalAI/IAICallback.h"
class CAIWeaponFiredEvent : public CAIEvent {
public:
CAIWeaponFiredEvent(const SWeaponFiredEvent& event) : event(event) {}
~CAIWeaponFiredEvent() {}
void Run(IGlobalAI& ai, IGlobalAICallback* globalAICallback = NULL) {
int evtId = AI_EVENT_WEAPON_FIRED;
WeaponDef* weaponDef = NULL;
if (globalAICallback) {
AIHCGetWeaponDefById fetchCmd = {event.weaponDefId, weaponDef};
int ret = globalAICallback->GetAICallback()
->HandleCommand(AIHCGetWeaponDefByIdId, &fetchCmd);
if (ret != 1) {
weaponDef = NULL;
}
}
if (weaponDef == NULL) {
weaponDef = new WeaponDef();
weaponDef->id = event.weaponDefId;
}
IGlobalAI::WeaponFireEvent evt = {event.unitId, weaponDef};
ai.HandleEvent(evtId, &evt);
delete weaponDef;
weaponDef = NULL;
}
private:
SWeaponFiredEvent event;
};
#endif // _AIWEAPONFIREDEVENT_H
|