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spring(6)
=========
:man source: Spring package
:man manual: Games
Name
----
spring - An open source RTS with similar gameplay to TA
Synopsis
--------
*spring* [-f|--fullscreen] [-w|--window] [-x|--xresolution 'SIZE'] [-y|--yresolution 'SIZE'] [-m|--minimise] [[-c|--client] | [-s|--server]] [-p|--projectiledump] [-t|--textureatlas] [-n|--name 'STRING'] [-C|--config 'FILE']
*spring* --list-ai-interfaces
*spring* --list-skirmish-ais
*spring* [-h|--help]
*spring* [-V|--version]
Description
-----------
Spring is a free Real Time Strategy (RTS) game engine originally designed to
play Total Annihilation ((C) 1997 Cavedog) content which has evolved into a general RTS
engine capable of running various kinds of games (mods).
It is mainly designed around online multiplayer games but can be played in
single-player mode against an AI.
Options
-------
*-h, --help*::
Print the options help message and exit
*-V, --version*::
Display program version and exit
*-f, --fullscreen*::
Run in fullscreen mode
*-w, --window*::
Run in windowed mode
*-x, --xresolution*::'SIZE'
Set X resolution
*-y, --yresolution*::'SIZE'
Set Y resolution
*-m, --minimise*::
Start minimised
*-s, --server*::
Run as a server
*-c, --client*::
Run as a client
*-p, --projectiledump*::
Dump projectile class info into projectiles.txt
*-t, --textureatlas*::
Dump each finalised textureatlas into textureatlasN.tga
*-n, --name*::'NAME'
Set your player name
*-C, --config*::'FILE'
Configuration file
*--list-ai-interfaces*::
Dump a list of available AI Interfaces to STDOUT
*--list-skirmish-ais*::
Dump a list of available Skirmish AIs to STDOUT
Files
-----
/etc/spring/datadir
Contains the path used by spring and springlobby to save downloaded files and temporary data.
See also
--------
spring-dedicated(6)
Homepage
--------
More information about Spring can be found at
link:http://springrts.com
Author
------
Spring was written by the Spring developers.
This manual page was written by Marco Amadori <marco.amadori@gmail.com>,
for the Debian project (and may be used by others).
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